Player Matchup

Xing Tian
Xing Tian
Rayric
Xing Tian
Level 19
God Stats
0W - 1L
1,538 SR
Queue Stats
2W - 2L
1,337 Elo+
Party 1
Kukulkan
Kukulkan
ST_Zaco
Kukulkan
Level 26
God Stats
8W - 9L
1,506 SR
Queue Stats
70W - 109L
1,283 Elo+
Party 4
Sol
Sol
Shimadax974
Sol
Level 26
God Stats
5W - 4L
1,451 SR
Queue Stats
75W - 118L
1,294 Elo+
Party 4
Achilles
Achilles
cyker182
Achilles
Level 36
God Stats
0W - 1L
1,424 SR
Queue Stats
7W - 7L
1,441 Elo+
Party 1
Susano
Susano
dijqk
Susano
Level 15
God Stats
1W - 4L
1,285 SR
Queue Stats
120W - 128L
1,269 Elo+
Solo
Team Averages
Level 24
1,441 SR
1,325 Elo+

VS

Team Averages
Level 23
1,484 SR
1,270 Elo+
Vulcan
Vulcan
Hardgive
Vulcan
Level 24
God Stats
4W - 4L
1,500 SR
Queue Stats
6W - 13L
1,100 Elo+
Solo
Skadi
Skadi
Seetz1
Skadi
Level 15
God Stats
13W - 10L
1,654 SR
Queue Stats
34W - 43L
1,326 Elo+
Party 3
Hades
Hades
ZeroColaa
Hades
Level 18
God Stats
45W - 31L
1,423 SR
Queue Stats
48W - 41L
1,255 Elo+
Party 2
Olorun
Olorun
cherrycolaa
Olorun
Level 18
God Stats
8W - 10L
1,416 SR
Queue Stats
69W - 74L
1,244 Elo+
Party 2
Izanami
Izanami
clermann
Izanami
Level 38
God Stats
3W - 8L
1,425 SR
Queue Stats
65W - 77L
1,423 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Rayric
Xing Tian
8
1 / 8 / 4
6,556
437
2,654
16,319
10,253
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kukulkan
ST_Zaco
Kukulkan
10
2 / 13 / 5
7,696
513
5,329
13,517
7,852
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 11 / 3
6,927
462
5,597
9,186
2,406
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
cyker182
Achilles
13
9 / 4 / 2
9,065
604
11,026
15,754
11,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Susano
dijqk
Susano
12
2 / 6 / 4
7,505
500
4,951
13,756
4,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Hardgive
Vulcan
13
2 / 3 / 0
7,972
531
4,952
6,482
5,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Skadi
Seetz1
Skadi
13
5 / 3 / 12
8,472
565
7,326
9,029
2,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hades
ZeroColaa
Hades
15
20 / 3 / 13
10,840
723
21,742
14,063
8,199
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Olorun
13
4 / 1 / 4
8,586
572
8,521
5,824
2,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
clermann
Izanami
14
10 / 4 / 14
10,089
673
12,008
7,582
2,152
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
84
14
Kills
41
42
Deaths
14
18
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Vulcan
Hardgive
Vulcan
2
3
0
0.67
L
Xing Tian
Rayric
Xing Tian
1
8
4
0.38
L
Kukulkan
ST_Zaco
Kukulkan
2
13
5
0.35
W
Skadi
Seetz1
Skadi
5
3
12
3.67
L
0
11
3
0.14
W
Hades
ZeroColaa
Hades
20
3
13
8.83
W
Olorun
4
1
4
6
W
Izanami
clermann
Izanami
10
4
14
4.25
L
Achilles
cyker182
Achilles
9
4
2
2.5
L
Susano
dijqk
Susano
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,557
Damage
54,549
68,532
Taken
42,980
36,536
Mitigated
20,550
6,259
Healing
10,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
Hardgive
Vulcan
4,952
2,238
0
170
6,482
5,094
604
683
5,424
29,343
3,424
L
Xing Tian
Rayric
Xing Tian
2,654
299
0
855
16,319
10,253
84
8,017
8,302
13,063
0
L
Kukulkan
ST_Zaco
Kukulkan
5,329
1,596
0
0
13,517
7,852
213
7,508
6,009
21,747
0
W
Skadi
Seetz1
Skadi
7,326
3,760
0
1,169
9,029
2,630
916
1,386
7,521
0
47,020
L
5,597
2,125
0
107
9,186
2,406
2,640
3,973
5,213
39,872
0
W
Hades
ZeroColaa
Hades
21,742
2,229
89
6,151
14,063
8,199
1,354
6,449
7,343
45,842
0
W
Olorun
8,521
4,272
327
1,450
5,824
2,475
2,894
1,741
4,038
33,664
5,403
W
Izanami
clermann
Izanami
12,008
10,102
0
1,505
7,582
2,152
2,983
3,321
4,085
0
47,893
L
Achilles
cyker182
Achilles
11,026
2,814
0
1,826
15,754
11,266
598
7,598
8,156
0
31,064
L
Susano
dijqk
Susano
4,951
963
0
3,471
13,756
4,759
0
6,920
6,836
0
35,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,749
Gold Earned
45,959
245
Minions Killed
362
0
Camps Cleared
0
1,216,118
Distance Traveled
1,265,227
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
7,972
531
63
4
0
261,161
4
L
Xing Tian
6,556
437
17
1
0
258,247
1
L
Kukulkan
7,696
513
39
3
0
216,861
3
W
Skadi
8,472
565
76
5
0
256,904
3
L
Sol
6,927
462
76
5
0
201,718
5
W
Hades
10,840
723
62
4
0
264,978
4
W
Olorun
8,586
572
69
5
0
230,620
4
W
Izanami
10,089
673
92
6
0
251,564
0
L
Achilles
9,065
604
43
3
0
290,400
1
L
Susano
7,505
500
70
5
0
248,892
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role