Player Matchup

Hun Batz
Hun Batz
Edít
Hun Batz
Level 156
God Stats
1W - 0L
1,434 SR
Queue Stats
26W - 18L
1,661 Elo+
Party 3
Cerberus
Cerberus
Flaír
Cerberus
Level 85
God Stats
1W - 2L
1,289 SR
Queue Stats
43W - 61L
1,512 Elo+
Party 3
Chernobog
Chernobog
Infuse_Dark
Chernobog
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 55L
1,463 Elo+
Solo
Nox
Nox
SIyy
Nox
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 3
Zeus
Zeus
TescoHunk
Zeus
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 32L
1,818 Elo+
Party 3
Team Averages
Level 119
1,445 SR
1,591 Elo+

VS

Team Averages
Level 122
1,404 SR
1,516 Elo+
Izanami
Izanami
Fafard
Izanami
Level 137
God Stats
0W - 3L
1,584 SR
Queue Stats
186W - 171L
1,540 Elo+
Party 2
Merlin
Merlin
Marsarini
Merlin
Level 129
God Stats
4W - 6L
1,381 SR
Queue Stats
610W - 558L
1,528 Elo+
Party 2
He Bo
He Bo
MastecCZ
He Bo
Level 89
God Stats
1W - 2L
1,341 SR
Queue Stats
360W - 339L
1,468 Elo+
Party 1
Kumbhakarna
Kumbhakarna
SaekoShizuky
Kumbhakarna
Level 117
God Stats
0W - 2L
1,266 SR
Queue Stats
106W - 94L
1,518 Elo+
Solo
Awilix
Awilix
SenglCZ
Awilix
Level 137
God Stats
11W - 20L
1,448 SR
Queue Stats
514W - 533L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Edít
Hun Batz
20
15 / 6 / 17
12,450
958
20,137
20,437
9,179
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
Flaír
Cerberus
18
6 / 5 / 21
11,391
876
9,216
20,481
19,391
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Chernobog
Infuse_Dark
Chernobog
19
8 / 3 / 16
11,617
894
13,382
12,285
5,192
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nox
SIyy
Nox
16
1 / 3 / 21
10,000
769
8,619
8,202
2,962
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zeus
20
10 / 2 / 19
12,202
939
28,071
8,175
2,782
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Fafard
Izanami
19
5 / 9 / 8
11,670
898
12,972
17,656
6,805
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Merlin
Marsarini
Merlin
18
6 / 6 / 9
11,061
851
17,504
16,503
7,264
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

He Bo
MastecCZ
He Bo
15
3 / 9 / 6
9,361
720
8,209
15,706
5,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Kumbhakarna
SaekoShizuky
Kumbhakarna
16
0 / 8 / 9
9,101
700
3,733
21,160
23,154
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Awilix
SenglCZ
Awilix
17
4 / 8 / 9
10,722
825
12,413
15,527
6,378
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
59
40
Kills
18
19
Deaths
40
94
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Edít
Hun Batz
15
6
17
3.92
L
Izanami
Fafard
Izanami
5
9
8
1
W
Cerberus
Flaír
Cerberus
6
5
21
3.3
W
Chernobog
Infuse_Dark
Chernobog
8
3
16
5.33
L
Merlin
Marsarini
Merlin
6
6
9
1.75
L
He Bo
MastecCZ
He Bo
3
9
6
0.67
W
Nox
SIyy
Nox
1
3
21
3.83
L
Kumbhakarna
SaekoShizuky
Kumbhakarna
0
8
9
0.56
L
Awilix
SenglCZ
Awilix
4
8
9
1.06
W
Zeus
10
2
19
9.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,425
Damage
54,831
69,580
Taken
86,552
39,506
Mitigated
49,206
26,011
Healing
14,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Edít
Hun Batz
20,137
4,341
2,047
6,436
20,437
9,179
1,112
7,585
12,724
0
34,297
L
Izanami
Fafard
Izanami
12,972
6,367
468
2,634
17,656
6,805
1,831
9,272
8,384
0
35,917
W
Cerberus
Flaír
Cerberus
9,216
831
502
3,426
20,481
19,391
0
5,037
15,308
17,987
0
W
Chernobog
Infuse_Dark
Chernobog
13,382
6,445
2,195
4,098
12,285
5,192
2,780
6,590
5,555
0
32,559
L
Merlin
Marsarini
Merlin
17,504
655
1,874
3,334
16,503
7,264
591
10,625
5,878
34,647
0
L
He Bo
MastecCZ
He Bo
8,209
321
777
1,466
15,706
5,605
360
6,960
8,746
15,379
0
W
Nox
SIyy
Nox
8,619
718
2,029
1,612
8,202
2,962
744
5,343
2,783
18,277
0
L
Kumbhakarna
SaekoShizuky
Kumbhakarna
3,733
203
982
1,221
21,160
23,154
316
12,108
9,052
8,015
0
L
Awilix
SenglCZ
Awilix
12,413
3,276
444
880
15,527
6,378
0
6,941
8,586
0
16,081
W
Zeus
28,071
2,459
705
2,961
8,175
2,782
1,124
4,260
3,764
47,901
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,660
Gold Earned
51,915
158
Minions Killed
128
0
Camps Cleared
0
1,255,672
Distance Traveled
1,031,796
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
12,450
958
28
2
0
264,944
1
L
Izanami
11,670
898
53
4
0
168,196
0
W
Cerberus
11,391
876
31
2
0
254,339
2
W
Chernobog
11,617
894
35
3
0
219,966
3
L
Merlin
11,061
851
45
3
0
234,838
1
L
He Bo
9,361
720
10
1
0
188,666
0
W
Nox
10,000
769
21
2
0
243,127
1
L
Kumbhakarna
9,101
700
10
1
0
212,034
2
L
Awilix
10,722
825
10
1
0
228,062
1
W
Zeus
12,202
939
43
3
0
273,296
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role