Player Matchup

Jing Wei
Jing Wei
Lakker94
Jing Wei
Level 29
God Stats
1W - 3L
1,316 SR
Queue Stats
323W - 321L
1,509 Elo+
Solo
Chang'e
Chang'e
Unprodigious
Chang'e
Level 24
God Stats
37W - 16L
1,850 SR
Queue Stats
173W - 134L
1,694 Elo+
Solo
Merlin
Merlin
gabriel568567
Merlin
Level 30
God Stats
2W - 4L
1,288 SR
Queue Stats
166W - 154L
1,539 Elo+
Solo
Cthulhu
Cthulhu
prgreat2
Cthulhu
Level 30
God Stats
88W - 83L
1,438 SR
Queue Stats
172W - 195L
1,366 Elo+
Solo
Scylla
Scylla
rxqht
Scylla
Level 18
God Stats
5W - 4L
1,746 SR
Queue Stats
35W - 27L
1,560 Elo+
Solo
Team Averages
Level 26
1,527 SR
1,534 Elo+

VS

Team Averages
Level 24
1,434 SR
1,487 Elo+
Anubis
Anubis
ChipHasDrip_
Anubis
Level 27
God Stats
2W - 4L
1,173 SR
Queue Stats
37W - 33L
1,526 Elo+
Solo
Artemis
Artemis
Irish6699
Artemis
Level 29
God Stats
4W - 4L
1,567 SR
Queue Stats
48W - 60L
1,395 Elo+
Solo
Jormungandr
Jormungandr
Wurmiwible
Jormungandr
Level 28
God Stats
49W - 36L
1,582 SR
Queue Stats
118W - 103L
1,479 Elo+
Solo
Thanatos
Thanatos
ZaYc0178
Thanatos
Level 30
God Stats
2W - 3L
1,535 SR
Queue Stats
253W - 302L
1,465 Elo+
Solo
Ra
Ra
yahomieblaze
Ra
Level 7
God Stats
2W - 2L
1,312 SR
Queue Stats
12W - 7L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Lakker94
Jing Wei
20
2 / 4 / 15
11,624
830
7,171
12,437
4,097
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chang'e
Unprodigious
Chang'e
20
9 / 4 / 24
14,197
1,014
23,426
23,208
13,060
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
4 / 0 / 19
13,338
953
19,098
11,743
4,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
prgreat2
Cthulhu
20
4 / 1 / 30
14,367
1,026
14,391
23,791
14,246
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Scylla
rxqht
Scylla
20
22 / 0 / 14
16,680
1,191
32,517
11,174
3,993
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

173

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
18
1 / 4 / 6
11,952
854
20,666
18,279
8,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
Irish6699
Artemis
18
0 / 10 / 5
11,452
818
13,193
19,374
6,780
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
Wurmiwible
Jormungandr
19
3 / 7 / 5
12,685
906
21,338
21,735
27,682
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
ZaYc0178
Thanatos
18
4 / 8 / 2
12,134
867
8,746
22,039
8,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
1 / 12 / 4
12,368
883
12,895
19,194
7,192
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

143
Kill Participation
31
41
Kills
9
9
Deaths
41
102
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Anubis
1
4
6
1
L
Artemis
Irish6699
Artemis
0
10
5
0.25
W
Jing Wei
Lakker94
Jing Wei
2
4
15
2.38
W
Chang'e
Unprodigious
Chang'e
9
4
24
5.25
L
Jormungandr
Wurmiwible
Jormungandr
3
7
5
0.79
L
Thanatos
ZaYc0178
Thanatos
4
8
2
0.63
W
4
0
19
13.5
W
Cthulhu
prgreat2
Cthulhu
4
1
30
19
W
Scylla
rxqht
Scylla
22
0
14
29
L
1
12
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,603
Damage
76,838
82,353
Taken
100,621
39,786
Mitigated
58,604
26,996
Healing
11,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
20,666
186
0
4,712
18,279
8,335
0
17,336
943
43,926
0
L
Artemis
Irish6699
Artemis
13,193
6,874
0
99
19,374
6,780
0
18,511
863
0
32,019
W
Jing Wei
Lakker94
Jing Wei
7,171
3,697
0
0
12,437
4,097
0
6,961
4,572
0
17,736
W
Chang'e
Unprodigious
Chang'e
23,426
669
5,738
8,701
23,208
13,060
0
13,677
9,531
50,393
0
L
Jormungandr
Wurmiwible
Jormungandr
21,338
3,290
0
0
21,735
27,682
0
18,203
3,532
53,486
0
L
Thanatos
ZaYc0178
Thanatos
8,746
1,568
0
2,760
22,039
8,615
0
18,802
3,237
0
19,412
W
19,098
217
0
208
11,743
4,390
0
8,458
3,285
50,705
0
W
Cthulhu
prgreat2
Cthulhu
14,391
169
1,368
8,391
23,791
14,246
0
18,109
5,682
35,210
0
W
Scylla
rxqht
Scylla
32,517
3,214
451
2,139
11,174
3,993
0
7,694
3,480
45,992
0
L
12,895
1,472
2,795
818
19,194
7,192
0
16,580
2,614
54,893
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,206
Gold Earned
60,591
276
Minions Killed
274
8
Camps Cleared
9
1,300,875
Distance Traveled
1,174,945
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
11,952
854
47
3
2
237,896
1
L
Artemis
11,452
818
36
3
3
206,911
1
W
Jing Wei
11,624
830
24
2
0
258,347
1
W
Chang'e
14,197
1,014
66
5
3
247,923
0
L
Jormungandr
12,685
906
58
4
2
255,394
0
L
Thanatos
12,134
867
19
1
2
245,287
0
W
Merlin
13,338
953
82
6
3
255,987
2
W
Cthulhu
14,367
1,026
69
5
0
281,019
0
W
Scylla
16,680
1,191
35
3
2
257,599
0
L
Ra
12,368
883
114
8
0
229,457
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role