Player Matchup

Cthulhu
Cthulhu
IDdragonSlayerR
Cthulhu
Level 123
God Stats
8W - 7L
1,502 SR
Queue Stats
112W - 75L
1,540 Elo+
Party 2
Izanami
Izanami
TAGExceeding
Izanami
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 20L
1,550 Elo+
Party 2
Baron Samedi
Baron Samedi
hAiL ECLIPES
Baron Samedi
Level 124
God Stats
5W - 4L
1,131 SR
Queue Stats
175W - 123L
1,567 Elo+
Party 2
Team Averages
Level 92
1,378 SR
1,553 Elo+

VS

Team Averages
Level 82
1,444 SR
1,396 Elo+
Mulan
Mulan
Gucciboidrip
Mulan
Level 111
God Stats
5W - 7L
1,567 SR
Queue Stats
253W - 274L
1,471 Elo+
Party 1
Nemesis
Nemesis
MxDaReDeViLxM
Nemesis
Level 7
God Stats
1W - 2L
1,171 SR
Queue Stats
2W - 5L
1,276 Elo+
Solo
Sol
Sol
victorrewade
Sol
Level 128
God Stats
23W - 26L
1,593 SR
Queue Stats
427W - 458L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 1 / 11
12,048
803
15,143
20,820
24,100
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Izanami
TAGExceeding
Izanami
13
3 / 1 / 14
10,369
691
9,885
9,242
3,774
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
hAiL ECLIPES
Baron Samedi
16
8 / 4 / 8
11,290
753
10,128
10,303
5,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 4
9,900
660
11,767
20,049
21,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
11
0 / 10 / 6
8,683
579
4,014
14,205
5,608
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
4 / 5 / 2
10,223
682
14,619
12,940
4,878
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
18
20
Kills
6
6
Deaths
20
33
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
5
4
0.8
W
9
1
11
14.5
L
Nemesis
0
10
6
0.3
W
Izanami
TAGExceeding
Izanami
3
1
14
10
W
Baron Samedi
hAiL ECLIPES
Baron Samedi
8
4
8
3
L
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,156
Damage
30,400
40,365
Taken
47,194
33,480
Mitigated
32,230
16,498
Healing
11,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,767
1,080
431
6,502
20,049
21,744
0
10,105
9,944
0
24,199
W
15,143
2,221
1,408
7,502
20,820
24,100
262
8,130
12,690
42,818
0
L
Nemesis
4,014
1,456
0
853
14,205
5,608
356
6,809
7,396
0
21,767
W
Izanami
TAGExceeding
Izanami
9,885
6,583
0
2,205
9,242
3,774
1,498
3,250
5,992
0
27,572
W
Baron Samedi
hAiL ECLIPES
Baron Samedi
10,128
903
2,432
2,951
10,303
5,606
591
3,702
6,601
34,090
0
L
14,619
5,048
0
4,036
12,940
4,878
70
9,239
3,701
51,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,707
Gold Earned
28,806
147
Minions Killed
162
3
Camps Cleared
8
818,155
Distance Traveled
753,304
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
9,900
660
26
2
1
251,547
0
W
Cthulhu
12,048
803
50
3
3
322,390
0
L
Nemesis
8,683
579
29
2
4
257,955
2
W
Izanami
10,369
691
42
3
0
258,142
0
W
Baron Samedi
11,290
753
55
4
0
237,623
0
L
Sol
10,223
682
107
7
3
243,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role