Player Matchup

Charybdis
Charybdis
Happyinday
Charybdis
Level 142
God Stats
3W - 2L
1,648 SR
Queue Stats
342W - 151L
1,800 Elo+
Party 2
Xing Tian
Xing Tian
Shinderios
Xing Tian
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,316 Elo+
Party 2
Tyr
Tyr
hr4bn4z
Tyr
Level 28
God Stats
27W - 25L
1,513 SR
Queue Stats
75W - 56L
1,364 Elo+
Party 2
Team Averages
Level 64
1,553 SR
1,493 Elo+

VS

Team Averages
Level 59
1,655 SR
1,526 Elo+
Sun Wukong
Sun Wukong
Albatross98
Sun Wukong
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 8L
1,512 Elo+
Solo
Odin
Odin
InfinitumDeus
Odin
Level 27
God Stats
1W - 1L
1,707 SR
Queue Stats
1W - 3L
1,485 Elo+
Party 1
Merlin
Merlin
Nifeman
Merlin
Level 123
God Stats
3W - 1L
1,758 SR
Queue Stats
45W - 46L
1,580 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Happyinday
Charybdis
16
6 / 3 / 12
13,015
685
22,687
18,021
7,034
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
Shinderios
Xing Tian
16
2 / 2 / 17
13,459
708
7,810
13,805
18,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tyr
17
13 / 0 / 7
14,021
738
14,265
22,654
22,008
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Albatross98
Sun Wukong
14
1 / 9 / 3
10,836
570
9,555
24,985
14,618
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
0 / 7 / 2
10,102
532
3,547
16,032
12,105
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Merlin
Nifeman
Merlin
15
4 / 5 / 1
12,049
634
27,621
12,355
4,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
11
21
Kills
5
5
Deaths
21
36
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Albatross98
Sun Wukong
1
9
3
0.28
W
Charybdis
Happyinday
Charybdis
6
3
12
4
L
0
7
2
0.14
L
Merlin
Nifeman
Merlin
4
5
1
0.9
W
Xing Tian
Shinderios
Xing Tian
2
2
17
5.25
W
Tyr
13
0
7
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,762
Damage
40,723
54,480
Taken
53,372
48,018
Mitigated
30,923
13,418
Healing
7,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Albatross98
Sun Wukong
9,555
1,213
0
4,629
24,985
14,618
0
2,793
22,192
265
35,089
W
Charybdis
Happyinday
Charybdis
22,687
10,633
0
5,278
18,021
7,034
2,222
10,329
7,106
0
84,890
L
3,547
389
0
1,230
16,032
12,105
0
3,759
12,273
0
18,622
L
Merlin
Nifeman
Merlin
27,621
777
0
1,194
12,355
4,200
0
1,649
10,706
72,664
0
W
Xing Tian
Shinderios
Xing Tian
7,810
886
561
1,619
13,805
18,976
13
6,252
7,018
17,180
0
W
Tyr
14,265
1,947
0
5,960
22,654
22,008
813
9,988
11,886
0
47,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,495
Gold Earned
32,987
210
Minions Killed
201
8
Camps Cleared
7
1,077,703
Distance Traveled
903,443
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,836
570
47
2
0
291,310
2
W
Charybdis
13,015
685
139
7
6
332,957
1
L
Odin
10,102
532
47
2
5
307,155
2
L
Merlin
12,049
634
107
6
2
304,978
1
W
Xing Tian
13,459
708
16
1
0
352,623
0
W
Tyr
14,021
738
55
3
2
392,123
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role