Player Matchup

Artemis
Artemis
Dissident2021
Artemis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
899 Elo+
Solo
Amaterasu
Amaterasu
Dragontry
Amaterasu
Level 17
God Stats
4W - 4L
1,481 SR
Queue Stats
21W - 28L
1,271 Elo+
Solo
Hades
Hades
TheKing007PT
Hades
Level 29
God Stats
7W - 4L
1,568 SR
Queue Stats
65W - 72L
1,305 Elo+
Solo
Ymir
Ymir
fenooll04
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,112 Elo+
Party 2
Thor
Thor
jorgePolloYo
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,112 Elo+
Party 2
Team Averages
Level 12
1,510 SR
1,140 Elo+

VS

Team Averages
Level 26
1,480 SR
1,349 Elo+
Mulan
Mulan
ArhangelSol
Mulan
Level 55
God Stats
10W - 6L
1,452 SR
Queue Stats
42W - 39L
1,360 Elo+
Party 1
Janus
Janus
MyIhy
Janus
Level 17
God Stats
1W - 1L
1,376 SR
Queue Stats
8W - 15L
1,235 Elo+
Solo
Yemoja
Yemoja
inspired0by
Yemoja
Level 7
God Stats
6W - 5L
1,491 SR
Queue Stats
13W - 8L
1,293 Elo+
Party 1
Ravana
Ravana
АNGRYSTEELL
Ravana
Level 22
God Stats
6W - 7L
1,565 SR
Queue Stats
42W - 46L
1,462 Elo+
Party 1
Izanami
Izanami
РукиНеОтТуда
Izanami
Level 29
God Stats
51W - 38L
1,516 SR
Queue Stats
97W - 96L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
7
0 / 5 / 2
6,737
321
1,209
6,108
1,369
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Amaterasu
Dragontry
Amaterasu
17
6 / 6 / 4
11,009
524
7,488
15,377
13,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

17
10 / 6 / 5
11,270
537
20,291
22,955
12,713
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
7
0 / 4 / 1
6,830
325
257
8,249
2,520
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

7
0 / 5 / 1
6,581
313
1,021
8,577
2,370
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 4 / 6
11,028
525
9,709
14,558
14,317
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
MyIhy
Janus
15
3 / 8 / 6
11,332
540
11,463
14,988
5,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Yemoja
14
1 / 1 / 8
10,632
506
2,149
5,388
4,966
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
17
7 / 1 / 4
12,124
577
7,752
10,401
5,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
6 / 3 / 8
12,054
574
10,391
16,154
5,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
55
16
Kills
23
26
Deaths
17
13
Assists
32
Player
Kills
Deaths
Assists
KDA
W
6
4
6
2.25
L
Artemis
0
5
2
0.2
L
Amaterasu
Dragontry
Amaterasu
6
6
4
1.33
W
Janus
MyIhy
Janus
3
8
6
0.75
L
10
6
5
2.08
L
Ymir
0
4
1
0.13
W
Yemoja
1
1
8
5
L
0
5
1
0.1
W
Ravana
7
1
4
9
W
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,266
Damage
41,464
61,266
Taken
61,489
32,347
Mitigated
35,173
11,582
Healing
18,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,709
1,401
0
2,005
14,558
14,317
2,132
3,441
11,117
1,242
36,860
L
Artemis
1,209
821
0
724
6,108
1,369
0
837
5,245
0
11,556
L
Amaterasu
Dragontry
Amaterasu
7,488
3,502
0
2,886
15,377
13,375
0
2,555
12,688
0
25,180
W
Janus
MyIhy
Janus
11,463
1,738
0
500
14,988
5,154
1,544
9,440
5,548
62,637
0
L
20,291
1,906
433
7,289
22,955
12,713
988
10,661
11,705
69,548
0
L
Ymir
257
0
0
250
8,249
2,520
0
0
8,249
10,882
0
W
Yemoja
2,149
483
3,807
885
5,388
4,966
1,281
3,078
2,310
12,166
0
L
1,021
416
0
0
8,577
2,370
0
0
8,577
0
18,622
W
Ravana
7,752
1,300
0
4,414
10,401
5,316
1,914
2,091
8,310
377
59,605
W
10,391
7,007
0
7,330
16,154
5,420
7,667
2,955
13,199
0
113,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,427
Gold Earned
57,170
205
Minions Killed
441
0
Camps Cleared
0
1,145,892
Distance Traveled
1,761,538
2
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
11,028
525
79
4
0
329,947
0
L
Artemis
6,737
321
27
1
0
119,244
0
L
Amaterasu
11,009
524
34
2
0
319,817
1
W
Janus
11,332
540
97
5
0
351,314
4
L
Hades
11,270
537
101
5
0
333,104
0
L
Ymir
6,830
325
14
1
0
169,310
1
W
Yemoja
10,632
506
16
1
0
355,604
10
L
Thor
6,581
313
29
1
0
204,417
0
W
Ravana
12,124
577
101
5
0
402,080
0
W
Izanami
12,054
574
148
7
0
322,593
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role