Player Matchup

Neith
Neith
GeniussKhan
Neith
Level 11
God Stats
4W - 3L
1,745 SR
Queue Stats
21W - 15L
1,637 Elo+
Solo
Kukulkan
Kukulkan
ImWithStupids
Kukulkan
Level 8
God Stats
2W - 2L
1,499 SR
Queue Stats
3W - 7L
1,290 Elo+
Solo
Cthulhu
Cthulhu
Mjkl420
Cthulhu
Level 27
God Stats
3W - 0L
1,740 SR
Queue Stats
86W - 89L
1,496 Elo+
Solo
Mercury
Mercury
St0pBanning
Mercury
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,603 Elo+
Solo
Sun Wukong
Sun Wukong
ThePoweredGent
Sun Wukong
Level 28
God Stats
1W - 1L
1,732 SR
Queue Stats
14W - 13L
1,497 Elo+
Solo
Team Averages
Level 15
1,643 SR
1,505 Elo+

VS

Team Averages
Level 15
1,519 SR
1,574 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Grimir27
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,876 Elo+
Solo
Olorun
Olorun
R00tKill100
Olorun
Level 18
God Stats
4W - 5L
1,542 SR
Queue Stats
22W - 15L
1,618 Elo+
Solo
Aphrodite
Aphrodite
iwillkill83
Aphrodite
Level 6
God Stats
3W - 3L
1,500 SR
Queue Stats
8W - 11L
1,483 Elo+
Solo
Odin
Odin
vHungDaoVuongv
Odin
Level 18
God Stats
10W - 9L
1,555 SR
Queue Stats
28W - 29L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 0 / 7
10,205
567
10,605
13,346
5,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
ImWithStupids
Kukulkan
4
0 / 1 / 0
5,881
327
0
465
130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
Mjkl420
Cthulhu
14
3 / 3 / 10
9,494
527
7,646
16,119
17,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mercury
St0pBanning
Mercury
18
9 / 3 / 4
11,120
618
10,218
13,850
6,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
ThePoweredGent
Sun Wukong
18
10 / 2 / 2
11,664
648
12,751
13,861
10,366
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
11
0 / 10 / 2
7,031
391
5,978
16,548
4,542
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thor
10
3 / 5 / 0
7,206
400
2,193
8,125
2,790
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Olorun
13
4 / 2 / 0
8,873
493
7,286
9,584
4,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Aphrodite
iwillkill83
Aphrodite
9
0 / 5 / 1
6,669
371
5,937
9,685
3,042
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 9 / 1
7,198
400
3,623
12,548
8,510
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
12
31
Kills
8
9
Deaths
31
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
0
10
2
0.1
W
9
0
7
12.5
L
Thor
3
5
0
0.6
W
Kukulkan
ImWithStupids
Kukulkan
0
1
0
0
W
Cthulhu
Mjkl420
Cthulhu
3
3
10
2.67
L
Olorun
4
2
0
2
W
Mercury
St0pBanning
Mercury
9
3
4
3.67
W
Sun Wukong
ThePoweredGent
Sun Wukong
10
2
2
5.5
L
Aphrodite
iwillkill83
Aphrodite
0
5
1
0.1
L
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,220
Damage
25,017
57,641
Taken
56,490
39,243
Mitigated
23,721
20,859
Healing
15,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
5,978
3,292
253
3,376
16,548
4,542
435
3,464
13,084
0
29,848
W
10,605
5,052
0
7,204
13,346
5,698
1,755
6,306
7,040
0
60,891
L
Thor
2,193
704
0
0
8,125
2,790
0
781
7,344
0
18,032
W
Kukulkan
ImWithStupids
Kukulkan
0
0
0
0
465
130
0
293
172
474
0
W
Cthulhu
Mjkl420
Cthulhu
7,646
1,356
64
3,866
16,119
17,005
267
6,344
9,775
33,728
0
L
Olorun
7,286
3,194
126
4,975
9,584
4,837
113
434
9,150
50,832
8,623
W
Mercury
St0pBanning
Mercury
10,218
5,133
0
3,260
13,850
6,044
0
3,643
10,207
0
104,144
W
Sun Wukong
ThePoweredGent
Sun Wukong
12,751
3,677
0
6,465
13,861
10,366
1,434
2,818
11,043
0
64,123
L
Aphrodite
iwillkill83
Aphrodite
5,937
742
2,091
3,853
9,685
3,042
176
2,119
7,566
32,263
0
L
3,623
539
0
1,232
12,548
8,510
0
848
11,700
5,432
21,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,364
Gold Earned
36,977
434
Minions Killed
322
0
Camps Cleared
0
1,441,899
Distance Traveled
1,328,067
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,031
391
62
3
0
296,945
1
W
Neith
10,205
567
110
6
0
330,508
2
L
Thor
7,206
400
32
2
0
257,051
0
W
Kukulkan
5,881
327
4
0
0
22,910
0
W
Cthulhu
9,494
527
39
2
0
340,125
12
L
Olorun
8,873
493
118
7
0
251,025
2
W
Mercury
11,120
618
143
8
0
388,781
1
W
Sun Wukong
11,664
648
138
8
0
359,575
3
L
Aphrodite
6,669
371
47
3
0
230,527
6
L
Odin
7,198
400
63
4
0
292,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role