Player Matchup

Baba Yaga
Baba Yaga
Platinum II
ISoothSayerz
Baba Yaga
Platinum II
Level 42
God Stats
7W - 5L
1,733 SR
Queue Stats
28W - 28L
2,154 MMR
Party 2
Fenrir
Fenrir
Platinum III
Wazrow
Fenrir
Platinum III
Level 38
God Stats
10W - 6L
1,828 SR
Queue Stats
28W - 21L
2,049 MMR
Party 2
Cthulhu
Cthulhu
Gold I
iAm_Trailgunner
Cthulhu
Gold I
Level 88
God Stats
0W - 2L
1,337 SR
Queue Stats
37W - 44L
1,828 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 56
1,632 SR
2,010 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 129
1,751 SR
2,007 MMR
Kuzenbo
Kuzenbo
Platinum II
ESP Vallecas ES
Kuzenbo
Platinum II
Level 135
God Stats
3W - 3L
1,605 SR
Queue Stats
359W - 353L
1,695 MMR
Solo
Ah Puch
Ah Puch
Masters
ScarZ_34
Ah Puch
Masters
Level 128
God Stats
20W - 6L
1,888 SR
Queue Stats
1,269W - 1,058L
2,253 MMR
Party 1
Bastet
Bastet
Diamond IV
TAMILS11
Bastet
Diamond IV
Level 124
God Stats
38W - 14L
1,762 SR
Queue Stats
512W - 478L
2,074 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
ISoothSayerz
Baba Yaga
10
0 / 4 / 0
6,557
596
7,701
8,787
3,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Wazrow
Fenrir
10
0 / 1 / 0
6,287
572
4,648
11,062
6,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

10
0 / 3 / 0
7,016
638
5,673
10,118
9,995
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Bans
AthenaPersephoneSobekScyllaMorgan Le Fay

VS

Bans
CabrakanGebXing TianBacchusKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 7
8,116
738
5,838
10,966
13,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Puch
ScarZ_34
Ah Puch
13
4 / 0 / 3
8,355
760
12,315
7,760
3,410
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
TAMILS11
Bastet
12
4 / 0 / 3
7,970
725
8,303
7,108
3,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
21
0
Kills
8
8
Deaths
0
0
Assists
13
Player
Kills
Deaths
Assists
KDA
W
0
0
7
3.5
L
Baba Yaga
ISoothSayerz
Baba Yaga
0
4
0
0
W
Ah Puch
ScarZ_34
Ah Puch
4
0
3
5.5
W
Bastet
TAMILS11
Bastet
4
0
3
5.5
L
Fenrir
Wazrow
Fenrir
0
1
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,022
Damage
26,456
29,967
Taken
25,834
20,355
Mitigated
20,227
7,165
Healing
12,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,838
3,065
0
4,337
10,966
13,431
93
5,370
5,342
15,342
0
L
Baba Yaga
ISoothSayerz
Baba Yaga
7,701
252
0
2,229
8,787
3,395
0
4,597
4,190
30,531
0
W
Ah Puch
ScarZ_34
Ah Puch
12,315
219
0
5,106
7,760
3,410
299
4,182
3,273
49,402
0
W
Bastet
TAMILS11
Bastet
8,303
2,384
0
2,650
7,108
3,386
357
4,189
2,795
0
18,056
L
Fenrir
Wazrow
Fenrir
4,648
1,053
0
3,559
11,062
6,965
0
7,359
3,703
0
12,510
L
5,673
219
83
1,294
10,118
9,995
0
6,628
3,490
22,149
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,860
Gold Earned
24,441
125
Minions Killed
144
3
Camps Cleared
7
671,929
Distance Traveled
731,765
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,116
738
24
2
3
237,979
5
L
Baba Yaga
6,557
596
66
6
1
222,642
3
W
Ah Puch
8,355
760
98
9
3
233,895
1
W
Bastet
7,970
725
22
2
1
259,891
5
L
Fenrir
6,287
572
26
2
1
227,914
2
L
Cthulhu
7,016
638
33
3
1
221,373
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role