Player Matchup

Kumbhakarna
Kumbhakarna
Beirut eater555
Kumbhakarna
Level 21
God Stats
6W - 3L
1,629 SR
Queue Stats
180W - 130L
1,586 Elo+
Solo
Tsukuyomi
Tsukuyomi
BlazingCrashh
Tsukuyomi
Level 29
God Stats
11W - 7L
1,502 SR
Queue Stats
146W - 150L
1,488 Elo+
Solo
Scylla
Scylla
TJS4
Scylla
Level 16
God Stats
8W - 9L
1,455 SR
Queue Stats
36W - 45L
1,480 Elo+
Solo
Chaac
Chaac
TelaOpai6339
Chaac
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 6L
1,601 Elo+
Solo
Danzaburou
Danzaburou
WelshCoda
Danzaburou
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 27L
1,615 Elo+
Solo
Team Averages
Level 24
1,517 SR
1,554 Elo+

VS

Team Averages
Level 24
1,403 SR
1,484 Elo+
Bakasura
Bakasura
Danielio87
Bakasura
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 74L
1,645 Elo+
Solo
Fafnir
Fafnir
Solar160
Fafnir
Level 24
God Stats
3W - 5L
1,466 SR
Queue Stats
22W - 22L
1,367 Elo+
Solo
Danzaburou
Danzaburou
TDrage16
Danzaburou
Level 24
God Stats
2W - 5L
1,303 SR
Queue Stats
95W - 73L
1,565 Elo+
Solo
Scylla
Scylla
Tiago_Siilva23
Scylla
Level 28
God Stats
0W - 1L
1,211 SR
Queue Stats
121W - 148L
1,490 Elo+
Solo
Izanami
Izanami
marcosaitta64
Izanami
Level 27
God Stats
13W - 20L
1,537 SR
Queue Stats
110W - 187L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Beirut eater555
Kumbhakarna
15
2 / 3 / 12
10,339
492
7,018
21,000
22,752
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tsukuyomi
BlazingCrashh
Tsukuyomi
19
1 / 6 / 4
11,871
565
8,815
17,529
7,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
TJS4
Scylla
20
10 / 3 / 3
13,559
646
11,673
11,181
4,422
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

17
2 / 4 / 7
11,193
533
13,142
18,628
21,918
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Danzaburou
WelshCoda
Danzaburou
20
7 / 1 / 5
13,865
660
22,349
13,810
6,318
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Danielio87
Bakasura
19
10 / 5 / 2
12,389
590
16,513
22,177
13,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
Solar160
Fafnir
16
2 / 5 / 2
9,831
468
5,843
23,918
24,664
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
TDrage16
Danzaburou
10
2 / 3 / 0
8,019
382
4,554
7,985
2,240
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
1 / 3 / 4
10,160
484
11,254
10,373
4,356
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
17
2 / 6 / 7
10,919
520
12,561
17,327
6,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
32
22
Kills
17
17
Deaths
22
31
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
Beirut eater555
Kumbhakarna
2
3
12
2.67
W
Tsukuyomi
BlazingCrashh
Tsukuyomi
1
6
4
0.5
L
Bakasura
Danielio87
Bakasura
10
5
2
2.2
L
Fafnir
Solar160
Fafnir
2
5
2
0.6
L
Danzaburou
TDrage16
Danzaburou
2
3
0
0.67
W
Scylla
TJS4
Scylla
10
3
3
3.83
W
2
4
7
1.38
L
1
3
4
1
W
Danzaburou
WelshCoda
Danzaburou
7
1
5
9.5
L
Izanami
2
6
7
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,997
Damage
50,725
82,148
Taken
81,780
62,560
Mitigated
51,259
22,540
Healing
24,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
Beirut eater555
Kumbhakarna
7,018
1,765
0
849
21,000
22,752
201
4,931
15,719
16,317
0
W
Tsukuyomi
BlazingCrashh
Tsukuyomi
8,815
2,313
0
5,486
17,529
7,150
1,501
1,182
15,628
0
91,598
L
Bakasura
Danielio87
Bakasura
16,513
10,899
0
7,817
22,177
13,019
2,431
7,051
15,126
0
78,304
L
Fafnir
Solar160
Fafnir
5,843
2,098
637
8,077
23,918
24,664
0
5,076
18,842
26,268
0
L
Danzaburou
TDrage16
Danzaburou
4,554
2,070
0
1,799
7,985
2,240
0
1,606
6,379
0
29,733
W
Scylla
TJS4
Scylla
11,673
2,439
658
4,256
11,181
4,422
889
3,374
7,054
69,642
0
W
13,142
729
0
5,501
18,628
21,918
318
3,795
13,199
13,345
53,718
L
11,254
910
0
3,168
10,373
4,356
201
3,989
6,384
61,642
0
W
Danzaburou
WelshCoda
Danzaburou
22,349
10,276
0
5,790
13,810
6,318
10,514
3,883
9,647
0
136,456
L
Izanami
12,561
6,348
189
2,747
17,327
6,980
1,667
3,480
13,847
0
64,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,827
Gold Earned
51,318
614
Minions Killed
496
0
Camps Cleared
0
2,029,098
Distance Traveled
1,693,598
19
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
10,339
492
17
1
0
407,757
3
W
Tsukuyomi
11,871
565
157
7
0
449,576
0
L
Bakasura
12,389
590
151
7
0
450,118
0
L
Fafnir
9,831
468
43
2
0
352,932
0
L
Danzaburou
8,019
382
58
3
0
172,019
0
W
Scylla
13,559
646
132
6
0
393,296
9
W
Chaac
11,193
533
105
5
0
397,247
7
L
Scylla
10,160
484
119
6
0
369,213
0
W
Danzaburou
13,865
660
203
10
0
381,222
0
L
Izanami
10,919
520
125
6
0
349,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role