Player Matchup

Freya
Freya
Blapit
Freya
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 47L
1,676 Elo+
Party 3
Vulcan
Vulcan
HairyJewishSack
Vulcan
Level 38
God Stats
4W - 4L
1,699 SR
Queue Stats
76W - 75L
1,726 Elo+
Party 3
Ravana
Ravana
Katsurabi
Ravana
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 21L
1,367 Elo+
Party 1
Cthulhu
Cthulhu
LordofSinDiablo
Cthulhu
Level 27
God Stats
15W - 18L
1,474 SR
Queue Stats
16W - 21L
1,402 Elo+
Party 1
Osiris
Osiris
THEHU1KSMASH
Osiris
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,375 Elo+
Party 1
Team Averages
Level 36
1,535 SR
1,509 Elo+

VS

Team Averages
Level 36
1,525 SR
1,474 Elo+
Mercury
Mercury
 
Mercury
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
Heitorrola
Scylla
Level 40
God Stats
31W - 29L
1,564 SR
Queue Stats
162W - 202L
1,409 Elo+
Solo
Ymir
Ymir
PrayedLegacy
Ymir
Level 67
God Stats
5W - 5L
1,567 SR
Queue Stats
179W - 178L
1,445 Elo+
Party 2
Skadi
Skadi
Zarkles
Skadi
Level 43
God Stats
2W - 0L
1,495 SR
Queue Stats
78W - 72L
1,534 Elo+
Party 2
Gilgamesh
Gilgamesh
berryAlldis
Gilgamesh
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 17L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Blapit
Freya
10
1 / 5 / 0
6,261
522
3,691
7,655
2,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
0 / 2 / 0
6,188
516
3,136
5,985
2,163
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ravana
Katsurabi
Ravana
10
5 / 5 / 1
7,015
585
4,420
6,571
2,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 0 / 0
6,364
530
4,303
7,444
5,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Osiris
6
0 / 7 / 2
5,141
428
1,524
7,267
4,360
Mace

Mace

+10
Physical Power

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
0 / 2 / 3
6,736
561
2,783
7,141
2,062
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
Heitorrola
Scylla
13
4 / 0 / 1
7,319
610
4,054
4,051
1,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 1 / 11
6,706
559
3,469
6,431
6,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Skadi
Zarkles
Skadi
12
14 / 2 / 1
7,769
647
11,045
6,188
1,994
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilgamesh
berryAlldis
Gilgamesh
9
0 / 2 / 1
5,329
444
2,167
6,490
2,466
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
7
Kills
18
19
Deaths
7
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
0
2
3
0.75
L
Freya
Blapit
Freya
1
5
0
0.2
L
0
2
0
0
W
Scylla
Heitorrola
Scylla
4
0
1
4.5
L
Ravana
Katsurabi
Ravana
5
5
1
1.1
L
1
0
0
1
W
0
1
11
5.5
L
Osiris
0
7
2
0.14
W
Skadi
Zarkles
Skadi
14
2
1
7.25
W
Gilgamesh
berryAlldis
Gilgamesh
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,074
Damage
23,518
34,922
Taken
30,301
15,952
Mitigated
14,144
7,383
Healing
4,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
2,783
1,464
0
70
7,141
2,062
0
801
6,211
0
47,936
L
Freya
Blapit
Freya
3,691
901
0
1,508
7,655
2,009
0
1,237
6,418
20,776
0
L
3,136
636
0
1,401
5,985
2,163
525
3,561
2,212
34,146
0
W
Scylla
Heitorrola
Scylla
4,054
439
0
1,184
4,051
1,186
90
2,750
1,301
46,938
0
L
Ravana
Katsurabi
Ravana
4,420
1,476
0
1,645
6,571
2,050
63
1,076
5,455
0
28,249
L
4,303
359
0
2,337
7,444
5,370
269
0
7,316
22,292
0
W
3,469
984
0
941
6,431
6,436
150
1,452
4,979
21,527
0
L
Osiris
1,524
690
0
492
7,267
4,360
0
1,397
5,870
0
7,243
W
Skadi
Zarkles
Skadi
11,045
6,548
0
1,837
6,188
1,994
456
2,377
3,811
0
39,646
W
Gilgamesh
berryAlldis
Gilgamesh
2,167
756
0
914
6,490
2,466
0
2,952
2,869
0
13,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,969
Gold Earned
33,859
202
Minions Killed
307
0
Camps Cleared
0
1,054,382
Distance Traveled
1,201,566
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,736
561
96
8
0
268,560
1
L
Freya
6,261
522
32
3
0
232,052
0
L
Vulcan
6,188
516
67
6
0
228,009
1
W
Scylla
7,319
610
95
8
0
242,880
3
L
Ravana
7,015
585
51
4
0
205,800
2
L
Cthulhu
6,364
530
37
3
0
222,959
0
W
Ymir
6,706
559
34
3
0
235,258
8
L
Osiris
5,141
428
15
1
0
165,562
0
W
Skadi
7,769
647
61
5
0
237,251
1
W
Gilgamesh
5,329
444
21
2
0
217,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role