Player Matchup

Thor
Thor
CNA_Fede
Thor
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 37L
1,252 Elo+
Party 1
Charybdis
Charybdis
COP_xHype_x
Charybdis
Level 28
God Stats
1W - 0L
1,213 SR
Queue Stats
1W - 1L
1,217 Elo+
Solo
Yemoja
Yemoja
EbertchJ
Yemoja
Level 25
God Stats
85W - 93L
1,397 SR
Queue Stats
89W - 106L
1,248 Elo+
Solo
Hera
Hera
WhiskyJack8781
Hera
Level 27
God Stats
1W - 1L
1,340 SR
Queue Stats
3W - 6L
1,249 Elo+
Solo
Anubis
Anubis
darkgun03
Anubis
Level 20
God Stats
33W - 16L
1,605 SR
Queue Stats
74W - 57L
1,400 Elo+
Party 1
Team Averages
Level 24
1,411 SR
1,273 Elo+

VS

Team Averages
Level 14
1,452 SR
1,353 Elo+
Ra
Ra
Alastor153
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
Chemsou31SC
Fenrir
Level 18
God Stats
3W - 6L
1,291 SR
Queue Stats
9W - 20L
1,241 Elo+
Solo
Serqet
Serqet
DAVID_PROGG_YT
Serqet
Level 28
God Stats
3W - 4L
1,472 SR
Queue Stats
114W - 133L
1,337 Elo+
Solo
The Morrigan
The Morrigan
diabolo21000
The Morrigan
Level 18
God Stats
3W - 5L
1,316 SR
Queue Stats
30W - 40L
1,190 Elo+
Solo
Sol
Sol
mcs1m
Sol
Level 6
God Stats
0W - 1L
1,682 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
13
4 / 3 / 13
8,481
499
4,860
11,197
4,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
COP_xHype_x
Charybdis
14
13 / 1 / 9
9,614
566
11,457
7,644
2,272
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Yemoja
EbertchJ
Yemoja
12
2 / 3 / 12
8,253
485
3,536
12,032
5,903
Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
7 / 5 / 17
8,980
528
11,155
7,531
1,559
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anubis
darkgun03
Anubis
15
18 / 3 / 8
10,148
597
14,164
12,156
6,695
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 16 / 5
6,252
368
943
9,887
1,771
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
11
5 / 8 / 1
7,921
466
8,012
15,262
5,406
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
3 / 9 / 3
8,067
475
7,057
15,585
4,676
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Morrigan
diabolo21000
The Morrigan
12
2 / 5 / 2
7,270
428
5,386
11,045
4,746
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sol
mcs1m
Sol
9
1 / 13 / 2
6,469
381
531
9,628
2,013

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
24
44
Kills
11
15
Deaths
51
59
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
16
5
0.16
W
Thor
4
3
13
3.5
W
Charybdis
COP_xHype_x
Charybdis
13
1
9
17.5
L
Fenrir
5
8
1
0.69
L
3
9
3
0.5
W
Yemoja
EbertchJ
Yemoja
2
3
12
2.67
W
7
5
17
3.1
W
Anubis
darkgun03
Anubis
18
3
8
7.33
L
The Morrigan
diabolo21000
The Morrigan
2
5
2
0.6
L
Sol
mcs1m
Sol
1
13
2
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,172
Damage
21,929
50,560
Taken
61,407
20,470
Mitigated
18,612
12,108
Healing
1,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
943
491
24
70
9,887
1,771
18
3,946
5,941
6,626
0
W
Thor
4,860
1,572
0
250
11,197
4,041
1,597
2,018
9,179
0
37,046
W
Charybdis
COP_xHype_x
Charybdis
11,457
6,453
0
2,227
7,644
2,272
4,895
849
6,611
0
46,489
L
Fenrir
8,012
1,060
0
1,059
15,262
5,406
308
6,975
8,287
0
25,863
L
7,057
2,287
0
0
15,585
4,676
0
8,128
7,457
0
27,914
W
Yemoja
EbertchJ
Yemoja
3,536
533
578
2,305
12,032
5,903
1,036
2,829
8,927
36,133
0
W
11,155
2,461
0
605
7,531
1,559
1,299
432
6,493
35,494
0
W
Anubis
darkgun03
Anubis
14,164
1,458
0
6,143
12,156
6,695
1,228
732
11,424
61,236
0
L
The Morrigan
diabolo21000
The Morrigan
5,386
1,209
0
337
11,045
4,746
453
4,697
6,348
31,028
515
L
Sol
mcs1m
Sol
531
230
0
191
9,628
2,013
0
5,109
4,519
4,753
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,476
Gold Earned
35,979
324
Minions Killed
152
0
Camps Cleared
0
1,381,752
Distance Traveled
1,199,921
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,252
368
10
1
0
197,859
1
W
Thor
8,481
499
62
4
0
310,413
0
W
Charybdis
9,614
566
58
3
0
262,635
2
L
Fenrir
7,921
466
43
3
0
298,695
2
L
Serqet
8,067
475
49
3
0
246,384
0
W
Yemoja
8,253
485
57
3
0
246,832
0
W
Hera
8,980
528
53
3
0
288,214
0
W
Anubis
10,148
597
94
6
0
273,658
5
L
The Morrigan
7,270
428
44
3
0
291,635
4
L
Sol
6,469
381
6
0
0
165,348
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role