Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Poseidon
Poseidon
Ic3Guardian
Poseidon
Level 55
God Stats
25W - 17L
1,611 SR
Queue Stats
262W - 213L
1,609 Elo+
Party 2
Ares
Ares
NoobMayne
Ares
Level 17
God Stats
2W - 2L
1,323 SR
Queue Stats
15W - 25L
1,466 Elo+
Party 2
Danzaburou
Danzaburou
OnlyIWillRemain
Danzaburou
Level 160
God Stats
10W - 16L
1,645 SR
Queue Stats
585W - 537L
1,607 Elo+
Party 2
Izanami
Izanami
SalteeBoi
Izanami
Level 66
God Stats
8W - 10L
1,562 SR
Queue Stats
45W - 45L
1,518 Elo+
Party 2
Team Averages
Level 87
1,528 SR
1,540 Elo+

VS

Team Averages
Level 101
1,590 SR
1,558 Elo+
Ra
Ra
 
Ra
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
BlondeTiller
Neith
Level 28
God Stats
18W - 18L
1,582 SR
Queue Stats
48W - 52L
1,545 Elo+
Party 1
Fenrir
Fenrir
Guoxi
Fenrir
Level 145
God Stats
10W - 12L
1,558 SR
Queue Stats
153W - 127L
1,571 Elo+
Solo
Sylvanus
Sylvanus
PiraSah
Sylvanus
Level 47
God Stats
16W - 13L
1,620 SR
Queue Stats
207W - 200L
1,560 Elo+
Party 1
Khepri
Khepri
UnPunishedWolf
Khepri
Level 127
God Stats
1W - 1L
1,690 SR
Queue Stats
58W - 49L
1,611 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
12
1 / 3 / 1
6,469
498
4,280
10,742
7,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Poseidon
Ic3Guardian
Poseidon
11
2 / 6 / 2
6,856
527
8,169
9,234
2,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ares
8
0 / 6 / 0
5,315
409
1,478
9,691
6,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
OnlyIWillRemain
Danzaburou
13
4 / 1 / 1
7,812
601
5,802
6,954
3,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Izanami
SalteeBoi
Izanami
10
0 / 5 / 1
6,308
485
2,351
6,588
1,633
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
4 / 2 / 4
7,827
602
5,294
5,876
2,293
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
9 / 1 / 2
8,060
620
9,004
4,178
1,587
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
Guoxi
Fenrir
12
3 / 2 / 5
7,212
555
4,222
10,096
4,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
PiraSah
Sylvanus
13
2 / 1 / 1
8,075
621
7,708
8,573
7,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
3 / 1 / 9
7,301
562
4,141
7,454
6,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
42
7
Kills
21
21
Deaths
7
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
1
3
1
0.5
W
Ra
 
Ra
4
2
4
3
W
9
1
2
10
W
Fenrir
Guoxi
Fenrir
3
2
5
2.75
L
Poseidon
Ic3Guardian
Poseidon
2
6
2
0.5
L
Ares
0
6
0
0
L
Danzaburou
OnlyIWillRemain
Danzaburou
4
1
1
4.5
W
Sylvanus
PiraSah
Sylvanus
2
1
1
2.5
L
Izanami
SalteeBoi
Izanami
0
5
1
0.1
W
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,080
Damage
30,369
43,209
Taken
36,177
21,568
Mitigated
21,752
7,602
Healing
14,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
4,280
1,925
0
1,858
10,742
7,961
33
6,036
4,706
0
31,639
W
Ra
 
Ra
5,294
168
962
2,366
5,876
2,293
406
1,810
3,788
47,033
0
W
9,004
4,628
0
1,353
4,178
1,587
624
1,312
2,840
0
44,036
W
Fenrir
Guoxi
Fenrir
4,222
1,708
0
3,294
10,096
4,520
0
2,904
7,042
0
38,326
L
Poseidon
Ic3Guardian
Poseidon
8,169
585
0
2,247
9,234
2,725
0
3,974
5,260
46,556
0
L
Ares
1,478
213
0
715
9,691
6,123
0
2,788
6,903
13,669
0
L
Danzaburou
OnlyIWillRemain
Danzaburou
5,802
2,426
0
2,532
6,954
3,126
0
1,920
5,034
0
48,858
W
Sylvanus
PiraSah
Sylvanus
7,708
2,815
0
4,231
8,573
7,156
425
826
7,705
37,650
9,764
L
Izanami
SalteeBoi
Izanami
2,351
1,932
0
250
6,588
1,633
0
1,090
5,498
0
35,763
W
4,141
229
385
1,653
7,454
6,196
342
2,265
5,155
17,395
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,760
Gold Earned
38,475
333
Minions Killed
355
0
Camps Cleared
0
1,193,780
Distance Traveled
1,307,586
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
6,469
498
59
5
0
252,404
0
W
Ra
7,827
602
88
7
0
294,454
3
W
Neith
8,060
620
85
7
0
243,888
4
W
Fenrir
7,212
555
72
6
0
254,246
4
L
Poseidon
6,856
527
75
6
0
204,615
4
L
Ares
5,315
409
21
2
0
240,142
1
L
Danzaburou
7,812
601
91
7
0
279,042
1
W
Sylvanus
8,075
621
95
7
0
237,113
4
L
Izanami
6,308
485
87
7
0
217,577
2
W
Khepri
7,301
562
15
1
0
277,885
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role