Player Matchup

Chaac
Chaac
CreepsFreak4life
Chaac
Level 29
God Stats
8W - 4L
1,670 SR
Queue Stats
19W - 10L
1,749 Elo+
Party 3
Tiamat
Tiamat
FrankPalpatine
Tiamat
Level 55
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 26L
1,621 Elo+
Party 3
Sylvanus
Sylvanus
Necroslayer5
Sylvanus
Level 86
God Stats
1W - 2L
1,529 SR
Queue Stats
26W - 15L
1,613 Elo+
Party 3
Bakasura
Bakasura
Tearnen
Bakasura
Level 48
God Stats
0W - 1L
1,790 SR
Queue Stats
22W - 16L
1,570 Elo+
Party 3
Yemoja
Yemoja
ninja101500
Yemoja
Level 49
God Stats
0W - 1L
1,479 SR
Queue Stats
27W - 25L
1,570 Elo+
Party 3
Team Averages
Level 53
1,594 SR
1,625 Elo+

VS

Team Averages
Level 62
1,608 SR
1,570 Elo+
Da Ji
Da Ji
DYG114
Da Ji
Level 116
God Stats
28W - 31L
1,513 SR
Queue Stats
281W - 273L
1,525 Elo+
Party 2
Merlin
Merlin
KiritoTheHearted
Merlin
Level 63
God Stats
7W - 4L
1,745 SR
Queue Stats
207W - 138L
1,679 Elo+
Party 1
Cthulhu
Cthulhu
NotttFergo
Cthulhu
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 24L
1,423 Elo+
Party 2
King Arthur
King Arthur
Prodigy803
King Arthur
Level 46
God Stats
5W - 4L
1,548 SR
Queue Stats
198W - 144L
1,662 Elo+
Party 1
Artemis
Artemis
Yují
Artemis
Level 65
God Stats
11W - 5L
1,735 SR
Queue Stats
337W - 321L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 1
5,658
514
2,757
9,575
5,074
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 2 / 0
5,793
527
2,322
4,756
2,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Necroslayer5
Sylvanus
9
2 / 2 / 0
5,531
503
4,296
7,530
2,719
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
Tearnen
Bakasura
9
1 / 3 / 0
5,648
513
2,121
7,310
2,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Yemoja
8
0 / 2 / 2
5,272
479
3,035
7,285
4,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
DYG114
Da Ji
11
2 / 0 / 7
6,627
602
5,703
7,105
2,296
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 0 / 1
7,639
694
3,320
4,237
1,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
NotttFergo
Cthulhu
10
2 / 0 / 2
6,195
563
2,793
3,856
2,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
Prodigy803
King Arthur
12
2 / 2 / 1
6,947
632
6,117
7,426
4,614
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Artemis
Yují
Artemis
10
2 / 2 / 2
5,911
537
6,434
5,679
1,298
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
4
Kills
10
11
Deaths
4
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
W
Da Ji
DYG114
Da Ji
2
0
7
5.5
L
0
2
0
0
W
2
0
1
2.5
L
Sylvanus
Necroslayer5
Sylvanus
2
2
0
1
W
Cthulhu
NotttFergo
Cthulhu
2
0
2
3
W
King Arthur
Prodigy803
King Arthur
2
2
1
1.25
L
Bakasura
Tearnen
Bakasura
1
3
0
0.33
W
Artemis
Yují
Artemis
2
2
2
1.5
L
Yemoja
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,531
Damage
24,367
36,456
Taken
28,303
18,023
Mitigated
11,542
11,621
Healing
9,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,757
619
0
3,503
9,575
5,074
167
348
9,208
0
26,281
W
Da Ji
DYG114
Da Ji
5,703
1,342
0
2,334
7,105
2,296
0
1,170
5,836
0
27,003
L
2,322
160
0
760
4,756
2,604
113
2,355
2,223
30,351
0
W
3,320
201
0
2,237
4,237
1,330
0
1,872
2,113
49,149
0
L
Sylvanus
Necroslayer5
Sylvanus
4,296
1,778
945
2,297
7,530
2,719
185
1,302
6,228
27,300
0
W
Cthulhu
NotttFergo
Cthulhu
2,793
123
0
1,591
3,856
2,004
0
2,640
1,216
12,216
0
W
King Arthur
Prodigy803
King Arthur
6,117
1,309
0
1,435
7,426
4,614
0
0
7,361
0
43,580
L
Bakasura
Tearnen
Bakasura
2,121
1,327
0
2,573
7,310
2,838
0
382
6,890
0
29,609
W
Artemis
Yují
Artemis
6,434
3,367
0
2,028
5,679
1,298
0
3,735
1,944
0
35,751
L
Yemoja
3,035
821
545
998
7,285
4,788
126
1,491
5,794
10,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,902
Gold Earned
33,319
264
Minions Killed
360
0
Camps Cleared
0
1,055,225
Distance Traveled
1,119,150
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,658
514
58
5
0
218,052
3
W
Da Ji
6,627
602
55
5
0
244,235
6
L
Tiamat
5,793
527
71
6
0
214,679
0
W
Merlin
7,639
694
121
11
0
227,102
1
L
Sylvanus
5,531
503
51
5
0
190,897
1
W
Cthulhu
6,195
563
25
2
0
217,424
0
W
King Arthur
6,947
632
91
8
0
216,234
3
L
Bakasura
5,648
513
72
7
0
236,885
2
W
Artemis
5,911
537
68
6
0
214,155
4
L
Yemoja
5,272
479
12
1
0
194,712
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role