Player Matchup

Sun Wukong
Sun Wukong
Gaelferny
Sun Wukong
Level 29
God Stats
3W - 1L
1,547 SR
Queue Stats
40W - 28L
1,555 Elo+
Solo
Cthulhu
Cthulhu
Gamerjc559
Cthulhu
Level 22
God Stats
5W - 9L
1,393 SR
Queue Stats
44W - 43L
1,575 Elo+
Solo
Medusa
Medusa
Pocohighness
Medusa
Level 27
God Stats
13W - 11L
1,603 SR
Queue Stats
127W - 134L
1,428 Elo+
Solo
Horus
Horus
SauronTheLobster
Horus
Level 21
God Stats
1W - 4L
1,339 SR
Queue Stats
31W - 28L
1,559 Elo+
Party 1
Ra
Ra
xeliphy
Ra
Level 17
God Stats
1W - 2L
1,495 SR
Queue Stats
22W - 20L
1,568 Elo+
Party 1
Team Averages
Level 23
1,476 SR
1,537 Elo+

VS

Team Averages
Level 25
1,524 SR
1,477 Elo+
Loki
Loki
APOSTLE_I
Loki
Level 28
God Stats
5W - 4L
1,534 SR
Queue Stats
152W - 173L
1,403 Elo+
Solo
Izanami
Izanami
Axezul
Izanami
Level 26
God Stats
10W - 5L
1,626 SR
Queue Stats
10W - 7L
1,540 Elo+
Solo
Ganesha
Ganesha
FetusL0rd
Ganesha
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 54L
1,565 Elo+
Solo
Bellona
Bellona
INCREDIBLEKI1131
Bellona
Level 28
God Stats
22W - 24L
1,415 SR
Queue Stats
94W - 93L
1,422 Elo+
Solo
Discordia
Discordia
Vini_lest1
Discordia
Level 18
God Stats
28W - 25L
1,544 SR
Queue Stats
187W - 191L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Gaelferny
Sun Wukong
9
0 / 5 / 1
5,829
448
4,518
9,409
4,768
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
Gamerjc559
Cthulhu
10
4 / 2 / 0
7,052
542
3,256
9,236
6,477
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
9
0 / 6 / 4
5,816
447
6,223
9,384
2,024
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
1 / 1 / 3
6,097
469
900
6,188
2,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 1 / 2
6,952
535
1,941
4,908
1,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
11
1 / 1 / 0
6,531
502
913
4,780
1,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Axezul
Izanami
12
6 / 3 / 1
7,563
582
5,615
5,685
1,690
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
FetusL0rd
Ganesha
11
0 / 0 / 9
7,459
574
5,667
6,785
4,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

11
5 / 1 / 0
7,488
576
6,507
7,936
5,364
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Discordia
Vini_lest1
Discordia
14
3 / 2 / 0
8,004
616
6,928
4,662
1,555
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
25
7
Kills
15
15
Deaths
7
10
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Loki
1
1
0
1
W
Izanami
Axezul
Izanami
6
3
1
2.17
W
Ganesha
FetusL0rd
Ganesha
0
0
9
4.5
L
Sun Wukong
Gaelferny
Sun Wukong
0
5
1
0.1
L
Cthulhu
Gamerjc559
Cthulhu
4
2
0
2
W
5
1
0
5
L
Medusa
0
6
4
0.33
L
1
1
3
2.5
W
Discordia
Vini_lest1
Discordia
3
2
0
1.5
L
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,838
Damage
25,630
39,125
Taken
29,848
17,344
Mitigated
15,136
8,995
Healing
6,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
913
92
0
221
4,780
1,636
177
242
4,538
0
33,624
W
Izanami
Axezul
Izanami
5,615
4,189
0
1,262
5,685
1,690
492
1,308
4,377
0
48,286
W
Ganesha
FetusL0rd
Ganesha
5,667
604
0
2,090
6,785
4,891
0
1,787
4,998
24,515
0
L
Sun Wukong
Gaelferny
Sun Wukong
4,518
1,936
127
2,329
9,409
4,768
210
0
9,409
0
29,656
L
Cthulhu
Gamerjc559
Cthulhu
3,256
279
0
994
9,236
6,477
0
3,370
5,850
18,561
0
W
6,507
3,331
0
1,838
7,936
5,364
734
99
7,837
0
30,972
L
Medusa
6,223
2,558
318
1,085
9,384
2,024
0
3,483
5,719
0
28,544
L
900
414
188
1,732
6,188
2,207
0
2,110
4,078
0
25,807
W
Discordia
Vini_lest1
Discordia
6,928
313
0
1,073
4,662
1,555
1,118
1,806
2,856
63,711
0
L
1,941
285
435
1,787
4,908
1,868
202
3,434
1,474
36,875
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,746
Gold Earned
37,045
269
Minions Killed
388
0
Camps Cleared
0
1,162,342
Distance Traveled
1,163,477
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,531
502
67
5
0
164,284
0
W
Izanami
7,563
582
116
9
0
227,280
2
W
Ganesha
7,459
574
13
1
0
271,033
7
L
Sun Wukong
5,829
448
54
4
0
231,057
3
L
Cthulhu
7,052
542
38
3
0
253,959
2
W
Bellona
7,488
576
78
6
0
261,328
4
L
Medusa
5,816
447
45
3
0
199,003
1
L
Horus
6,097
469
49
4
0
217,421
0
W
Discordia
8,004
616
114
9
0
239,552
2
L
Ra
6,952
535
83
6
0
260,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role