Player Matchup

Bacchus
Bacchus
HM1-Monique
Bacchus
Level 66
God Stats
5W - 7L
1,463 SR
Queue Stats
168W - 219L
1,340 Elo+
Solo
Nox
Nox
JakeTheSlayer95
Nox
Level 49
God Stats
14W - 28L
1,421 SR
Queue Stats
125W - 212L
1,260 Elo+
Solo
Erlang Shen
Erlang Shen
Wflame20
Erlang Shen
Level 68
God Stats
9W - 11L
1,481 SR
Queue Stats
244W - 413L
1,323 Elo+
Solo
Team Averages
Level 61
1,455 SR
1,308 Elo+

VS

Team Averages
Level 87
1,342 SR
1,240 Elo+
Zhong Kui
Zhong Kui
Quik8201
Zhong Kui
Level 111
God Stats
22W - 29L
1,501 SR
Queue Stats
886W - 1,088L
1,373 Elo+
Solo
Cthulhu
Cthulhu
cincere
Cthulhu
Level 22
God Stats
2W - 7L
1,003 SR
Queue Stats
39W - 54L
1,175 Elo+
Solo
Fenrir
Fenrir
oktokels
Fenrir
Level 129
God Stats
5W - 7L
1,522 SR
Queue Stats
17W - 30L
1,173 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
HM1-Monique
Bacchus
11
1 / 2 / 2
7,453
573
5,567
10,579
12,429
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
2 / 5 / 1
7,768
598
11,048
9,078
2,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Erlang Shen
Wflame20
Erlang Shen
8
0 / 6 / 2
6,798
523
3,490
12,688
3,581
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Quik8201
Zhong Kui
13
9 / 1 / 2
9,316
717
13,846
9,242
7,051
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
cincere
Cthulhu
11
1 / 1 / 10
7,898
608
5,259
6,838
5,187
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Fenrir
oktokels
Fenrir
13
3 / 1 / 9
8,575
660
8,088
11,468
6,942
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
3
Kills
13
13
Deaths
3
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Bacchus
HM1-Monique
Bacchus
1
2
2
1
L
2
5
1
0.5
W
Zhong Kui
Quik8201
Zhong Kui
9
1
2
10
L
Erlang Shen
Wflame20
Erlang Shen
0
6
2
0.17
W
Cthulhu
cincere
Cthulhu
1
1
10
6
W
Fenrir
oktokels
Fenrir
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,105
Damage
27,193
32,345
Taken
27,548
18,990
Mitigated
19,180
3,681
Healing
8,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
HM1-Monique
Bacchus
5,567
949
398
1,391
10,579
12,429
0
4,604
5,975
15,659
0
L
11,048
1,040
0
30
9,078
2,980
164
5,953
3,125
31,510
0
W
Zhong Kui
Quik8201
Zhong Kui
13,846
1,273
376
2,798
9,242
7,051
360
5,521
3,721
28,616
0
L
Erlang Shen
Wflame20
Erlang Shen
3,490
1,476
0
1,862
12,688
3,581
213
9,039
3,649
0
8,331
W
Cthulhu
cincere
Cthulhu
5,259
541
190
1,013
6,838
5,187
0
3,484
3,354
18,267
0
W
Fenrir
oktokels
Fenrir
8,088
1,489
0
3,783
11,468
6,942
0
8,134
3,334
0
25,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,019
Gold Earned
25,789
81
Minions Killed
117
5
Camps Cleared
5
639,259
Distance Traveled
716,548
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,453
573
20
2
2
233,856
4
L
Nox
7,768
598
55
4
2
214,736
3
W
Zhong Kui
9,316
717
46
4
0
228,964
2
L
Erlang Shen
6,798
523
6
0
1
190,667
0
W
Cthulhu
7,898
608
35
3
1
221,247
1
W
Fenrir
8,575
660
36
3
4
266,337
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role