Player Matchup

Chronos
Chronos
ClaSSiC CoCo800
Chronos
Level 8
God Stats
1W - 2L
1,539 SR
Queue Stats
6W - 9L
1,522 Elo+
Solo
Neith
Neith
SalazarKayn
Neith
Level 12
God Stats
1W - 1L
1,674 SR
Queue Stats
4W - 7L
1,414 Elo+
Solo
Hera
Hera
TTV_King_Borri
Hera
Level 26
God Stats
17W - 17L
1,646 SR
Queue Stats
150W - 176L
1,551 Elo+
Solo
Da Ji
Da Ji
Unknown_King04
Da Ji
Level 19
God Stats
37W - 20L
1,732 SR
Queue Stats
71W - 55L
1,685 Elo+
Solo
Medusa
Medusa
mighty-venus497
Medusa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,613 Elo+
Solo
Team Averages
Level 14
1,618 SR
1,557 Elo+

VS

Team Averages
Level 17
1,614 SR
1,548 Elo+
Osiris
Osiris
BarBruhQ
Osiris
Level 24
God Stats
2W - 0L
1,838 SR
Queue Stats
20W - 9L
1,693 Elo+
Solo
Medusa
Medusa
I-B-Gankin
Medusa
Level 16
God Stats
3W - 1L
1,767 SR
Queue Stats
23W - 21L
1,482 Elo+
Solo
Nemesis
Nemesis
NotBlope
Nemesis
Level 7
God Stats
11W - 12L
1,480 SR
Queue Stats
87W - 74L
1,627 Elo+
Solo
Fafnir
Fafnir
genkum_god
Fafnir
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
286W - 297L
1,514 Elo+
Solo
Nox
Nox
xxAgent Orange
Nox
Level 7
God Stats
4W - 2L
1,482 SR
Queue Stats
11W - 10L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 1
6,764
451
2,761
7,217
1,795
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 3 / 0
5,919
395
2,562
5,781
1,208
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
3 / 5 / 5
7,896
526
6,874
8,026
2,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
6 / 6 / 0
7,764
518
10,263
10,314
4,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 5 / 2
6,615
441
3,854
7,814
2,071
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
BarBruhQ
Osiris
16
5 / 0 / 8
9,361
624
4,294
10,433
8,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
I-B-Gankin
Medusa
14
3 / 0 / 7
8,203
547
5,748
4,426
1,374
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Nemesis
NotBlope
Nemesis
14
6 / 5 / 2
8,446
563
7,639
10,974
3,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fafnir
genkum_god
Fafnir
12
1 / 1 / 8
8,105
540
1,979
8,575
7,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
8 / 6 / 7
9,603
640
8,395
9,659
3,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
55
11
Kills
23
23
Deaths
12
8
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Osiris
BarBruhQ
Osiris
5
0
8
9
L
1
4
1
0.38
W
Medusa
I-B-Gankin
Medusa
3
0
7
6.5
W
Nemesis
NotBlope
Nemesis
6
5
2
1.4
L
0
3
0
0
L
3
5
5
1.1
L
6
6
0
1
W
Fafnir
genkum_god
Fafnir
1
1
8
5
L
1
5
2
0.4
W
8
6
7
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,314
Damage
28,055
39,152
Taken
44,067
11,185
Mitigated
24,688
4,996
Healing
10,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
BarBruhQ
Osiris
4,294
2,381
0
4,478
10,433
8,823
0
1,554
8,879
0
80,999
L
2,761
512
0
496
7,217
1,795
0
1,331
5,876
29,346
0
W
Medusa
I-B-Gankin
Medusa
5,748
2,097
0
250
4,426
1,374
2,416
490
3,936
0
58,921
W
Nemesis
NotBlope
Nemesis
7,639
3,269
0
2,174
10,974
3,731
422
1,153
9,821
0
35,677
L
2,562
1,330
0
1,526
5,781
1,208
164
2,126
3,619
0
27,169
L
6,874
1,816
0
939
8,026
2,000
1,079
2,826
4,992
40,358
0
L
10,263
3,303
0
520
10,314
4,111
0
1,887
8,365
0
40,713
W
Fafnir
genkum_god
Fafnir
1,979
554
0
2,143
8,575
7,403
394
2,058
6,517
14,490
0
L
3,854
2,133
0
1,515
7,814
2,071
964
1,846
5,926
0
22,625
W
8,395
182
0
1,451
9,659
3,357
498
4,425
5,234
44,420
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,958
Gold Earned
43,718
289
Minions Killed
432
0
Camps Cleared
0
1,216,521
Distance Traveled
1,386,272
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,361
624
125
8
0
297,628
6
L
Chronos
6,764
451
62
4
0
254,971
6
W
Medusa
8,203
547
116
8
0
284,001
3
W
Nemesis
8,446
563
71
5
0
281,560
0
L
Neith
5,919
395
54
4
0
199,105
0
L
Hera
7,896
526
79
5
0
258,280
2
L
Da Ji
7,764
518
65
4
0
270,620
6
W
Fafnir
8,105
540
27
2
0
269,620
0
L
Medusa
6,615
441
29
2
0
233,545
1
W
Nox
9,603
640
93
6
0
253,463
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role