Player Matchup

Cthulhu
Cthulhu
Gold V
Horox
Cthulhu
Gold V
Level 128
God Stats
7W - 4L
1,701 SR
Queue Stats
10W - 8L
1,650 MMR
Party 1
Rama
Rama
Gold V
Redecko
Rama
Gold V
Level 144
God Stats
1W - 3L
1,643 SR
Queue Stats
10W - 8L
1,650 MMR
Party 1
Persephone
Persephone
Gold V
greymonalfa
Persephone
Gold V
Level 40
God Stats
1W - 1L
1,863 SR
Queue Stats
10W - 8L
1,625 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 104
1,736 SR
1,642 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 137
1,698 SR
1,591 MMR
He Bo
He Bo
Gold III
ACA2004
He Bo
Gold III
Level 149
God Stats
1W - 0L
1,510 SR
Queue Stats
118W - 120L
1,607 MMR
Solo
Cupid
Cupid
Bronze III
Zyiuk
Cupid
Bronze III
Level 129
God Stats
1W - 0L
1,679 SR
Queue Stats
20W - 7L
1,571 MMR
Solo
Chaac
Chaac
Gold V
xXpornisXx
Chaac
Gold V
Level 133
God Stats
4W - 1L
1,906 SR
Queue Stats
6W - 6L
1,595 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Horox
Cthulhu
15
5 / 4 / 5
12,318
725
10,571
24,642
36,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
Redecko
Rama
16
6 / 5 / 4
11,977
705
17,340
17,032
10,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Persephone
greymonalfa
Persephone
13
0 / 8 / 5
10,178
599
6,834
14,874
5,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
ScyllaAphroditeHerculesMorgan Le FayDanzaburou

VS

Bans
AgniMedusaAnhurHou YiArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
ACA2004
He Bo
15
4 / 4 / 8
11,658
686
13,661
11,162
4,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cupid
Zyiuk
Cupid
15
4 / 5 / 7
11,668
686
22,362
13,501
5,502
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Chaac
17
9 / 3 / 5
12,971
763
12,729
24,816
26,118
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
37
11
Kills
17
17
Deaths
12
14
Assists
20
Player
Kills
Deaths
Assists
KDA
W
He Bo
ACA2004
He Bo
4
4
8
2
L
Cthulhu
Horox
Cthulhu
5
4
5
1.88
L
Rama
Redecko
Rama
6
5
4
1.6
W
Cupid
Zyiuk
Cupid
4
5
7
1.5
L
Persephone
greymonalfa
Persephone
0
8
5
0.31
W
Chaac
9
3
5
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,745
Damage
48,752
56,548
Taken
49,479
52,302
Mitigated
35,853
7,802
Healing
14,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
ACA2004
He Bo
13,661
358
0
1,122
11,162
4,233
495
6,105
5,057
43,578
0
L
Cthulhu
Horox
Cthulhu
10,571
527
389
2,800
24,642
36,247
78
5,998
18,644
33,608
0
L
Rama
Redecko
Rama
17,340
10,819
0
3,564
17,032
10,080
1,028
4,428
12,604
0
41,736
W
Cupid
Zyiuk
Cupid
22,362
11,989
299
4,046
13,501
5,502
2,134
5,943
7,558
0
73,993
L
Persephone
greymonalfa
Persephone
6,834
39
0
1,049
14,874
5,975
266
3,414
11,452
26,127
0
W
Chaac
12,729
2,063
0
8,771
24,816
26,118
604
6,235
18,581
0
48,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,473
Gold Earned
36,297
167
Minions Killed
224
4
Camps Cleared
13
915,014
Distance Traveled
918,541
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
11,658
686
59
3
4
293,790
5
L
Cthulhu
12,318
725
32
2
1
345,717
2
L
Rama
11,977
705
81
5
3
265,844
8
W
Cupid
11,668
686
90
5
5
288,320
5
L
Persephone
10,178
599
54
3
0
303,453
6
W
Chaac
12,971
763
75
4
4
336,431
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role