Player Matchup

Izanami
Izanami
RageOredit
Izanami
Level 7
God Stats
0W - 4L
1,120 SR
Queue Stats
19W - 21L
1,317 Elo+
Solo
Bastet
Bastet
Wiewich
Bastet
Level 19
God Stats
13W - 8L
1,593 SR
Queue Stats
166W - 197L
1,258 Elo+
Solo
Yemoja
Yemoja
amd174
Yemoja
Level 18
God Stats
1W - 2L
1,538 SR
Queue Stats
146W - 141L
1,424 Elo+
Solo
Zeus
Zeus
tursuluekmek
Zeus
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 30L
1,307 Elo+
Solo
Scylla
Scylla
xalhter
Scylla
Level 15
God Stats
3W - 10L
1,269 SR
Queue Stats
5W - 14L
1,274 Elo+
Solo
Team Averages
Level 13
1,404 SR
1,316 Elo+

VS

Team Averages
Level 23
1,468 SR
1,514 Elo+
Apollo
Apollo
Bullet2k12
Apollo
Level 28
God Stats
2W - 1L
1,160 SR
Queue Stats
2W - 1L
1,240 Elo+
Solo
Persephone
Persephone
CSFrancis
Persephone
Level 32
God Stats
19W - 13L
1,629 SR
Queue Stats
100W - 87L
1,537 Elo+
Party 1
Medusa
Medusa
JaeClipseTTV
Medusa
Level 29
God Stats
60W - 43L
1,553 SR
Queue Stats
98W - 89L
1,426 Elo+
Solo
Ravana
Ravana
RetardedMonkey22
Ravana
Level 25
God Stats
4W - 0L
1,500 SR
Queue Stats
17W - 5L
1,867 Elo+
Party 1
Sol
Sol
St0pBanning
Sol
Level 1
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
RageOredit
Izanami
11
1 / 8 / 4
7,104
418
9,030
16,895
4,793
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Bastet
Wiewich
Bastet
9
1 / 10 / 1
6,498
382
5,356
13,346
3,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yemoja
amd174
Yemoja
10
3 / 5 / 2
7,499
441
4,095
14,444
13,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

10
1 / 11 / 3
6,800
400
5,984
11,588
3,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Scylla
xalhter
Scylla
12
0 / 8 / 0
7,006
412
2,164
11,718
3,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Bullet2k12
Apollo
14
5 / 4 / 5
9,798
576
4,739
11,273
3,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Persephone
CSFrancis
Persephone
18
8 / 0 / 4
12,604
741
10,600
8,470
4,459
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Medusa
13
3 / 2 / 5
9,232
543
7,461
10,649
3,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
13 / 0 / 2
11,795
694
9,320
7,785
3,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

18
13 / 0 / 3
12,179
716
20,909
17,986
8,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
61
6
Kills
42
42
Deaths
6
10
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Apollo
Bullet2k12
Apollo
5
4
5
1.88
W
Persephone
CSFrancis
Persephone
8
0
4
10
W
Medusa
3
2
5
2.75
L
Izanami
RageOredit
Izanami
1
8
4
0.38
W
13
0
2
14
W
13
0
3
14.5
L
Bastet
Wiewich
Bastet
1
10
1
0.15
L
Yemoja
amd174
Yemoja
3
5
2
0.8
L
1
11
3
0.23
L
Scylla
xalhter
Scylla
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,629
Damage
53,029
67,991
Taken
56,163
28,629
Mitigated
22,920
6,804
Healing
29,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Bullet2k12
Apollo
4,739
2,654
0
2,217
11,273
3,260
2,720
5,435
5,798
0
44,360
W
Persephone
CSFrancis
Persephone
10,600
1,601
122
4,794
8,470
4,459
2,373
1,590
6,880
90,029
0
W
Medusa
7,461
2,412
0
4,299
10,649
3,093
0
3,324
7,285
0
47,894
L
Izanami
RageOredit
Izanami
9,030
6,847
0
2,426
16,895
4,793
686
6,450
10,445
0
46,801
W
9,320
2,789
0
3,539
7,785
3,422
0
2,328
5,457
0
77,072
W
20,909
9,560
0
14,166
17,986
8,686
10,152
1,870
16,006
78,948
9,501
L
Bastet
Wiewich
Bastet
5,356
1,882
0
1,254
13,346
3,784
0
6,703
6,643
0
24,260
L
Yemoja
amd174
Yemoja
4,095
532
787
1,769
14,444
13,321
0
6,412
8,032
17,432
0
L
5,984
1,267
0
500
11,588
3,266
0
4,731
6,857
36,374
0
L
Scylla
xalhter
Scylla
2,164
425
0
68
11,718
3,465
100
5,349
6,369
37,353
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,907
Gold Earned
55,608
276
Minions Killed
559
0
Camps Cleared
0
1,320,918
Distance Traveled
1,579,437
7
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,798
576
76
4
0
325,425
1
W
Persephone
12,604
741
158
9
0
312,301
3
W
Medusa
9,232
543
58
3
0
336,268
8
L
Izanami
7,104
418
87
5
0
288,421
4
W
Ravana
11,795
694
114
7
0
330,647
5
W
Sol
12,179
716
153
9
0
274,796
2
L
Bastet
6,498
382
45
3
0
286,886
0
L
Yemoja
7,499
441
20
1
0
242,434
1
L
Zeus
6,800
400
62
4
0
243,117
2
L
Scylla
7,006
412
62
4
0
260,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role