Player Matchup

Artio
Artio
Diamond III
assassina457
Artio
Diamond III
Level 148
God Stats
7W - 0L
1,680 SR
Queue Stats
87W - 30L
1,893 MMR
Party 2
Ares
Ares
Masters
ouloulou_38
Ares
Masters
Level 156
God Stats
6W - 4L
1,675 SR
Queue Stats
93W - 41L
2,317 MMR
Party 2
Hou Yi
Hou Yi
Diamond II
xFaycaal
Hou Yi
Diamond II
Level 159
God Stats
9W - 3L
1,769 SR
Queue Stats
98W - 49L
2,084 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 154
1,708 SR
2,098 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 61
1,766 SR
1,933 MMR
Chaac
Chaac
Gold II
Greeno1Mike
Chaac
Gold II
Level 104
God Stats
11W - 11L
1,816 SR
Queue Stats
41W - 40L
1,934 MMR
Party 1
Baba Yaga
Baba Yaga
Platinum IV
ISoothSayerz
Baba Yaga
Platinum IV
Level 42
God Stats
7W - 5L
1,762 SR
Queue Stats
28W - 28L
1,985 MMR
Party 1
Fenrir
Fenrir
Platinum IV
Wazrow
Fenrir
Platinum IV
Level 37
God Stats
10W - 6L
1,721 SR
Queue Stats
28W - 21L
1,880 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 13
10,498
700
10,191
18,025
15,466
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

15
7 / 2 / 10
12,118
808
17,049
18,894
20,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Hou Yi
xFaycaal
Hou Yi
14
7 / 3 / 8
11,053
737
16,799
13,282
6,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
TiamatAthenaMorgan Le FaySobekThoth

VS

Bans
PersephoneCabrakanScyllaAchillesDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 1
8,362
557
8,395
18,323
21,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Baba Yaga
ISoothSayerz
Baba Yaga
13
2 / 3 / 3
9,426
628
14,381
12,144
5,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fenrir
Wazrow
Fenrir
14
5 / 8 / 3
10,069
671
9,656
20,959
20,502
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
15
17
Kills
8
8
Deaths
17
31
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
L
Baba Yaga
ISoothSayerz
Baba Yaga
2
3
3
1.17
L
Fenrir
Wazrow
Fenrir
5
8
3
0.81
W
3
3
13
3.17
W
7
2
10
6
W
Hou Yi
xFaycaal
Hou Yi
7
3
8
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,039
Damage
32,432
50,201
Taken
51,426
42,337
Mitigated
46,859
18,021
Healing
7,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,395
836
0
3,146
18,323
21,241
0
8,572
9,751
0
22,168
L
Baba Yaga
ISoothSayerz
Baba Yaga
14,381
473
0
2,188
12,144
5,116
117
8,526
3,618
45,674
0
L
Fenrir
Wazrow
Fenrir
9,656
2,673
0
2,213
20,959
20,502
127
10,543
10,416
126
17,538
W
10,191
658
3,325
6,656
18,025
15,466
128
5,564
10,151
28,248
0
W
17,049
1,380
0
6,572
18,894
20,735
279
4,481
13,474
29,166
0
W
Hou Yi
xFaycaal
Hou Yi
16,799
7,443
0
1,468
13,282
6,136
2,388
4,980
7,803
0
53,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,669
Gold Earned
27,857
134
Minions Killed
116
8
Camps Cleared
4
794,542
Distance Traveled
833,822
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,362
557
33
2
0
295,188
3
L
Baba Yaga
9,426
628
60
4
1
271,293
2
L
Fenrir
10,069
671
23
2
3
267,341
5
W
Artio
10,498
700
36
2
2
277,088
4
W
Ares
12,118
808
22
1
1
275,396
1
W
Hou Yi
11,053
737
76
5
5
242,058
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role