Player Matchup

Morgan Le Fay
Morgan Le Fay
Cocainuhsaurus
Morgan Le Fay
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 31L
1,150 Elo+
Party 1
Bakasura
Bakasura
Happy-fun-ball-6
Bakasura
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 49L
1,244 Elo+
Party 1
Tyr
Tyr
zange_1
Tyr
Level 6
God Stats
0W - 3L
1,200 SR
Queue Stats
4W - 16L
1,052 Elo+
Party 1
Team Averages
Level 16
1,400 SR
1,149 Elo+

VS

Team Averages
Level 52
1,540 SR
1,288 Elo+
Sol
Sol
BlackRose1122
Sol
Level 40
God Stats
6W - 2L
1,892 SR
Queue Stats
169W - 211L
1,311 Elo+
Solo
Cthulhu
Cthulhu
Bondage Jester
Cthulhu
Level 69
God Stats
4W - 4L
1,318 SR
Queue Stats
32W - 48L
1,209 Elo+
Solo
Danzaburou
Danzaburou
beezuswalks88
Danzaburou
Level 48
God Stats
9W - 11L
1,409 SR
Queue Stats
49W - 52L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Cocainuhsaurus
Morgan Le Fay
15
2 / 5 / 4
11,121
695
9,741
12,170
4,356
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
6 / 11 / 2
12,300
769
13,523
19,499
7,122
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tyr
13
0 / 11 / 5
10,649
666
5,306
20,691
23,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
13 / 2 / 10
13,118
820
16,240
11,631
3,853
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
3 / 3 / 21
11,759
735
7,766
17,186
15,429
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
beezuswalks88
Danzaburou
15
10 / 5 / 13
12,436
777
15,413
13,096
4,695
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
70
8
Kills
26
27
Deaths
10
11
Assists
44
Player
Kills
Deaths
Assists
KDA
W
13
2
10
9
W
3
3
21
4.5
L
Morgan Le Fay
Cocainuhsaurus
Morgan Le Fay
2
5
4
0.8
L
6
11
2
0.64
W
Danzaburou
beezuswalks88
Danzaburou
10
5
13
3.3
L
Tyr
0
11
5
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,570
Damage
39,419
52,360
Taken
41,913
34,777
Mitigated
23,977
10,029
Healing
11,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,240
4,692
178
4,545
11,631
3,853
2,044
3,428
7,825
48,802
0
W
7,766
1,283
1,030
5,087
17,186
15,429
164
4,136
12,359
23,620
0
L
Morgan Le Fay
Cocainuhsaurus
Morgan Le Fay
9,741
903
0
1,386
12,170
4,356
351
5,061
7,109
41,008
0
L
13,523
10,078
0
5,418
19,499
7,122
843
9,760
9,739
0
30,451
W
Danzaburou
beezuswalks88
Danzaburou
15,413
8,591
0
525
13,096
4,695
1,583
2,846
9,820
0
43,282
L
Tyr
5,306
1,276
0
3,225
20,691
23,299
280
10,050
10,641
0
21,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,070
Gold Earned
37,313
141
Minions Killed
169
5
Camps Cleared
8
750,790
Distance Traveled
826,325
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,118
820
65
4
6
290,798
1
W
Cthulhu
11,759
735
36
2
1
288,061
0
L
Morgan Le Fay
11,121
695
65
4
0
235,043
0
L
Bakasura
12,300
769
51
3
5
267,416
4
W
Danzaburou
12,436
777
68
4
1
247,466
1
L
Tyr
10,649
666
25
2
0
248,331
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role