Player Matchup

Tsukuyomi
Tsukuyomi
JIMJCJIM
Tsukuyomi
Level 88
God Stats
13W - 8L
1,708 SR
Queue Stats
196W - 134L
1,561 Elo+
Party 1
Ares
Ares
Milldor0619
Ares
Level 120
God Stats
8W - 8L
1,350 SR
Queue Stats
613W - 768L
1,405 Elo+
Solo
Hera
Hera
quest4kebabs
Hera
Level 86
God Stats
12W - 9L
1,597 SR
Queue Stats
286W - 319L
1,442 Elo+
Party 1
Team Averages
Level 98
1,551 SR
1,469 Elo+

VS

Team Averages
Level 60
1,354 SR
1,368 Elo+
Scylla
Scylla
DDCMWARMACHINE
Scylla
Level 64
God Stats
0W - 3L
1,500 SR
Queue Stats
122W - 127L
1,384 Elo+
Solo
Loki
Loki
THE_MAIN_DON
Loki
Level 48
God Stats
2W - 4L
1,325 SR
Queue Stats
300W - 228L
1,539 Elo+
Solo
Chaac
Chaac
sterminetor850
Chaac
Level 67
God Stats
16W - 33L
1,236 SR
Queue Stats
81W - 231L
1,180 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
JIMJCJIM
Tsukuyomi
16
13 / 1 / 5
12,669
792
19,102
14,939
7,435
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

14
1 / 2 / 15
10,620
664
8,561
19,922
21,761
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
5 / 4 / 9
10,929
683
11,354
7,198
3,055
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 3
10,189
637
10,937
11,271
3,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
5 / 5 / 1
10,313
645
10,568
13,979
5,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 8 / 4
8,932
558
6,767
19,322
15,324
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
15
19
Kills
7
7
Deaths
19
29
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
6
3
0.58
W
Tsukuyomi
JIMJCJIM
Tsukuyomi
13
1
5
15.5
W
1
2
15
4.25
L
5
5
1
1.1
W
5
4
9
2.38
L
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,017
Damage
28,272
42,059
Taken
44,572
32,251
Mitigated
24,487
10,480
Healing
8,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,937
1,260
0
500
11,271
3,546
0
5,317
5,954
31,135
0
W
Tsukuyomi
JIMJCJIM
Tsukuyomi
19,102
4,475
0
4,527
14,939
7,435
281
3,012
11,927
80
57,082
W
8,561
774
614
5,089
19,922
21,761
506
5,473
14,449
23,254
0
L
10,568
2,375
0
1,226
13,979
5,617
0
5,109
8,870
0
33,328
W
11,354
2,723
0
250
7,198
3,055
656
3,016
4,182
38,858
0
L
6,767
936
0
6,279
19,322
15,324
0
10,318
9,004
0
24,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,218
Gold Earned
29,434
184
Minions Killed
140
10
Camps Cleared
4
856,504
Distance Traveled
833,884
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,189
637
61
4
1
259,009
4
W
Tsukuyomi
12,669
792
85
5
6
330,933
5
W
Ares
10,620
664
27
2
1
296,773
0
L
Loki
10,313
645
48
3
2
300,079
2
W
Hera
10,929
683
72
5
3
228,798
0
L
Chaac
8,932
558
31
2
1
274,796
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role