Player Matchup

Janus
Janus
 
Janus
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
Blackvic07
Da Ji
Level 44
God Stats
2W - 6L
1,621 SR
Queue Stats
69W - 101L
1,436 Elo+
Party 2
Team Averages
Level 57
1,540 SR
1,479 Elo+

VS

Team Averages
Level 98
1,564 SR
1,498 Elo+
Thanatos
Thanatos
Dark1oul
Thanatos
Level 80
God Stats
3W - 5L
1,500 SR
Queue Stats
238W - 261L
1,434 Elo+
Solo
Charybdis
Charybdis
Sh1m0nRules
Charybdis
Level 103
God Stats
1W - 0L
1,691 SR
Queue Stats
18W - 20L
1,517 Elo+
Party 1
Chronos
Chronos
The3k1ll3r1222
Chronos
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 43L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
5 / 5 / 7
9,146
762
10,492
10,385
3,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

King Arthur
 
King Arthur
12
3 / 3 / 8
8,001
667
5,948
15,354
6,976
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Da Ji
12
5 / 4 / 4
8,829
736
5,675
8,725
3,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Dark1oul
Thanatos
14
7 / 7 / 2
9,630
803
9,844
11,257
3,889
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Charybdis
Sh1m0nRules
Charybdis
10
0 / 5 / 6
7,495
625
3,097
8,090
2,790
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
5 / 1 / 6
9,451
788
11,591
8,373
3,102
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
26
13
Kills
12
12
Deaths
13
19
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
5
5
7
1.7
L
King Arthur
 
King Arthur
3
3
8
2.33
L
Da Ji
5
4
4
1.75
W
Thanatos
Dark1oul
Thanatos
7
7
2
1.14
W
Charybdis
Sh1m0nRules
Charybdis
0
5
6
0.6
W
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,115
Damage
24,532
34,464
Taken
27,720
13,789
Mitigated
9,781
5,798
Healing
9,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
10,492
205
444
2,129
10,385
3,171
38
2,804
7,581
38,216
0
L
King Arthur
 
King Arthur
5,948
806
0
2,588
15,354
6,976
67
5,735
9,619
0
22,533
L
Da Ji
5,675
831
0
637
8,725
3,642
0
3,941
4,784
0
16,199
W
Thanatos
Dark1oul
Thanatos
9,844
1,461
0
6,648
11,257
3,889
662
2,890
8,367
0
22,938
W
Charybdis
Sh1m0nRules
Charybdis
3,097
1,270
0
960
8,090
2,790
0
3,702
4,388
0
18,641
W
11,591
3,052
0
2,389
8,373
3,102
2,016
4,264
4,109
42,388
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,976
Gold Earned
26,576
116
Minions Killed
123
5
Camps Cleared
6
632,958
Distance Traveled
603,791
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,146
762
67
6
3
194,716
0
L
King Arthur
8,001
667
31
3
1
226,367
2
L
Da Ji
8,829
736
18
2
1
211,875
0
W
Thanatos
9,630
803
25
2
2
205,207
6
W
Charybdis
7,495
625
28
2
0
168,631
0
W
Chronos
9,451
788
70
6
4
229,953
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role