Player Matchup

Sun Wukong
Sun Wukong
JASMIMINE
Sun Wukong
Level 47
God Stats
1W - 1L
1,741 SR
Queue Stats
12W - 12L
1,462 Elo+
Party 1
Bellona
Bellona
Lolifieur18
Bellona
Level 35
God Stats
1W - 0L
1,150 SR
Queue Stats
6W - 5L
1,347 Elo+
Party 1
Anubis
Anubis
TeeLaker769
Anubis
Level 17
God Stats
1W - 0L
1,294 SR
Queue Stats
2W - 2L
1,462 Elo+
Party 1
Sylvanus
Sylvanus
Wukie_Bear
Sylvanus
Level 69
God Stats
7W - 4L
1,649 SR
Queue Stats
12W - 24L
1,472 Elo+
Party 1
Bakasura
Bakasura
jpvince649
Bakasura
Level 26
God Stats
2W - 1L
1,458 SR
Queue Stats
7W - 9L
1,702 Elo+
Party 1
Team Averages
Level 39
1,458 SR
1,489 Elo+

VS

Team Averages
Level 46
1,502 SR
1,482 Elo+
Olorun
Olorun
AcidicWrld
Olorun
Level 29
God Stats
2W - 1L
1,827 SR
Queue Stats
115W - 121L
1,435 Elo+
Party 3
Pele
Pele
KINGFLOW413
Pele
Level 40
God Stats
4W - 3L
1,264 SR
Queue Stats
124W - 134L
1,434 Elo+
Party 3
Sobek
Sobek
Magatsu_Okita
Sobek
Level 104
God Stats
0W - 1L
1,367 SR
Queue Stats
58W - 64L
1,458 Elo+
Party 2
Hachiman
Hachiman
RKInspector
Hachiman
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
YmirFrozeMyKids
Cthulhu
Level 29
God Stats
17W - 20L
1,554 SR
Queue Stats
93W - 80L
1,582 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
JASMIMINE
Sun Wukong
17
2 / 5 / 14
11,665
449
13,189
21,475
21,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bellona
Lolifieur18
Bellona
20
9 / 1 / 12
13,290
511
12,957
18,000
12,106
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
18
3 / 5 / 14
12,320
474
11,709
14,606
7,770
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sylvanus
Wukie_Bear
Sylvanus
15
2 / 6 / 19
11,592
446
9,186
21,730
33,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bakasura
jpvince649
Bakasura
20
15 / 5 / 11
14,638
563
20,182
19,861
10,225
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
AcidicWrld
Olorun
17
5 / 10 / 4
11,862
456
9,192
22,771
7,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
7 / 10 / 5
13,033
501
16,403
23,972
11,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
1 / 5 / 2
10,143
390
5,698
18,575
18,845
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
RKInspector
Hachiman
15
2 / 6 / 3
9,843
379
6,237
10,169
2,429
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
6 / 0 / 5
13,608
523
13,882
19,085
17,016
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
40
31
Kills
21
22
Deaths
31
70
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Olorun
AcidicWrld
Olorun
5
10
4
0.7
W
Sun Wukong
JASMIMINE
Sun Wukong
2
5
14
1.8
L
7
10
5
0.95
W
Bellona
Lolifieur18
Bellona
9
1
12
15
L
1
5
2
0.4
L
Hachiman
RKInspector
Hachiman
2
6
3
0.58
W
Anubis
3
5
14
2
W
Sylvanus
Wukie_Bear
Sylvanus
2
6
19
1.92
L
6
0
5
8.5
W
Bakasura
jpvince649
Bakasura
15
5
11
4.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,223
Damage
51,412
95,672
Taken
94,572
84,991
Mitigated
56,513
29,330
Healing
30,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
AcidicWrld
Olorun
9,192
4,914
351
6,694
22,771
7,117
1,308
4,860
16,917
79,251
0
W
Sun Wukong
JASMIMINE
Sun Wukong
13,189
3,208
0
4,420
21,475
21,180
2,320
5,951
15,524
0
54,934
L
16,403
4,209
0
5,564
23,972
11,106
0
3,846
18,551
0
121,667
W
Bellona
Lolifieur18
Bellona
12,957
3,991
94
1,556
18,000
12,106
2,751
5,742
12,258
0
91,502
L
5,698
207
263
6,803
18,575
18,845
0
4,377
13,269
44,638
0
L
Hachiman
RKInspector
Hachiman
6,237
2,875
0
1,946
10,169
2,429
0
2,903
7,088
0
35,245
W
Anubis
11,709
218
0
4,759
14,606
7,770
607
4,336
10,270
78,972
0
W
Sylvanus
Wukie_Bear
Sylvanus
9,186
1,368
5,630
4,943
21,730
33,710
709
8,172
13,558
29,690
0
L
13,882
352
668
8,504
19,085
17,016
1,360
4,909
12,645
79,474
0
W
Bakasura
jpvince649
Bakasura
20,182
12,207
0
7,928
19,861
10,225
3,926
4,906
14,955
0
89,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,505
Gold Earned
58,489
485
Minions Killed
555
0
Camps Cleared
0
2,389,529
Distance Traveled
2,329,062
27
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
11,862
456
116
4
0
411,410
3
W
Sun Wukong
11,665
449
78
3
0
460,158
0
L
Pele
13,033
501
165
6
0
494,692
7
W
Bellona
13,290
511
127
5
0
537,826
4
L
Sobek
10,143
390
64
2
0
500,167
3
L
Hachiman
9,843
379
75
3
0
450,399
0
W
Anubis
12,320
474
92
4
0
418,376
4
W
Sylvanus
11,592
446
39
2
0
417,043
13
L
Cthulhu
13,608
523
135
5
0
472,394
2
W
Bakasura
14,638
563
149
6
0
556,126
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role