Player Matchup

Neith
Neith
DTAFRAP
Neith
Level 84
God Stats
31W - 25L
1,535 SR
Queue Stats
594W - 587L
1,444 Elo+
Party 1
Sol
Sol
DTA_Daddy13
Sol
Level 125
God Stats
24W - 34L
1,396 SR
Queue Stats
907W - 1,039L
1,379 Elo+
Party 1
Hercules
Hercules
RegulatorDTA
Hercules
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 59L
1,430 Elo+
Party 1
Jormungandr
Jormungandr
The_Counsalor
Jormungandr
Level 120
God Stats
3W - 2L
1,500 SR
Queue Stats
347W - 390L
1,325 Elo+
Party 1
Izanami
Izanami
UnVizcoVendado
Izanami
Level 66
God Stats
25W - 18L
1,593 SR
Queue Stats
548W - 597L
1,401 Elo+
Solo
Team Averages
Level 84
1,505 SR
1,396 Elo+

VS

Team Averages
Level 62
1,538 SR
1,457 Elo+
Nemesis
Nemesis
I Rxpid l
Nemesis
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 43L
1,434 Elo+
Party 2
Serqet
Serqet
MrPops1459
Serqet
Level 105
God Stats
0W - 3L
1,500 SR
Queue Stats
420W - 405L
1,467 Elo+
Party 2
Sol
Sol
PAPA COOMBS2155
Sol
Level 83
God Stats
22W - 13L
1,687 SR
Queue Stats
317W - 334L
1,443 Elo+
Party 2
Hel
Hel
Papadibilis6922
Hel
Level 67
God Stats
33W - 21L
1,505 SR
Queue Stats
513W - 470L
1,439 Elo+
Party 2
Cthulhu
Cthulhu
PumaDRuffy-_-
Cthulhu
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DTAFRAP
Neith
11
5 / 2 / 2
6,662
606
6,331
8,497
3,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 3 / 0
6,254
569
4,437
6,995
2,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
RegulatorDTA
Hercules
11
5 / 1 / 3
6,673
607
6,486
6,637
2,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
The_Counsalor
Jormungandr
9
1 / 3 / 2
5,161
469
3,357
6,299
4,556
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
3 / 0 / 1
6,677
607
2,077
4,285
1,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
I Rxpid l
Nemesis
11
5 / 3 / 0
6,671
606
2,228
7,370
2,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Serqet
MrPops1459
Serqet
9
2 / 2 / 3
5,574
507
2,585
7,074
2,107
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
1 / 4 / 0
5,352
487
3,356
5,338
1,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 4 / 2
6,103
555
8,573
9,561
4,438
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
9
0 / 3 / 3
5,336
485
3,341
7,346
4,639
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
17
16
Kills
9
9
Deaths
16
8
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Neith
DTAFRAP
Neith
5
2
2
3
W
2
3
0
0.67
L
Nemesis
I Rxpid l
Nemesis
5
3
0
1.67
L
Serqet
MrPops1459
Serqet
2
2
3
1.75
L
1
4
0
0.25
L
1
4
2
0.5
L
Cthulhu
0
3
3
0.5
W
Hercules
RegulatorDTA
Hercules
5
1
3
6.5
W
Jormungandr
The_Counsalor
Jormungandr
1
3
2
0.67
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,688
Damage
20,083
32,713
Taken
36,689
13,322
Mitigated
15,031
12,072
Healing
8,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
DTAFRAP
Neith
6,331
3,090
0
4,261
8,497
3,011
956
6,914
1,583
0
35,292
W
4,437
1,228
0
3,427
6,995
2,182
682
3,261
3,734
28,066
0
L
Nemesis
I Rxpid l
Nemesis
2,228
773
0
584
7,370
2,139
0
823
6,547
0
31,907
L
Serqet
MrPops1459
Serqet
2,585
464
0
1,000
7,074
2,107
0
752
6,261
0
15,711
L
3,356
1,362
0
866
5,338
1,708
0
2,501
2,810
21,898
3,704
L
8,573
431
87
4,397
9,561
4,438
0
0
9,561
34,602
0
L
Cthulhu
3,341
236
0
1,728
7,346
4,639
0
3,630
3,716
18,117
0
W
Hercules
RegulatorDTA
Hercules
6,486
2,154
0
1,416
6,637
2,364
0
2,461
4,176
0
28,187
W
Jormungandr
The_Counsalor
Jormungandr
3,357
932
0
1,320
6,299
4,556
0
1,472
4,701
17,866
0
W
2,077
1,587
0
1,648
4,285
1,209
0
696
3,589
0
45,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,427
Gold Earned
29,036
287
Minions Killed
254
0
Camps Cleared
0
965,188
Distance Traveled
1,091,427
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,662
606
58
5
0
170,126
0
W
Sol
6,254
569
57
5
0
179,756
1
L
Nemesis
6,671
606
62
6
0
251,056
0
L
Serqet
5,574
507
28
3
0
220,913
1
L
Sol
5,352
487
58
5
0
203,091
0
L
Hel
6,103
555
60
5
0
219,761
0
L
Cthulhu
5,336
485
46
4
0
196,606
3
W
Hercules
6,673
607
55
5
0
227,269
0
W
Jormungandr
5,161
469
26
2
0
199,981
0
W
Izanami
6,677
607
91
8
0
188,056
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role