Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
JaffaCakeInn
Khepri
Level 126
God Stats
18W - 9L
1,706 SR
Queue Stats
205W - 202L
1,551 Elo+
Party 1
Tsukuyomi
Tsukuyomi
The Mystery 651
Tsukuyomi
Level 138
God Stats
19W - 15L
1,647 SR
Queue Stats
390W - 412L
1,592 Elo+
Party 1
Team Averages
Level 128
1,618 SR
1,548 Elo+

VS

Team Averages
Level 145
1,553 SR
1,595 Elo+
Thoth
Thoth
Dr Skylus
Thoth
Level 132
God Stats
20W - 27L
1,562 SR
Queue Stats
334W - 333L
1,468 Elo+
Party 2
Izanami
Izanami
Engetsuren
Izanami
Level 146
God Stats
10W - 8L
1,597 SR
Queue Stats
134W - 122L
1,563 Elo+
Solo
Mulan
Mulan
Sanshokiun
Mulan
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 30L
1,754 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
2 / 2 / 7
7,892
658
7,340
8,559
4,107
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Khepri
12
1 / 0 / 7
8,357
696
2,489
6,915
7,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tsukuyomi
The Mystery 651
Tsukuyomi
13
6 / 2 / 3
8,782
732
7,981
5,785
2,265
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Dr Skylus
Thoth
11
1 / 3 / 3
7,459
622
6,534
6,800
2,303
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Engetsuren
Izanami
12
1 / 3 / 2
7,462
622
5,812
7,459
2,283
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
10
2 / 3 / 2
7,511
626
4,403
6,158
2,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
9
Kills
4
4
Deaths
9
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
2
7
2.75
L
Thoth
Dr Skylus
Thoth
1
3
3
0.83
L
Izanami
Engetsuren
Izanami
1
3
2
0.67
W
Khepri
1
0
7
4.5
L
Mulan
2
3
2
1
W
Tsukuyomi
The Mystery 651
Tsukuyomi
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,810
Damage
16,749
21,259
Taken
20,417
13,688
Mitigated
7,310
6,720
Healing
2,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
7,340
281
602
3,447
8,559
4,107
525
3,071
5,488
23,333
0
L
Thoth
Dr Skylus
Thoth
6,534
182
0
1,787
6,800
2,303
0
3,624
3,176
31,659
0
L
Izanami
Engetsuren
Izanami
5,812
3,797
0
745
7,459
2,283
0
3,171
4,288
0
29,146
W
Khepri
2,489
0
0
2,003
6,915
7,316
149
1,850
5,065
15,954
0
L
Mulan
4,403
901
0
265
6,158
2,724
0
3,371
2,787
0
6,847
W
Tsukuyomi
The Mystery 651
Tsukuyomi
7,981
1,593
0
668
5,785
2,265
555
1,831
3,954
0
40,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,031
Gold Earned
22,432
155
Minions Killed
133
8
Camps Cleared
4
670,448
Distance Traveled
635,604
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,892
658
42
4
1
191,292
5
L
Thoth
7,459
622
68
6
1
229,683
7
L
Izanami
7,462
622
57
5
3
209,611
4
W
Khepri
8,357
696
48
4
2
228,697
3
L
Mulan
7,511
626
8
1
0
196,310
3
W
Tsukuyomi
8,782
732
65
5
5
250,459
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role