Player Matchup

Janus
Janus
 
Janus
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
Whyyouhere
Jormungandr
Level 47
God Stats
5W - 9L
1,489 SR
Queue Stats
46W - 61L
1,369 Elo+
Party 2
Fenrir
Fenrir
e14a
Fenrir
Level 26
God Stats
9W - 1L
1,716 SR
Queue Stats
60W - 72L
1,380 Elo+
Party 2
Team Averages
Level 40
1,568 SR
1,416 Elo+

VS

Team Averages
Level 17
1,608 SR
1,407 Elo+
Merlin
Merlin
FieryFate
Merlin
Level 16
God Stats
5W - 4L
1,500 SR
Queue Stats
14W - 12L
1,383 Elo+
Party 1
Ymir
Ymir
LDJord
Ymir
Level 15
God Stats
1W - 2L
1,824 SR
Queue Stats
37W - 40L
1,375 Elo+
Solo
Artemis
Artemis
Welomor
Artemis
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 9L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
4 / 3 / 12
9,496
730
13,078
10,495
3,506
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Whyyouhere
Jormungandr
13
6 / 2 / 10
9,622
740
10,147
12,175
6,219
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
e14a
Fenrir
13
7 / 4 / 8
9,799
754
8,114
12,430
5,812
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
FieryFate
Merlin
12
2 / 5 / 5
8,858
681
8,394
10,653
3,336
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
LDJord
Ymir
12
3 / 3 / 5
8,863
682
7,902
12,318
8,801
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
Welomor
Artemis
11
4 / 9 / 3
8,570
659
11,357
12,377
4,364
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
22
17
Kills
9
9
Deaths
17
30
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
3
12
3.33
L
Merlin
FieryFate
Merlin
2
5
5
0.9
L
Ymir
LDJord
Ymir
3
3
5
1.83
L
Artemis
Welomor
Artemis
4
9
3
0.61
W
Jormungandr
Whyyouhere
Jormungandr
6
2
10
5.5
W
Fenrir
e14a
Fenrir
7
4
8
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,339
Damage
27,653
35,100
Taken
35,348
15,537
Mitigated
16,501
4,061
Healing
4,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
13,078
1,025
0
1,249
10,495
3,506
124
5,988
4,507
34,958
0
L
Merlin
FieryFate
Merlin
8,394
642
0
2,339
10,653
3,336
59
7,765
2,888
39,663
0
L
Ymir
LDJord
Ymir
7,902
1,616
0
1,287
12,318
8,801
0
8,874
3,444
20,159
0
L
Artemis
Welomor
Artemis
11,357
3,856
0
870
12,377
4,364
0
7,012
5,365
0
19,798
W
Jormungandr
Whyyouhere
Jormungandr
10,147
1,636
0
0
12,175
6,219
224
6,686
5,489
31,111
0
W
Fenrir
e14a
Fenrir
8,114
2,491
0
2,812
12,430
5,812
336
4,021
8,409
0
14,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,917
Gold Earned
26,291
119
Minions Killed
132
3
Camps Cleared
6
699,432
Distance Traveled
641,788
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,496
730
61
5
3
234,021
1
L
Merlin
8,858
681
77
6
1
214,401
5
L
Ymir
8,863
682
28
2
4
234,592
5
L
Artemis
8,570
659
27
2
1
192,795
4
W
Jormungandr
9,622
740
46
4
0
229,735
0
W
Fenrir
9,799
754
12
1
0
235,676
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role