Player Matchup

Sylvanus
Sylvanus
Glebo
Sylvanus
Level 34
God Stats
1W - 0L
1,724 SR
Queue Stats
14W - 7L
1,577 Elo+
Party 2
Sol
Sol
Gonku
Sol
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 18L
1,591 Elo+
Party 2
Da Ji
Da Ji
TODEFE
Da Ji
Level 57
God Stats
3W - 3L
1,500 SR
Queue Stats
48W - 42L
1,538 Elo+
Party 2
Team Averages
Level 58
1,575 SR
1,569 Elo+

VS

Team Averages
Level 68
1,537 SR
1,483 Elo+
Sylvanus
Sylvanus
RZXSwifty
Sylvanus
Level 109
God Stats
1W - 2L
1,706 SR
Queue Stats
105W - 96L
1,522 Elo+
Party 1
Ymir
Ymir
RZXbanshee
Ymir
Level 29
God Stats
16W - 21L
1,462 SR
Queue Stats
228W - 287L
1,488 Elo+
Party 1
Cabrakan
Cabrakan
SAMDAZ
Cabrakan
Level 65
God Stats
9W - 14L
1,442 SR
Queue Stats
305W - 410L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Glebo
Sylvanus
13
2 / 1 / 21
11,253
804
10,932
16,807
20,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sol
Gonku
Sol
16
14 / 3 / 9
12,120
866
40,095
20,738
14,058
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Da Ji
TODEFE
Da Ji
14
8 / 6 / 12
10,931
781
13,785
13,154
11,147
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
RZXSwifty
Sylvanus
14
2 / 6 / 5
9,479
677
16,482
22,192
10,919
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
1 / 9 / 7
9,335
667
9,417
27,275
23,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cabrakan
SAMDAZ
Cabrakan
13
7 / 9 / 1
10,262
733
13,523
23,587
14,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
23
24
Kills
10
10
Deaths
24
42
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Glebo
Sylvanus
2
1
21
12.5
W
Sol
Gonku
Sol
14
3
9
6.17
L
Sylvanus
RZXSwifty
Sylvanus
2
6
5
0.75
L
1
9
7
0.5
L
Cabrakan
SAMDAZ
Cabrakan
7
9
1
0.83
W
Da Ji
TODEFE
Da Ji
8
6
12
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,812
Damage
39,422
50,699
Taken
73,054
46,015
Mitigated
48,896
25,332
Healing
17,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Glebo
Sylvanus
10,932
3,750
3,786
7,062
16,807
20,810
373
11,217
5,328
18,737
0
W
Sol
Gonku
Sol
40,095
21,533
0
13,822
20,738
14,058
1,667
15,083
5,267
79,263
0
L
Sylvanus
RZXSwifty
Sylvanus
16,482
5,404
3,677
6,341
22,192
10,919
0
16,201
5,991
40,413
9,958
L
9,417
2,348
0
3,243
27,275
23,750
78
18,850
8,425
18,308
0
L
Cabrakan
SAMDAZ
Cabrakan
13,523
434
577
3,966
23,587
14,227
0
16,892
6,695
25,748
0
W
Da Ji
TODEFE
Da Ji
13,785
3,575
0
662
13,154
11,147
453
10,046
2,852
0
31,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,304
Gold Earned
29,076
138
Minions Killed
127
4
Camps Cleared
8
686,882
Distance Traveled
644,439
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,253
804
19
1
0
221,443
3
W
Sol
12,120
866
94
7
1
229,968
1
L
Sylvanus
9,479
677
74
5
6
214,832
0
L
Ymir
9,335
667
17
1
1
220,380
0
L
Cabrakan
10,262
733
36
3
1
209,227
2
W
Da Ji
10,931
781
25
2
3
235,471
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role