Player Matchup

Vulcan
Vulcan
Elhueroloco
Vulcan
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,500 Elo+
Solo
Cthulhu
Cthulhu
PrimalDino
Cthulhu
Level 43
God Stats
42W - 44L
1,552 SR
Queue Stats
55W - 54L
1,495 Elo+
Solo
Guan Yu
Guan Yu
ranma16
Guan Yu
Level 104
God Stats
15W - 21L
1,533 SR
Queue Stats
179W - 173L
1,537 Elo+
Solo
Team Averages
Level 101
1,529 SR
1,511 Elo+

VS

Team Averages
Level 76
1,516 SR
1,589 Elo+
Janus
Janus
RagnarIceBlood
Janus
Level 29
God Stats
1W - 1L
1,376 SR
Queue Stats
13W - 14L
1,557 Elo+
Party 1
Hercules
Hercules
Ridilium
Hercules
Level 131
God Stats
1W - 1L
1,564 SR
Queue Stats
50W - 49L
1,600 Elo+
Party 1
Odin
Odin
k1tchup
Odin
Level 68
God Stats
1W - 3L
1,609 SR
Queue Stats
22W - 22L
1,611 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
16
4 / 2 / 6
11,833
657
18,116
10,623
8,766
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cthulhu
PrimalDino
Cthulhu
15
3 / 0 / 8
12,278
682
11,415
20,301
29,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Guan Yu
ranma16
Guan Yu
15
6 / 2 / 6
11,778
654
13,107
25,616
32,585
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 2
10,027
557
12,769
12,653
3,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
Ridilium
Hercules
12
3 / 4 / 1
10,210
567
14,524
20,081
21,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Odin
k1tchup
Odin
12
0 / 3 / 4
9,478
527
10,552
14,906
14,478
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
13
Kills
4
4
Deaths
13
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Vulcan
4
2
6
3.5
W
Cthulhu
PrimalDino
Cthulhu
3
0
8
7
L
1
6
2
0.33
L
Hercules
Ridilium
Hercules
3
4
1
0.88
L
Odin
k1tchup
Odin
0
3
4
0.67
W
Guan Yu
ranma16
Guan Yu
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,638
Damage
37,845
56,540
Taken
47,640
70,540
Mitigated
39,815
19,513
Healing
9,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
18,116
5,772
0
843
10,623
8,766
1,135
2,117
8,116
65,905
0
W
Cthulhu
PrimalDino
Cthulhu
11,415
988
501
5,946
20,301
29,189
32
4,696
14,464
40,678
0
L
12,769
603
0
667
12,653
3,821
0
7,246
5,407
41,674
0
L
Hercules
Ridilium
Hercules
14,524
5,983
0
6,937
20,081
21,516
0
12,717
7,002
0
34,400
L
Odin
k1tchup
Odin
10,552
1,433
0
2,371
14,906
14,478
0
9,711
5,195
0
24,606
W
Guan Yu
ranma16
Guan Yu
13,107
2,084
1,662
10,561
25,616
32,585
701
5,753
18,531
0
35,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,889
Gold Earned
29,715
198
Minions Killed
157
13
Camps Cleared
3
1,108,269
Distance Traveled
1,014,806
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
11,833
657
128
7
8
367,294
0
W
Cthulhu
12,278
682
42
2
0
386,991
9
L
Janus
10,027
557
89
5
1
314,277
0
L
Hercules
10,210
567
38
2
2
326,753
2
L
Odin
9,478
527
30
2
0
373,776
3
W
Guan Yu
11,778
654
28
2
5
353,984
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role