Player Matchup

Izanami
Izanami
AleXModeR
Izanami
Level 21
God Stats
1W - 4L
1,512 SR
Queue Stats
9W - 12L
1,294 Elo+
Party 2
Ymir
Ymir
AnDuar99
Ymir
Level 28
God Stats
0W - 2L
1,772 SR
Queue Stats
13W - 15L
1,294 Elo+
Party 2
Thoth
Thoth
CamperMexico
Thoth
Level 41
God Stats
1W - 4L
1,592 SR
Queue Stats
12W - 13L
1,294 Elo+
Party 2
Team Averages
Level 30
1,625 SR
1,294 Elo+

VS

Team Averages
Level 70
1,512 SR
1,496 Elo+
Da Ji
Da Ji
BKchungus
Da Ji
Level 24
God Stats
2W - 1L
1,533 SR
Queue Stats
59W - 63L
1,392 Elo+
Party 1
Raijin
Raijin
ZeldaWelda
Raijin
Level 104
God Stats
8W - 0L
1,674 SR
Queue Stats
129W - 71L
1,792 Elo+
Solo
Chaac
Chaac
magicmushies7
Chaac
Level 83
God Stats
5W - 3L
1,330 SR
Queue Stats
86W - 102L
1,304 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AleXModeR
Izanami
14
3 / 7 / 7
11,673
584
12,297
16,228
5,889
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
15
1 / 2 / 11
12,630
632
7,695
18,717
25,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
8 / 5 / 3
13,341
667
25,055
12,302
5,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
BKchungus
Da Ji
14
1 / 6 / 10
11,236
562
6,132
18,679
13,454
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Raijin
ZeldaWelda
Raijin
18
10 / 4 / 4
14,160
708
22,923
14,671
4,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
3 / 3 / 11
12,833
642
11,642
23,905
21,478
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
39
12
Kills
14
14
Deaths
13
21
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Izanami
AleXModeR
Izanami
3
7
7
0.93
L
Ymir
1
2
11
3.25
W
Da Ji
BKchungus
Da Ji
1
6
10
1
L
8
5
3
1.9
W
Raijin
ZeldaWelda
Raijin
10
4
4
3
W
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,047
Damage
40,697
47,247
Taken
57,255
36,702
Mitigated
39,785
2,130
Healing
8,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AleXModeR
Izanami
12,297
8,209
0
563
16,228
5,889
1,563
7,712
8,099
0
36,330
L
Ymir
7,695
1,222
0
1,317
18,717
25,754
79
7,298
10,813
17,773
0
W
Da Ji
BKchungus
Da Ji
6,132
567
0
0
18,679
13,454
247
10,362
8,317
0
16,255
L
25,055
500
0
250
12,302
5,059
1,011
6,704
5,106
78,748
0
W
Raijin
ZeldaWelda
Raijin
22,923
540
0
3,133
14,671
4,853
1,572
9,765
4,906
74,391
0
W
11,642
1,413
0
5,319
23,905
21,478
1,005
13,316
10,589
0
40,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,644
Gold Earned
38,229
217
Minions Killed
203
10
Camps Cleared
6
990,734
Distance Traveled
1,072,724
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
11,673
584
55
3
5
321,042
4
L
Ymir
12,630
632
21
1
1
343,113
0
W
Da Ji
11,236
562
23
1
1
324,788
0
L
Thoth
13,341
667
141
7
4
326,579
1
W
Raijin
14,160
708
131
7
3
351,570
3
W
Chaac
12,833
642
49
2
2
396,366
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role