Player Matchup

Jormungandr
Jormungandr
Cosmoshyrick
Jormungandr
Level 6
God Stats
14W - 10L
1,558 SR
Queue Stats
18W - 11L
1,511 Elo+
Party 1
Apollo
Apollo
Kryptyc_Ares
Apollo
Level 29
God Stats
7W - 4L
1,663 SR
Queue Stats
152W - 139L
1,526 Elo+
Solo
Agni
Agni
danger_fh
Agni
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,760 Elo+
Solo
Nemesis
Nemesis
tabullarasa
Nemesis
Level 6
God Stats
1W - 4L
1,500 SR
Queue Stats
104W - 138L
1,511 Elo+
Party 1
Ne Zha
Ne Zha
zEzElo
Ne Zha
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 46L
1,664 Elo+
Solo
Team Averages
Level 13
1,544 SR
1,594 Elo+

VS

Team Averages
Level 28
1,503 SR
1,496 Elo+
Bellona
Bellona
Amaterasu_098
Bellona
Level 27
God Stats
6W - 5L
1,749 SR
Queue Stats
103W - 80L
1,616 Elo+
Solo
Olorun
Olorun
Mr-MaitreYoda
Olorun
Level 26
God Stats
3W - 2L
1,500 SR
Queue Stats
39W - 35L
1,510 Elo+
Solo
Da Ji
Da Ji
dentaltech32
Da Ji
Level 28
God Stats
10W - 13L
1,437 SR
Queue Stats
105W - 123L
1,454 Elo+
Solo
Danzaburou
Danzaburou
domo97
Danzaburou
Level 28
God Stats
3W - 5L
1,309 SR
Queue Stats
55W - 55L
1,446 Elo+
Solo
Horus
Horus
gioeleGioele12
Horus
Level 29
God Stats
7W - 6L
1,522 SR
Queue Stats
72W - 82L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Cosmoshyrick
Jormungandr
7
0 / 2 / 1
4,416
442
1,972
6,169
3,058
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Apollo
8
2 / 4 / 0
5,090
509
3,930
5,956
1,425
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Agni
9
0 / 4 / 0
4,881
488
1,255
4,345
1,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
tabullarasa
Nemesis
6
0 / 2 / 0
4,445
445
718
4,221
1,419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ne Zha
zEzElo
Ne Zha
11
1 / 3 / 0
5,835
584
5,176
10,969
4,986
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
12
4 / 1 / 0
6,824
682
7,424
10,298
10,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

11
5 / 0 / 2
6,758
676
4,882
2,705
1,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
2 / 0 / 2
6,107
611
2,263
4,726
2,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
domo97
Danzaburou
9
2 / 2 / 2
5,609
561
3,020
4,772
1,145
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

9
2 / 0 / 3
5,179
518
2,418
3,319
2,281
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
3
Kills
15
15
Deaths
3
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bellona
4
1
0
4
L
Jormungandr
Cosmoshyrick
Jormungandr
0
2
1
0.25
L
Apollo
2
4
0
0.5
W
5
0
2
6
L
Agni
0
4
0
0
W
2
0
2
3
W
Danzaburou
domo97
Danzaburou
2
2
2
1.5
W
2
0
3
3.5
L
Nemesis
tabullarasa
Nemesis
0
2
0
0
L
Ne Zha
zEzElo
Ne Zha
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,051
Damage
20,007
31,660
Taken
25,820
12,087
Mitigated
16,824
7,534
Healing
9,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
7,424
2,030
0
5,315
10,298
10,340
0
0
10,298
11,555
27,193
L
Jormungandr
Cosmoshyrick
Jormungandr
1,972
359
41
464
6,169
3,058
0
1,954
4,215
14,392
0
L
Apollo
3,930
2,130
0
1,040
5,956
1,425
0
662
5,294
0
23,528
W
4,882
1,568
0
683
2,705
1,054
462
876
1,829
28,310
2,865
L
Agni
1,255
40
0
0
4,345
1,199
0
1,417
2,928
23,277
0
W
2,263
370
0
579
4,726
2,004
0
883
3,843
0
30,856
W
Danzaburou
domo97
Danzaburou
3,020
1,232
0
1,544
4,772
1,145
765
978
3,794
0
29,372
W
2,418
1,330
273
956
3,319
2,281
96
539
2,780
0
7,337
L
Nemesis
tabullarasa
Nemesis
718
72
0
725
4,221
1,419
0
696
3,525
0
16,563
L
Ne Zha
zEzElo
Ne Zha
5,176
2,756
0
5,264
10,969
4,986
0
1,801
9,168
0
34,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,667
Gold Earned
30,477
239
Minions Killed
271
0
Camps Cleared
0
951,566
Distance Traveled
940,664
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,824
682
77
8
0
184,925
2
L
Jormungandr
4,416
442
27
3
0
171,559
1
L
Apollo
5,090
509
50
5
0
161,325
4
W
Olorun
6,758
676
62
6
0
196,484
1
L
Agni
4,881
488
43
4
0
184,750
1
W
Da Ji
6,107
611
65
7
0
186,655
2
W
Danzaburou
5,609
561
58
6
0
174,704
1
W
Horus
5,179
518
9
1
0
197,896
1
L
Nemesis
4,445
445
39
4
0
220,924
0
L
Ne Zha
5,835
584
80
8
0
213,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role