Player Matchup

Achilles
Achilles
HydraBoiii8198
Achilles
Level 88
God Stats
1W - 5L
1,300 SR
Queue Stats
151W - 167L
1,424 Elo+
Party 2
Jormungandr
Jormungandr
SharkSwarm
Jormungandr
Level 17
God Stats
9W - 6L
1,706 SR
Queue Stats
32W - 36L
1,619 Elo+
Solo
Tiamat
Tiamat
quiethalo
Tiamat
Level 23
God Stats
1W - 3L
1,781 SR
Queue Stats
80W - 120L
1,470 Elo+
Party 2
Team Averages
Level 43
1,596 SR
1,504 Elo+

VS

Team Averages
Level 74
1,461 SR
1,567 Elo+
Rama
Rama
 
Rama
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
AaronDang
Hel
Level 40
God Stats
15W - 4L
1,610 SR
Queue Stats
23W - 11L
1,587 Elo+
Party 1
Ao Kuang
Ao Kuang
Aquasathra
Ao Kuang
Level 24
God Stats
1W - 1L
1,274 SR
Queue Stats
25W - 14L
1,613 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
9
0 / 4 / 3
6,122
612
6,032
11,773
9,098
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jormungandr
SharkSwarm
Jormungandr
9
2 / 7 / 0
6,652
665
4,598
14,515
11,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tiamat
quiethalo
Tiamat
10
1 / 3 / 1
6,447
645
5,538
8,169
4,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
3 / 2 / 10
7,595
760
14,928
7,736
2,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
6 / 0 / 8
8,247
825
10,058
8,284
3,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
Aquasathra
Ao Kuang
12
5 / 1 / 8
7,927
793
5,745
9,649
3,695
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
3
Kills
14
14
Deaths
3
4
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
3
2
10
4
W
6
0
8
10
W
Ao Kuang
Aquasathra
Ao Kuang
5
1
8
9
L
Achilles
0
4
3
0.38
L
Jormungandr
SharkSwarm
Jormungandr
2
7
0
0.29
L
Tiamat
quiethalo
Tiamat
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,168
Damage
30,731
34,457
Taken
25,669
25,444
Mitigated
9,671
2,787
Healing
17,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
14,928
9,342
0
1,211
7,736
2,884
1,960
3,799
3,661
0
38,561
W
10,058
652
6,830
7,234
8,284
3,092
414
3,142
4,912
42,714
0
W
Ao Kuang
Aquasathra
Ao Kuang
5,745
1,850
0
2,190
9,649
3,695
412
3,041
6,426
14,431
0
L
Achilles
6,032
557
0
554
11,773
9,098
0
5,426
6,347
0
12,525
L
Jormungandr
SharkSwarm
Jormungandr
4,598
1,151
0
409
14,515
11,848
0
6,950
7,565
19,385
0
L
Tiamat
quiethalo
Tiamat
5,538
453
0
1,824
8,169
4,498
0
3,427
4,742
15,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,221
Gold Earned
23,769
68
Minions Killed
135
1
Camps Cleared
7
498,309
Distance Traveled
525,088
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,595
760
45
5
2
157,983
2
W
Hel
8,247
825
73
7
4
193,194
0
W
Ao Kuang
7,927
793
17
2
1
173,911
3
L
Achilles
6,122
612
17
2
1
181,677
0
L
Jormungandr
6,652
665
22
2
0
164,605
2
L
Tiamat
6,447
645
29
3
0
152,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role