Player Matchup

Fenrir
Fenrir
NMVortex
Fenrir
Level 28
God Stats
3W - 6L
1,134 SR
Queue Stats
8W - 16L
987 Elo+
Solo
Gilgamesh
Gilgamesh
ReyoshiTK
Gilgamesh
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,373 Elo+
Solo
Kukulkan
Kukulkan
elperezidente182
Kukulkan
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 32L
1,185 Elo+
Solo
Anubis
Anubis
firefly8790
Anubis
Level 13
God Stats
0W - 2L
1,249 SR
Queue Stats
10W - 24L
1,232 Elo+
Solo
Cerberus
Cerberus
tatrapet
Cerberus
Level 18
God Stats
3W - 4L
1,529 SR
Queue Stats
15W - 26L
1,268 Elo+
Solo
Team Averages
Level 14
1,382 SR
1,209 Elo+

VS

Team Averages
Level 13
1,403 SR
1,356 Elo+
Artemis
Artemis
Gabssjuwu
Artemis
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Hachiman
Hachiman
Nat3_75_
Hachiman
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,500 Elo+
Solo
Amaterasu
Amaterasu
XanTh3Ripp3r
Amaterasu
Level 26
God Stats
9W - 10L
1,569 SR
Queue Stats
81W - 103L
1,311 Elo+
Solo
Ra
Ra
maia_emma
Ra
Level 3
God Stats
1W - 1L
1,300 SR
Queue Stats
4W - 9L
1,118 Elo+
Solo
Merlin
Merlin
robituzin20
Merlin
Level 17
God Stats
1W - 1L
1,145 SR
Queue Stats
15W - 17L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
NMVortex
Fenrir
17
12 / 1 / 2
10,958
522
12,288
14,135
5,767
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
ReyoshiTK
Gilgamesh
14
4 / 2 / 5
8,928
425
5,213
11,365
6,625
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
4 / 3 / 1
8,226
392
4,826
4,739
1,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anubis
9
0 / 9 / 1
6,406
305
254
8,456
1,961
Cerberus
tatrapet
Cerberus
14
1 / 0 / 8
8,427
401
8,803
12,143
7,387
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Gabssjuwu
Artemis
16
4 / 5 / 2
10,096
481
7,844
10,309
4,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
Nat3_75_
Hachiman
12
2 / 7 / 2
8,440
402
2,673
13,676
4,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Amaterasu
XanTh3Ripp3r
Amaterasu
14
6 / 4 / 3
9,244
440
9,957
17,968
14,576
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

5
0 / 5 / 0
6,179
294
566
5,031
1,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Merlin
14
3 / 3 / 2
8,868
422
8,174
7,734
2,928
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
24
21
Kills
15
15
Deaths
24
17
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Artemis
Gabssjuwu
Artemis
4
5
2
1
L
Fenrir
NMVortex
Fenrir
12
1
2
13
W
Hachiman
Nat3_75_
Hachiman
2
7
2
0.43
L
Gilgamesh
ReyoshiTK
Gilgamesh
4
2
5
3.25
W
Amaterasu
XanTh3Ripp3r
Amaterasu
6
4
3
1.88
L
4
3
1
1.5
L
Anubis
0
9
1
0.06
W
0
5
0
0
W
Merlin
3
3
2
1.33
L
Cerberus
tatrapet
Cerberus
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,384
Damage
29,214
50,838
Taken
54,718
23,205
Mitigated
27,937
8,734
Healing
8,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Gabssjuwu
Artemis
7,844
4,263
0
1,277
10,309
4,287
968
1,390
8,919
0
50,716
L
Fenrir
NMVortex
Fenrir
12,288
3,381
0
6,544
14,135
5,767
0
1,793
12,342
0
68,977
W
Hachiman
Nat3_75_
Hachiman
2,673
1,633
0
5,160
13,676
4,455
331
2,023
11,653
0
42,159
L
Gilgamesh
ReyoshiTK
Gilgamesh
5,213
2,136
0
795
11,365
6,625
295
726
10,639
0
31,645
W
Amaterasu
XanTh3Ripp3r
Amaterasu
9,957
2,445
0
1,789
17,968
14,576
192
6,684
11,284
0
35,432
L
4,826
1,000
0
764
4,739
1,465
684
1,566
3,173
39,089
0
L
Anubis
254
92
0
0
8,456
1,961
0
2,041
6,415
4,219
0
W
566
395
18
317
5,031
1,691
0
1,829
3,202
7,886
0
W
Merlin
8,174
273
0
250
7,734
2,928
1,171
1,957
5,777
44,808
0
L
Cerberus
tatrapet
Cerberus
8,803
263
0
631
12,143
7,387
47
2,614
9,529
35,399
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,945
Gold Earned
42,827
310
Minions Killed
313
0
Camps Cleared
0
1,525,830
Distance Traveled
1,451,053
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,096
481
100
5
0
337,381
0
L
Fenrir
10,958
522
98
5
0
323,800
0
W
Hachiman
8,440
402
62
3
0
302,293
2
L
Gilgamesh
8,928
425
57
3
0
362,970
0
W
Amaterasu
9,244
440
57
3
0
350,714
2
L
Kukulkan
8,226
392
81
4
0
179,394
0
L
Anubis
6,406
305
11
1
0
255,496
0
W
Ra
6,179
294
14
1
0
137,326
0
W
Merlin
8,868
422
80
4
0
323,339
0
L
Cerberus
8,427
401
63
3
0
404,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role