Player Matchup

Vamana
Vamana
 
Vamana
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
DaichiYoshimoto
Hachiman
Level 17
God Stats
3W - 3L
1,560 SR
Queue Stats
6W - 7L
1,419 Elo+
Party 1
Ymir
Ymir
Esceryf
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,430 Elo+
Party 1
Sol
Sol
masakratorMK1
Sol
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Fenrir
Fenrir
skielet12
Fenrir
Level 20
God Stats
5W - 1L
1,740 SR
Queue Stats
24W - 24L
1,499 Elo+
Party 1
Team Averages
Level 14
1,560 SR
1,469 Elo+

VS

Team Averages
Level 22
1,571 SR
1,361 Elo+
Jing Wei
Jing Wei
CreepaBasta
Jing Wei
Level 29
God Stats
1W - 1L
1,637 SR
Queue Stats
55W - 49L
1,451 Elo+
Party 3
Cthulhu
Cthulhu
FIyveqq
Cthulhu
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 44L
1,291 Elo+
Party 2
Thor
Thor
FatNoodlaii
Thor
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
Flyveqq
Kukulkan
Level 25
God Stats
2W - 0L
1,716 SR
Queue Stats
28W - 22L
1,293 Elo+
Party 2
Achilles
Achilles
silencekiller619
Achilles
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 10L
1,271 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
11
2 / 2 / 1
7,587
474
3,095
12,067
5,511
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hachiman
11
1 / 11 / 2
6,944
434
6,144
12,609
3,181
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ymir
Esceryf
Ymir
10
0 / 9 / 6
6,236
390
3,849
18,853
9,065
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
5 / 11 / 4
7,875
492
11,407
14,424
3,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
skielet12
Fenrir
11
7 / 4 / 4
8,297
519
9,293
11,893
4,728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
CreepaBasta
Jing Wei
15
13 / 2 / 9
9,910
619
13,934
13,746
4,186
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
FIyveqq
Cthulhu
11
1 / 4 / 15
7,498
469
6,656
15,943
11,992
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

13
5 / 8 / 9
8,712
545
3,907
11,905
4,153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Kukulkan
Flyveqq
Kukulkan
14
13 / 3 / 6
9,795
612
17,215
6,895
2,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
5 / 1 / 8
8,702
544
8,749
8,280
8,129
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
84
15
Kills
37
37
Deaths
18
17
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
2
2
1
1.25
W
Jing Wei
CreepaBasta
Jing Wei
13
2
9
8.75
L
Hachiman
1
11
2
0.18
L
Ymir
Esceryf
Ymir
0
9
6
0.33
W
Cthulhu
FIyveqq
Cthulhu
1
4
15
2.13
W
5
8
9
1.19
W
Kukulkan
Flyveqq
Kukulkan
13
3
6
5.33
L
5
11
4
0.64
W
5
1
8
9
L
Fenrir
skielet12
Fenrir
7
4
4
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,788
Damage
50,461
69,846
Taken
56,769
26,385
Mitigated
30,673
7,701
Healing
16,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
3,095
1,651
0
2,230
12,067
5,511
0
1,868
10,199
0
36,376
W
Jing Wei
CreepaBasta
Jing Wei
13,934
12,566
0
7,909
13,746
4,186
4,753
3,436
10,113
0
64,775
L
Hachiman
6,144
4,116
0
1,905
12,609
3,181
69
3,316
9,293
0
33,629
L
Ymir
Esceryf
Ymir
3,849
1,624
0
0
18,853
9,065
23
6,911
11,942
8,651
0
W
Cthulhu
FIyveqq
Cthulhu
6,656
483
392
4,681
15,943
11,992
223
5,576
10,200
19,814
0
W
3,907
1,587
0
0
11,905
4,153
600
1,501
10,302
0
35,922
W
Kukulkan
Flyveqq
Kukulkan
17,215
1,219
0
1,253
6,895
2,213
508
3,022
3,695
45,570
0
L
11,407
4,282
0
1,702
14,424
3,900
0
8,009
6,415
25,684
0
W
8,749
3,531
0
1,902
8,280
8,129
1,830
1,049
7,203
0
36,935
L
Fenrir
skielet12
Fenrir
9,293
3,129
0
1,864
11,893
4,728
0
3,767
8,126
0
34,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,939
Gold Earned
44,617
225
Minions Killed
296
0
Camps Cleared
0
1,393,631
Distance Traveled
1,364,183
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
7,587
474
66
4
0
306,356
2
W
Jing Wei
9,910
619
88
6
0
279,926
0
L
Hachiman
6,944
434
58
4
0
242,869
2
L
Ymir
6,236
390
9
1
0
283,142
2
W
Cthulhu
7,498
469
16
1
0
304,713
4
W
Thor
8,712
545
65
4
0
209,029
3
W
Kukulkan
9,795
612
74
5
0
303,184
0
L
Sol
7,875
492
41
3
0
246,764
2
W
Achilles
8,702
544
53
3
0
267,331
2
L
Fenrir
8,297
519
51
3
0
314,500
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role