Player Matchup

Fenrir
Fenrir
AesirBjörn
Fenrir
Level 12
God Stats
5W - 9L
1,301 SR
Queue Stats
12W - 25L
1,242 Elo+
Solo
Susano
Susano
PunchElectrikk1
Susano
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,500 Elo+
Party 3
Anubis
Anubis
STORM_CLOW
Anubis
Level 21
God Stats
19W - 15L
1,529 SR
Queue Stats
78W - 66L
1,461 Elo+
Party 3
Apollo
Apollo
Tu_Pana_ElMuRo03
Apollo
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,380 Elo+
Party 2
Hun Batz
Hun Batz
vader984276
Hun Batz
Level 39
God Stats
8W - 7L
1,534 SR
Queue Stats
103W - 114L
1,399 Elo+
Party 2
Team Averages
Level 16
1,473 SR
1,397 Elo+

VS

Team Averages
Level 16
1,530 SR
1,305 Elo+
Jing Wei
Jing Wei
BaconMoO
Jing Wei
Level 19
God Stats
12W - 11L
1,384 SR
Queue Stats
48W - 61L
1,257 Elo+
Solo
Baron Samedi
Baron Samedi
BigGlizzzy223
Baron Samedi
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,333 Elo+
Party 1
Loki
Loki
Romanthewin
Loki
Level 21
God Stats
4W - 1L
1,864 SR
Queue Stats
39W - 30L
1,476 Elo+
Solo
Bellona
Bellona
fanakendor
Bellona
Level 7
God Stats
3W - 7L
1,117 SR
Queue Stats
7W - 14L
1,101 Elo+
Solo
Cthulhu
Cthulhu
ikjp1234
Cthulhu
Level 27
God Stats
2W - 0L
1,788 SR
Queue Stats
16W - 17L
1,356 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
19
9 / 5 / 9
13,614
1,047
17,354
17,585
11,246
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

19
1 / 15 / 15
12,586
968
12,238
23,787
10,116
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Anubis
STORM_CLOW
Anubis
20
8 / 5 / 14
14,596
1,123
31,573
22,016
11,325
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

19
1 / 8 / 11
12,275
944
4,924
18,913
7,737
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hun Batz
vader984276
Hun Batz
20
8 / 4 / 10
14,028
1,079
11,120
13,895
5,663
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

159

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BaconMoO
Jing Wei
20
9 / 4 / 15
14,339
1,103
19,521
16,561
10,967
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Baron Samedi
BigGlizzzy223
Baron Samedi
20
1 / 7 / 20
12,574
967
11,770
15,372
5,063
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
15 / 3 / 14
14,918
1,148
24,145
12,355
5,813
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Bellona
fanakendor
Bellona
20
4 / 9 / 19
13,372
1,029
13,158
20,067
10,302
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
ikjp1234
Cthulhu
20
8 / 4 / 21
14,695
1,130
19,916
20,253
18,630
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
126
27
Kills
37
37
Deaths
27
59
Assists
89
Player
Kills
Deaths
Assists
KDA
L
Fenrir
9
5
9
2.7
W
Jing Wei
BaconMoO
Jing Wei
9
4
15
4.13
W
Baron Samedi
BigGlizzzy223
Baron Samedi
1
7
20
1.57
L
1
15
15
0.57
W
15
3
14
7.33
L
Anubis
STORM_CLOW
Anubis
8
5
14
3
L
1
8
11
0.81
W
Bellona
fanakendor
Bellona
4
9
19
1.5
W
Cthulhu
ikjp1234
Cthulhu
8
4
21
4.63
L
Hun Batz
vader984276
Hun Batz
8
4
10
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,209
Damage
88,510
96,196
Taken
84,608
46,087
Mitigated
50,775
5,481
Healing
6,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
17,354
3,472
0
398
17,585
11,246
0
4,863
12,722
0
28,585
W
Jing Wei
BaconMoO
Jing Wei
19,521
13,905
0
15
16,561
10,967
0
5,226
11,335
0
46,760
W
Baron Samedi
BigGlizzzy223
Baron Samedi
11,770
2,205
1,873
911
15,372
5,063
0
4,572
10,800
31,900
0
L
12,238
2,130
0
0
23,787
10,116
0
7,871
15,916
0
26,269
W
24,145
6,454
0
316
12,355
5,813
0
4,566
7,789
0
38,340
L
Anubis
STORM_CLOW
Anubis
31,573
4,393
0
5,083
22,016
11,325
0
7,375
14,641
63,262
0
L
4,924
2,667
0
0
18,913
7,737
0
7,113
11,800
0
30,850
W
Bellona
fanakendor
Bellona
13,158
2,759
0
1,340
20,067
10,302
0
8,017
12,050
256
27,357
W
Cthulhu
ikjp1234
Cthulhu
19,916
1,169
2,338
0
20,253
18,630
0
9,192
11,061
42,624
0
L
Hun Batz
vader984276
Hun Batz
11,120
2,320
0
0
13,895
5,663
0
4,678
9,217
0
17,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,099
Gold Earned
69,898
181
Minions Killed
225
5
Camps Cleared
7
1,283,359
Distance Traveled
1,138,827
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
13,614
1,047
31
2
0
306,239
0
W
Jing Wei
14,339
1,103
60
5
0
209,832
0
W
Baron Samedi
12,574
967
54
4
0
205,617
0
L
Susano
12,586
968
30
2
2
227,907
1
W
Loki
14,918
1,148
32
2
3
240,752
0
L
Anubis
14,596
1,123
64
5
1
224,740
0
L
Apollo
12,275
944
42
3
1
243,955
3
W
Bellona
13,372
1,029
23
2
2
195,453
1
W
Cthulhu
14,695
1,130
56
4
2
287,173
0
L
Hun Batz
14,028
1,079
14
1
1
280,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role