Player Matchup

Fenrir
Fenrir
Silver III
Dr-Boom59
Fenrir
Silver III
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
224W - 255L
950 MMR
Solo
Guan Yu
Guan Yu
Silver IV
GrimLambHead
Guan Yu
Silver IV
Level 87
God Stats
15W - 15L
1,535 SR
Queue Stats
110W - 139L
774 MMR
Solo
Cupid
Cupid
Silver III
KKLLP
Cupid
Silver III
Level 78
God Stats
0W - 1L
1,729 SR
Queue Stats
43W - 44L
878 MMR
Solo
Janus
Janus
Silver IV
jaf1221
Janus
Silver IV
Level 100
God Stats
2W - 6L
1,528 SR
Queue Stats
256W - 259L
791 MMR
Solo
Ares
Ares
Silver II
ħãčħìķð
Ares
Silver II
Level 132
God Stats
132W - 128L
1,578 SR
Queue Stats
538W - 569L
988 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 105
1,574 SR
876 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 98
1,419 SR
877 MMR
Nu Wa
Nu Wa
Silver IV
EL_PieroDeLaVega
Nu Wa
Silver IV
Level 125
God Stats
13W - 9L
1,435 SR
Queue Stats
121W - 130L
700 MMR
Solo
Cerberus
Cerberus
Silver III
Edwards95x
Cerberus
Silver III
Level 80
God Stats
12W - 19L
1,438 SR
Queue Stats
88W - 109L
902 MMR
Solo
Kali
Kali
Silver III
Smite_release
Kali
Silver III
Level 95
God Stats
4W - 1L
1,174 SR
Queue Stats
636W - 693L
728 MMR
Solo
Cernunnos
Cernunnos
Silver I
Worshipme4254
Cernunnos
Silver I
Level 100
God Stats
55W - 29L
1,589 SR
Queue Stats
567W - 564L
1,160 MMR
Party 1
Raijin
Raijin
Silver II
XxOneShotxX2311
Raijin
Silver II
Level 89
God Stats
11W - 10L
1,462 SR
Queue Stats
442W - 456L
896 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dr-Boom59
Fenrir
14
3 / 7 / 0
9,355
445
8,134
17,066
6,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Guan Yu
GrimLambHead
Guan Yu
17
2 / 3 / 1
10,268
489
7,944
18,964
18,248
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Cupid
KKLLP
Cupid
11
2 / 3 / 1
7,992
381
3,834
9,566
3,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Janus
jaf1221
Janus
17
2 / 8 / 3
10,396
495
8,263
14,770
4,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
1 / 6 / 4
8,911
424
10,257
20,890
13,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bans
AthenaSetMorgan Le FayGilgameshArachne

VS

Bans
TiamatYmirPersephoneDanzaburouCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 1 / 7
13,627
649
11,957
7,470
6,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Edwards95x
Cerberus
15
2 / 3 / 15
10,545
502
10,202
15,796
17,432
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

20
4 / 0 / 7
13,675
651
8,222
14,686
7,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Cernunnos
Worshipme4254
Cernunnos
20
8 / 4 / 6
13,150
626
15,809
16,003
6,570
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
7 / 2 / 7
11,855
565
16,179
15,202
6,973
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
69
10
Kills
27
27
Deaths
10
9
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Dr-Boom59
Fenrir
3
7
0
0.43
W
6
1
7
9.5
W
Cerberus
Edwards95x
Cerberus
2
3
15
3.17
L
Guan Yu
GrimLambHead
Guan Yu
2
3
1
0.83
L
Cupid
KKLLP
Cupid
2
3
1
0.83
W
4
0
7
7.5
W
Cernunnos
Worshipme4254
Cernunnos
8
4
6
2.75
W
7
2
7
5.25
L
Janus
jaf1221
Janus
2
8
3
0.44
L
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,432
Damage
62,369
81,256
Taken
69,157
45,505
Mitigated
44,422
19,225
Healing
26,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Dr-Boom59
Fenrir
8,134
1,372
0
3,061
17,066
6,255
0
4,175
12,891
0
64,075
W
11,957
5,029
0
1,386
7,470
6,130
6,391
1,857
5,613
82,230
8,403
W
Cerberus
Edwards95x
Cerberus
10,202
266
780
4,276
15,796
17,432
0
6,603
9,193
38,325
0
L
Guan Yu
GrimLambHead
Guan Yu
7,944
2,195
1,579
6,219
18,964
18,248
260
11,368
7,596
0
67,094
L
Cupid
KKLLP
Cupid
3,834
2,099
125
2,202
9,566
3,249
560
1,922
7,644
0
35,115
W
8,222
5,418
0
10,551
14,686
7,317
2,706
951
13,735
0
131,921
W
Cernunnos
Worshipme4254
Cernunnos
15,809
7,977
0
5,134
16,003
6,570
5,187
1,671
14,332
0
106,454
W
16,179
2,172
0
4,376
15,202
6,973
0
7,885
7,317
61,665
0
L
Janus
jaf1221
Janus
8,263
502
54
1,802
14,770
4,652
0
8,451
6,319
79,323
0
L
10,257
180
0
4,183
20,890
13,101
0
11,762
9,128
28,151
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,922
Gold Earned
62,852
492
Minions Killed
639
0
Camps Cleared
0
1,646,325
Distance Traveled
1,997,975
22
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,355
445
104
5
0
302,404
3
W
Nu Wa
13,627
649
138
7
0
367,372
1
W
Cerberus
10,545
502
83
4
0
397,307
7
L
Guan Yu
10,268
489
136
6
0
358,242
4
L
Cupid
7,992
381
71
3
0
213,556
3
W
Kali
13,675
651
181
9
0
452,362
1
W
Cernunnos
13,150
626
164
8
0
384,637
5
W
Raijin
11,855
565
73
3
0
396,297
8
L
Janus
10,396
495
145
7
0
373,792
6
L
Ares
8,911
424
36
2
0
398,331
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role