Player Matchup

Fenrir
Fenrir
Silver I
 
Fenrir
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Silver II
Failcon
Ares
Silver II
Level 68
God Stats
1W - 2L
1,725 SR
Queue Stats
96W - 122L
1,217 MMR
Solo
Nu Wa
Nu Wa
Gold V
seejonroar
Nu Wa
Gold V
Level 124
God Stats
228W - 202L
1,537 SR
Queue Stats
710W - 809L
1,274 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 117
1,587 SR
1,330 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 91
1,668 SR
1,230 MMR
Izanami
Izanami
Gold III
CheckdOutMedusa
Izanami
Gold III
Level 118
God Stats
26W - 9L
1,771 SR
Queue Stats
197W - 215L
1,449 MMR
Party 1
Bacchus
Bacchus
Silver II
ScaryTerry1994
Bacchus
Silver II
Level 89
God Stats
7W - 5L
1,548 SR
Queue Stats
90W - 104L
965 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Bronze III
afcbraga
Morgan Le Fay
Bronze III
Level 67
God Stats
1W - 1L
1,685 SR
Queue Stats
6W - 17L
1,275 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
2 / 5 / 2
7,536
685
10,479
12,213
5,608
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ares
Failcon
Ares
9
0 / 3 / 2
7,012
637
1,582
9,109
5,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nu Wa
11
4 / 5 / 2
7,899
718
10,354
10,465
3,627
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AthenaCthulhuGilgameshTiamatAnubis

VS

Bans
DanzaburouCabrakanAchillesChaacSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 0 / 5
9,090
826
11,468
9,645
3,215
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
6 / 3 / 6
9,602
873
5,720
13,919
16,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Morgan Le Fay
afcbraga
Morgan Le Fay
10
0 / 3 / 9
7,498
682
5,037
7,185
2,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
33
6
Kills
13
13
Deaths
6
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
5
2
0.6
W
7
0
5
9.5
L
Ares
Failcon
Ares
0
3
2
0.33
W
6
3
6
3
W
Morgan Le Fay
afcbraga
Morgan Le Fay
0
3
9
1.5
L
Nu Wa
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,415
Damage
22,225
31,787
Taken
30,749
14,656
Mitigated
21,690
2,924
Healing
8,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
10,479
1,661
0
758
12,213
5,608
180
3,833
8,380
0
22,700
W
11,468
8,699
0
4,372
9,645
3,215
2,009
4,387
5,258
0
49,642
L
Ares
Failcon
Ares
1,582
106
0
826
9,109
5,421
0
2,829
6,280
5,658
0
W
5,720
585
205
2,948
13,919
16,371
227
4,192
9,727
14,185
0
W
Morgan Le Fay
afcbraga
Morgan Le Fay
5,037
552
91
1,310
7,185
2,104
259
3,466
3,719
26,186
0
L
Nu Wa
10,354
3,926
0
1,340
10,465
3,627
1,167
4,312
6,153
35,379
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,447
Gold Earned
26,190
82
Minions Killed
143
4
Camps Cleared
2
545,140
Distance Traveled
625,377
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,536
685
30
3
3
207,942
0
W
Izanami
9,090
826
84
8
1
197,131
2
L
Ares
7,012
637
8
1
0
163,303
2
W
Bacchus
9,602
873
15
1
0
215,754
1
W
Morgan Le Fay
7,498
682
44
4
1
212,492
2
L
Nu Wa
7,899
718
44
4
1
173,895
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role