Player Matchup

Artio
Artio
Platinum IV
BooHooliganZ
Artio
Platinum IV
Level 84
God Stats
16W - 8L
1,889 SR
Queue Stats
41W - 26L
2,134 MMR
Solo
Guan Yu
Guan Yu
Diamond IV
ICrimsom
Guan Yu
Diamond IV
Level 143
God Stats
5W - 4L
1,834 SR
Queue Stats
133W - 120L
2,193 MMR
Solo
Danzaburou
Danzaburou
Platinum II
Ill Chase U
Danzaburou
Platinum II
Level 43
God Stats
15W - 3L
1,836 SR
Queue Stats
44W - 25L
2,141 MMR
Party 2
Serqet
Serqet
Masters
Original-PhD
Serqet
Masters
Level 155
God Stats
2W - 1L
1,702 SR
Queue Stats
269W - 257L
2,071 MMR
Solo
Sol
Sol
Platinum I
iRobiee
Sol
Platinum I
Level 155
God Stats
2W - 1L
1,686 SR
Queue Stats
49W - 34L
2,295 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 116
1,789 SR
2,167 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 131
1,677 SR
2,168 MMR
Mulan
Mulan
Diamond IV
Crown_Of_Dragons
Mulan
Diamond IV
Level 127
God Stats
13W - 15L
1,609 SR
Queue Stats
113W - 100L
2,253 MMR
Solo
Zhong Kui
Zhong Kui
Diamond III
I Am Savvy
Zhong Kui
Diamond III
Level 158
God Stats
4W - 4L
1,687 SR
Queue Stats
280W - 265L
2,217 MMR
Party 1
Cthulhu
Cthulhu
Diamond V
Nelcuez
Cthulhu
Diamond V
Level 108
God Stats
9W - 4L
1,768 SR
Queue Stats
170W - 159L
2,122 MMR
Solo
Apollo
Apollo
Platinum IV
articaircx
Apollo
Platinum IV
Level 104
God Stats
9W - 3L
1,809 SR
Queue Stats
39W - 23L
2,070 MMR
Solo
Da Ji
Da Ji
Diamond IV
upstreampwnage
Da Ji
Diamond IV
Level 159
God Stats
14W - 24L
1,512 SR
Queue Stats
280W - 266L
2,179 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 7 / 10
12,595
600
15,834
28,758
30,100
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Guan Yu
ICrimsom
Guan Yu
18
3 / 6 / 14
12,140
578
13,835
25,070
29,613
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
Ill Chase U
Danzaburou
19
5 / 4 / 6
13,774
656
16,326
20,377
7,503
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Serqet
18
5 / 2 / 10
12,003
572
8,182
18,028
8,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sol
19
6 / 6 / 4
12,504
595
15,108
15,332
6,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
AthenaTiamatGilgameshMorgan Le FaySet

VS

Bans
ScyllaCabrakanTsukuyomiThanatosLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 5 / 6
11,046
526
21,622
19,802
23,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
I Am Savvy
Zhong Kui
16
5 / 4 / 3
10,558
503
18,765
22,334
14,101
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Nelcuez
Cthulhu
15
3 / 8 / 7
9,264
441
10,352
18,912
17,243
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Apollo
articaircx
Apollo
16
5 / 4 / 3
10,783
513
13,524
15,472
5,241
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
9 / 6 / 5
11,803
562
12,553
17,062
7,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
49
27
Kills
25
25
Deaths
27
44
Assists
24
Player
Kills
Deaths
Assists
KDA
W
8
7
10
1.86
L
3
5
6
1.2
L
Zhong Kui
I Am Savvy
Zhong Kui
5
4
3
1.63
W
Guan Yu
ICrimsom
Guan Yu
3
6
14
1.67
W
Danzaburou
Ill Chase U
Danzaburou
5
4
6
2
L
Cthulhu
Nelcuez
Cthulhu
3
8
7
0.81
W
Serqet
5
2
10
5
L
Apollo
articaircx
Apollo
5
4
3
1.63
W
Sol
6
6
4
1.33
L
9
6
5
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,285
Damage
76,816
107,565
Taken
93,582
82,250
Mitigated
66,958
49,885
Healing
26,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,834
1,162
2,093
8,710
28,758
30,100
406
11,153
17,351
44,788
0
L
21,622
3,269
0
7,596
19,802
23,128
400
3,114
16,050
0
80,507
L
Zhong Kui
I Am Savvy
Zhong Kui
18,765
1,492
0
9,187
22,334
14,101
0
12,276
9,643
69,557
0
W
Guan Yu
ICrimsom
Guan Yu
13,835
2,944
5,614
12,082
25,070
29,613
685
2,666
20,134
0
55,686
W
Danzaburou
Ill Chase U
Danzaburou
16,326
8,986
0
9,196
20,377
7,503
3,967
5,331
14,997
0
100,925
L
Cthulhu
Nelcuez
Cthulhu
10,352
805
654
1,930
18,912
17,243
190
5,237
13,415
33,321
0
W
Serqet
8,182
2,606
0
6,287
18,028
8,787
1,097
3,919
13,972
0
63,725
L
Apollo
articaircx
Apollo
13,524
6,634
0
4,606
15,472
5,241
1,252
4,921
10,551
0
81,275
W
Sol
15,108
5,664
0
5,903
15,332
6,247
5,567
7,405
7,827
81,730
6,778
L
12,553
2,465
0
2,614
17,062
7,245
0
4,062
12,324
0
83,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,016
Gold Earned
53,454
553
Minions Killed
529
0
Camps Cleared
0
2,022,661
Distance Traveled
1,837,601
28
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
12,595
600
50
2
0
413,732
3
L
Mulan
11,046
526
137
7
0
348,212
12
L
Zhong Kui
10,558
503
101
5
0
364,242
3
W
Guan Yu
12,140
578
99
5
0
429,060
5
W
Danzaburou
13,774
656
150
7
0
379,193
7
L
Cthulhu
9,264
441
42
2
0
383,912
5
W
Serqet
12,003
572
111
5
0
436,563
5
L
Apollo
10,783
513
156
7
0
370,642
4
W
Sol
12,504
595
143
7
0
364,113
8
L
Da Ji
11,803
562
93
4
0
370,593
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role