Player Matchup

Ra
Ra
 
Ra
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
Furzer88
Nemesis
Level 2
God Stats
4W - 3L
1,500 SR
Queue Stats
6W - 6L
1,500 Elo+
Party 2
Sol
Sol
Whyyouhere
Sol
Level 47
God Stats
3W - 1L
1,663 SR
Queue Stats
38W - 44L
1,380 Elo+
Party 2
Serqet
Serqet
clout_Rxptor
Serqet
Level 107
God Stats
4W - 5L
1,411 SR
Queue Stats
201W - 195L
1,453 Elo+
Party 3
Ravana
Ravana
xKeziahXI
Ravana
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 19L
1,479 Elo+
Party 3
Team Averages
Level 45
1,515 SR
1,462 Elo+

VS

Team Averages
Level 43
1,528 SR
1,494 Elo+
Thanatos
Thanatos
Garazeb
Thanatos
Level 77
God Stats
15W - 14L
1,591 SR
Queue Stats
470W - 518L
1,464 Elo+
Party 1
Skadi
Skadi
OccxLT-
Skadi
Level 36
God Stats
1W - 2L
1,458 SR
Queue Stats
39W - 37L
1,403 Elo+
Solo
Ra
Ra
OrchideusMedi
Ra
Level 26
God Stats
0W - 2L
1,308 SR
Queue Stats
40W - 39L
1,481 Elo+
Party 1
Khepri
Khepri
Raptor Davyn
Khepri
Level 45
God Stats
17W - 16L
1,617 SR
Queue Stats
169W - 154L
1,551 Elo+
Party 1
Bastet
Bastet
god_of_olymp1
Bastet
Level 29
God Stats
7W - 7L
1,668 SR
Queue Stats
266W - 214L
1,569 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
1 / 4 / 9
8,303
488
5,027
10,475
4,175
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Nemesis
Furzer88
Nemesis
14
8 / 2 / 4
9,108
536
9,779
11,644
4,720
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
6 / 1 / 6
10,348
609
12,980
5,958
1,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Serqet
16
10 / 3 / 5
10,712
630
10,553
11,378
5,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ravana
xKeziahXI
Ravana
16
7 / 2 / 9
10,561
621
9,796
9,021
2,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Garazeb
Thanatos
12
1 / 6 / 3
8,118
478
4,682
12,790
4,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Skadi
OccxLT-
Skadi
11
2 / 9 / 1
6,693
394
7,382
11,506
3,610
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

12
1 / 6 / 0
7,559
445
3,063
10,143
3,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Khepri
12
2 / 3 / 3
7,860
462
4,153
12,730
11,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
5 / 8 / 1
9,405
553
7,302
14,301
5,953
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
19
32
Kills
11
12
Deaths
32
33
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
1
4
9
1.38
W
Nemesis
Furzer88
Nemesis
8
2
4
5
L
Thanatos
Garazeb
Thanatos
1
6
3
0.42
L
Skadi
OccxLT-
Skadi
2
9
1
0.28
L
1
6
0
0.17
L
Khepri
2
3
3
1.17
W
6
1
6
9
W
Serqet
10
3
5
4.17
L
5
8
1
0.69
W
Ravana
xKeziahXI
Ravana
7
2
9
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,135
Damage
26,582
48,476
Taken
61,470
19,615
Mitigated
29,569
12,804
Healing
11,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
5,027
1,337
2,212
3,768
10,475
4,175
1,429
1,770
8,705
45,014
0
W
Nemesis
Furzer88
Nemesis
9,779
5,159
0
1,268
11,644
4,720
1,017
1,450
10,194
0
37,966
L
Thanatos
Garazeb
Thanatos
4,682
1,765
0
5,646
12,790
4,845
0
2,774
9,724
0
42,677
L
Skadi
OccxLT-
Skadi
7,382
4,560
0
1,450
11,506
3,610
0
2,837
8,597
0
34,386
L
3,063
169
409
2,180
10,143
3,470
0
4,273
5,384
41,719
0
L
Khepri
4,153
100
0
564
12,730
11,691
24
7,291
5,251
24,303
0
W
12,980
4,195
0
1,231
5,958
1,788
2,482
1,752
4,206
63,099
0
W
Serqet
10,553
3,108
0
3,691
11,378
5,934
138
1,763
9,615
0
49,353
L
7,302
1,523
0
1,360
14,301
5,953
0
190
12,955
0
44,693
W
Ravana
xKeziahXI
Ravana
9,796
3,842
0
634
9,021
2,998
0
481
8,540
0
59,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,032
Gold Earned
39,635
443
Minions Killed
328
0
Camps Cleared
0
1,675,826
Distance Traveled
1,482,591
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,303
488
70
4
0
306,663
2
W
Nemesis
9,108
536
52
3
0
340,066
2
L
Thanatos
8,118
478
76
4
0
354,582
2
L
Skadi
6,693
394
58
3
0
244,889
2
L
Ra
7,559
445
75
4
0
267,248
5
L
Khepri
7,860
462
27
2
0
324,832
3
W
Sol
10,348
609
131
8
0
333,755
4
W
Serqet
10,712
630
97
6
0
365,291
3
L
Bastet
9,405
553
92
5
0
291,040
4
W
Ravana
10,561
621
93
5
0
330,051
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role