Player Matchup

Odin
Odin
Canje
Odin
Level 114
God Stats
4W - 3L
1,254 SR
Queue Stats
41W - 30L
1,507 Elo+
Party 1
Cu Chulainn
Cu Chulainn
EnchiladaPain
Cu Chulainn
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 108L
1,519 Elo+
Party 1
Amaterasu
Amaterasu
KaitMackenz
Amaterasu
Level 69
God Stats
5W - 4L
1,532 SR
Queue Stats
302W - 274L
1,557 Elo+
Party 1
Fafnir
Fafnir
RugofSmotherin
Fafnir
Level 137
God Stats
6W - 2L
1,586 SR
Queue Stats
156W - 119L
1,512 Elo+
Party 1
Yemoja
Yemoja
Veleten
Yemoja
Level 147
God Stats
0W - 1L
1,645 SR
Queue Stats
215W - 139L
1,599 Elo+
Party 1
Team Averages
Level 106
1,503 SR
1,539 Elo+

VS

Team Averages
Level 91
1,510 SR
1,478 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
MacoroniMayor
Chronos
Level 44
God Stats
1W - 0L
1,314 SR
Queue Stats
17W - 15L
1,490 Elo+
Solo
Fafnir
Fafnir
OnGodNoCap
Fafnir
Level 121
God Stats
6W - 0L
1,901 SR
Queue Stats
338W - 295L
1,463 Elo+
Party 2
Chang'e
Chang'e
hax0r13
Chang'e
Level 105
God Stats
5W - 3L
1,417 SR
Queue Stats
306W - 273L
1,443 Elo+
Party 2
Zhong Kui
Zhong Kui
patoudore
Zhong Kui
Level 80
God Stats
5W - 4L
1,419 SR
Queue Stats
379W - 345L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Canje
Odin
16
1 / 4 / 14
10,184
566
11,165
20,277
22,880
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cu Chulainn
EnchiladaPain
Cu Chulainn
17
4 / 7 / 11
10,884
605
17,698
26,650
31,364
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Amaterasu
KaitMackenz
Amaterasu
19
1 / 3 / 15
12,070
671
9,171
28,576
35,378
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

18
4 / 4 / 10
11,460
637
18,340
22,672
28,583
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Yemoja
Veleten
Yemoja
20
7 / 2 / 10
12,163
676
28,622
16,100
10,374
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
19
5 / 3 / 9
12,079
671
24,003
15,693
7,161
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chronos
20
6 / 3 / 9
11,970
665
18,333
20,380
9,225
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fafnir
OnGodNoCap
Fafnir
20
2 / 1 / 17
13,538
752
13,165
21,691
28,857
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
hax0r13
Chang'e
20
6 / 3 / 12
12,572
698
17,595
19,162
9,266
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Zhong Kui
patoudore
Zhong Kui
17
1 / 7 / 13
11,025
613
19,346
19,508
12,873
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
80
17
Kills
20
20
Deaths
17
60
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
5
3
9
3.17
L
Odin
Canje
Odin
1
4
14
2
L
Cu Chulainn
EnchiladaPain
Cu Chulainn
4
7
11
1.36
L
Amaterasu
KaitMackenz
Amaterasu
1
3
15
2.83
W
Chronos
6
3
9
3.5
W
Fafnir
OnGodNoCap
Fafnir
2
1
17
10.5
L
4
4
10
2.25
L
Yemoja
Veleten
Yemoja
7
2
10
6
W
Chang'e
hax0r13
Chang'e
6
3
12
4
W
Zhong Kui
patoudore
Zhong Kui
1
7
13
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,996
Damage
92,442
114,275
Taken
96,434
128,579
Mitigated
67,382
48,541
Healing
39,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
24,003
9,556
1,434
4,141
15,693
7,161
2,760
8,857
6,609
0
52,009
L
Odin
Canje
Odin
11,165
1,650
3,922
3,427
20,277
22,880
444
12,219
8,058
305
26,367
L
Cu Chulainn
EnchiladaPain
Cu Chulainn
17,698
1,689
2,552
2,808
26,650
31,364
256
17,607
9,043
0
27,918
L
Amaterasu
KaitMackenz
Amaterasu
9,171
1,923
5,149
12,280
28,576
35,378
517
16,771
11,805
0
21,491
W
Chronos
18,333
7,330
853
2,268
20,380
9,225
2,335
12,197
7,913
36,672
0
W
Fafnir
OnGodNoCap
Fafnir
13,165
5,044
1,034
5,457
21,691
28,857
207
9,805
11,229
25,733
0
L
18,340
4,679
3,888
5,750
22,672
28,583
58
12,204
10,468
25,365
0
L
Yemoja
Veleten
Yemoja
28,622
3,443
7,566
1,199
16,100
10,374
44
9,638
6,462
64,084
0
W
Chang'e
hax0r13
Chang'e
17,595
2,668
13,324
7,006
19,162
9,266
529
8,442
10,341
34,904
0
W
Zhong Kui
patoudore
Zhong Kui
19,346
1,936
1,706
2,212
19,508
12,873
919
7,966
11,307
31,436
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,761
Gold Earned
61,184
167
Minions Killed
196
0
Camps Cleared
0
1,652,797
Distance Traveled
1,475,892
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
12,079
671
42
2
0
287,478
2
L
Odin
10,184
566
44
2
0
346,316
0
L
Cu Chulainn
10,884
605
15
1
0
315,064
2
L
Amaterasu
12,070
671
21
1
0
350,154
4
W
Chronos
11,970
665
39
2
0
303,431
1
W
Fafnir
13,538
752
20
1
0
323,189
0
L
Fafnir
11,460
637
10
1
0
306,650
0
L
Yemoja
12,163
676
77
4
0
334,613
6
W
Chang'e
12,572
698
56
3
0
311,103
0
W
Zhong Kui
11,025
613
39
2
0
250,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role