Player Matchup

Zhong Kui
Zhong Kui
DoMiNiCaNo210
Zhong Kui
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 22L
1,566 Elo+
Party 2
Charybdis
Charybdis
KingJulien3101
Charybdis
Level 80
God Stats
60W - 69L
1,556 SR
Queue Stats
925W - 720L
1,560 Elo+
Party 2
Cthulhu
Cthulhu
RiskyPancake777
Cthulhu
Level 158
God Stats
2W - 3L
1,613 SR
Queue Stats
188W - 124L
1,641 Elo+
Party 2
Team Averages
Level 84
1,556 SR
1,589 Elo+

VS

Team Averages
Level 84
1,615 SR
1,519 Elo+
Sol
Sol
Jacob6Strings
Sol
Level 116
God Stats
6W - 4L
1,754 SR
Queue Stats
216W - 147L
1,517 Elo+
Party 1
Terra
Terra
Jayce__420
Terra
Level 106
God Stats
1W - 3L
1,755 SR
Queue Stats
598W - 624L
1,494 Elo+
Solo
Neith
Neith
ibeatyouinufc69
Neith
Level 29
God Stats
1W - 4L
1,336 SR
Queue Stats
253W - 167L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DoMiNiCaNo210
Zhong Kui
15
6 / 1 / 6
10,646
710
12,579
12,750
9,855
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Charybdis
KingJulien3101
Charybdis
14
4 / 2 / 4
10,589
706
13,906
12,362
4,449
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 0 / 8
10,251
683
13,130
12,217
14,284
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 0
9,064
604
11,962
15,518
6,120
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Terra
11
1 / 5 / 0
8,654
577
3,886
16,431
18,036
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 3 / 3
8,820
588
7,205
14,665
6,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
13
Kills
3
3
Deaths
13
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
DoMiNiCaNo210
Zhong Kui
6
1
6
9
L
2
5
0
0.4
L
Terra
1
5
0
0.2
W
Charybdis
KingJulien3101
Charybdis
4
2
4
3
W
3
0
8
7
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,615
Damage
23,053
37,329
Taken
46,614
28,588
Mitigated
30,526
12,616
Healing
12,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
DoMiNiCaNo210
Zhong Kui
12,579
2,268
410
6,782
12,750
9,855
379
7,776
4,974
32,509
0
L
11,962
2,629
550
5,128
15,518
6,120
0
7,796
7,722
40,141
0
L
Terra
3,886
427
1,602
2,823
16,431
18,036
0
10,376
6,055
14,180
0
W
Charybdis
KingJulien3101
Charybdis
13,906
8,082
0
1,371
12,362
4,449
1,720
3,820
8,542
0
54,087
W
13,130
352
2,259
1,794
12,217
14,284
135
4,605
7,612
36,079
0
L
7,205
1,661
0
2,175
14,665
6,370
0
8,333
6,332
0
37,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,486
Gold Earned
26,538
203
Minions Killed
118
9
Camps Cleared
3
839,168
Distance Traveled
793,324
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,646
710
59
4
1
266,334
1
L
Sol
9,064
604
64
4
1
257,681
1
L
Terra
8,654
577
12
1
1
266,293
3
W
Charybdis
10,589
706
94
6
5
261,748
1
W
Cthulhu
10,251
683
50
3
3
311,086
6
L
Neith
8,820
588
42
3
1
269,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role