Player Matchup

Janus
Janus
BossLG93
Janus
Level 29
God Stats
5W - 3L
1,855 SR
Queue Stats
255W - 243L
1,620 Elo+
Solo
Bacchus
Bacchus
CCube69
Bacchus
Level 29
God Stats
3W - 1L
1,924 SR
Queue Stats
162W - 163L
1,625 Elo+
Solo
Odin
Odin
Swarmz2
Odin
Level 11
God Stats
1W - 3L
1,393 SR
Queue Stats
15W - 15L
1,657 Elo+
Solo
Hercules
Hercules
Zandizull
Hercules
Level 28
God Stats
21W - 8L
1,806 SR
Queue Stats
150W - 133L
1,689 Elo+
Solo
Izanami
Izanami
emjaysea
Izanami
Level 18
God Stats
5W - 2L
1,979 SR
Queue Stats
47W - 34L
1,755 Elo+
Solo
Team Averages
Level 23
1,791 SR
1,669 Elo+

VS

Team Averages
Level 21
1,556 SR
1,667 Elo+
Ao Kuang
Ao Kuang
BestMonke
Ao Kuang
Level 19
God Stats
8W - 2L
1,728 SR
Queue Stats
209W - 140L
1,868 Elo+
Solo
Da Ji
Da Ji
Hyßria
Da Ji
Level 14
God Stats
11W - 7L
1,383 SR
Queue Stats
28W - 36L
1,473 Elo+
Solo
Rama
Rama
JayDGonzalez
Rama
Level 29
God Stats
2W - 0L
1,881 SR
Queue Stats
23W - 12L
1,663 Elo+
Solo
Scylla
Scylla
MidChungus
Scylla
Level 16
God Stats
1W - 4L
1,290 SR
Queue Stats
24W - 21L
1,672 Elo+
Solo
Yemoja
Yemoja
ZeroxTime
Yemoja
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 47L
1,658 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
BossLG93
Janus
11
1 / 4 / 4
6,399
533
6,240
5,978
1,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
CCube69
Bacchus
9
0 / 3 / 4
6,024
502
5,218
10,148
8,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Odin
Swarmz2
Odin
8
0 / 3 / 0
5,057
421
1,299
6,318
3,797
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
Zandizull
Hercules
11
5 / 3 / 0
6,650
554
6,499
12,075
5,118
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
emjaysea
Izanami
10
2 / 4 / 0
6,067
506
5,685
6,643
1,859
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
BestMonke
Ao Kuang
12
6 / 0 / 2
8,076
673
10,502
8,158
7,863
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
Hyßria
Da Ji
11
3 / 4 / 4
6,956
580
3,833
9,620
3,413
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
5 / 1 / 1
7,337
611
5,098
6,390
1,942
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Scylla
MidChungus
Scylla
12
3 / 1 / 1
7,183
599
5,564
6,789
2,565
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
ZeroxTime
Yemoja
10
0 / 2 / 6
5,820
485
4,314
7,214
3,012
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
31
8
Kills
17
17
Deaths
8
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
BestMonke
Ao Kuang
6
0
2
7
L
Janus
BossLG93
Janus
1
4
4
0.75
L
Bacchus
CCube69
Bacchus
0
3
4
0.67
W
Da Ji
Hyßria
Da Ji
3
4
4
1.25
W
5
1
1
5.5
W
Scylla
MidChungus
Scylla
3
1
1
3.5
L
Odin
Swarmz2
Odin
0
3
0
0
L
Hercules
Zandizull
Hercules
5
3
0
1.67
W
Yemoja
ZeroxTime
Yemoja
0
2
6
1.5
L
Izanami
emjaysea
Izanami
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,941
Damage
29,311
41,162
Taken
38,171
20,963
Mitigated
18,795
7,781
Healing
11,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
BestMonke
Ao Kuang
10,502
2,656
0
4,286
8,158
7,863
42
1,359
6,755
35,279
0
L
Janus
BossLG93
Janus
6,240
437
0
500
5,978
1,704
0
2,393
3,585
32,640
0
L
Bacchus
CCube69
Bacchus
5,218
449
0
2,169
10,148
8,485
0
5,194
4,770
17,537
0
W
Da Ji
Hyßria
Da Ji
3,833
309
0
565
9,620
3,413
0
2,245
7,249
0
32,617
W
5,098
4,242
0
2,754
6,390
1,942
0
1,404
4,961
0
44,989
W
Scylla
MidChungus
Scylla
5,564
1,193
0
1,720
6,789
2,565
605
2,937
3,507
40,339
0
L
Odin
Swarmz2
Odin
1,299
506
0
690
6,318
3,797
0
3,969
2,349
0
14,410
L
Hercules
Zandizull
Hercules
6,499
3,523
0
3,002
12,075
5,118
0
6,807
5,268
0
37,616
W
Yemoja
ZeroxTime
Yemoja
4,314
761
973
958
7,214
3,012
33
2,793
4,241
8,456
0
L
Izanami
emjaysea
Izanami
5,685
3,346
0
1,420
6,643
1,859
0
1,743
4,810
0
43,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,197
Gold Earned
35,372
267
Minions Killed
309
0
Camps Cleared
0
1,100,836
Distance Traveled
1,194,090
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
8,076
673
64
5
0
234,273
5
L
Janus
6,399
533
68
6
0
218,578
3
L
Bacchus
6,024
502
16
1
0
221,117
5
W
Da Ji
6,956
580
68
6
0
250,069
0
W
Rama
7,337
611
95
8
0
232,665
2
W
Scylla
7,183
599
78
7
0
227,399
5
L
Odin
5,057
421
26
2
0
226,840
0
L
Hercules
6,650
554
67
6
0
225,785
3
W
Yemoja
5,820
485
4
0
0
249,684
3
L
Izanami
6,067
506
90
8
0
208,516
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role