Player Matchup

Ymir
Ymir
AnjoMT1981
Ymir
Level 4
God Stats
1W - 3L
1,318 SR
Queue Stats
45W - 39L
1,433 Elo+
Solo
Guan Yu
Guan Yu
Gpasdamis2221
Guan Yu
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 3L
1,453 Elo+
Party 2
Medusa
Medusa
Gpasplusdami
Medusa
Level 5
God Stats
3W - 4L
1,500 SR
Queue Stats
36W - 27L
1,631 Elo+
Party 2
Thor
Thor
SportyCurve063
Thor
Level 4
God Stats
2W - 3L
1,530 SR
Queue Stats
17W - 20L
1,605 Elo+
Solo
Chronos
Chronos
warnaii
Chronos
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 59L
1,504 Elo+
Solo
Team Averages
Level 9
1,469 SR
1,525 Elo+

VS

Team Averages
Level 25
1,571 SR
1,548 Elo+
Cerberus
Cerberus
 
Cerberus
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Afrozen123
Ra
Level 26
God Stats
4W - 2L
1,487 SR
Queue Stats
157W - 123L
1,618 Elo+
Solo
King Arthur
King Arthur
Danielio87
King Arthur
Level 17
God Stats
7W - 4L
1,965 SR
Queue Stats
79W - 74L
1,636 Elo+
Solo
Susano
Susano
Ghost_DaddyFlex
Susano
Level 26
God Stats
20W - 18L
1,651 SR
Queue Stats
70W - 43L
1,624 Elo+
Solo
Thanatos
Thanatos
a-warufwarindesu
Thanatos
Level 28
God Stats
4W - 6L
1,252 SR
Queue Stats
54W - 51L
1,363 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 3
5,811
447
2,866
5,705
2,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Guan Yu
14
2 / 2 / 0
7,396
569
7,853
13,409
11,110
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Medusa
11
5 / 4 / 2
7,178
552
6,591
7,364
2,084
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 6 / 1
5,615
432
2,969
8,918
3,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chronos
warnaii
Chronos
10
0 / 7 / 0
6,065
467
3,083
10,043
2,991
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
1 / 2 / 7
6,406
493
2,897
7,681
5,052
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
10 / 1 / 4
8,730
672
11,172
8,082
3,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

King Arthur
Danielio87
King Arthur
14
3 / 1 / 0
8,476
652
9,038
9,314
4,124
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
1 / 1 / 5
7,796
600
4,392
8,358
3,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
5 / 4 / 1
6,783
522
5,010
10,293
3,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
37
9
Kills
20
20
Deaths
9
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
2
7
2.25
W
10
1
4
12
L
1
1
3
2.5
W
King Arthur
Danielio87
King Arthur
3
1
0
3
W
1
1
5
3.5
L
Guan Yu
2
2
0
1
L
Medusa
5
4
2
1.5
L
1
6
1
0.25
W
5
4
1
1.38
L
Chronos
warnaii
Chronos
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,362
Damage
32,509
45,439
Taken
43,728
22,006
Mitigated
19,645
12,026
Healing
18,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
2,897
216
0
2,470
7,681
5,052
276
1,011
6,506
20,911
0
W
11,172
2,286
624
3,104
8,082
3,360
939
2,665
5,338
53,779
0
L
2,866
1,042
108
2,036
5,705
2,450
69
1,991
3,714
14,148
0
W
King Arthur
Danielio87
King Arthur
9,038
829
0
3,163
9,314
4,124
0
1,782
7,532
4,536
52,589
W
4,392
1,400
0
1,914
8,358
3,623
0
986
7,372
0
51,929
L
Guan Yu
7,853
993
35
4,025
13,409
11,110
0
1,038
12,371
11,481
35,906
L
Medusa
6,591
2,526
0
1,286
7,364
2,084
599
3,049
4,315
0
36,215
L
2,969
1,354
0
2,163
8,918
3,371
0
2,955
5,963
0
14,153
W
5,010
1,331
0
7,204
10,293
3,486
216
1,797
8,299
0
23,991
L
Chronos
warnaii
Chronos
3,083
1,440
0
2,373
10,043
2,991
369
6,074
3,969
33,934
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,065
Gold Earned
38,191
276
Minions Killed
403
0
Camps Cleared
0
1,028,293
Distance Traveled
1,362,932
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,406
493
38
3
0
259,030
2
W
Ra
8,730
672
102
8
0
283,201
6
L
Ymir
5,811
447
23
2
0
130,051
0
W
King Arthur
8,476
652
128
10
0
282,792
2
W
Susano
7,796
600
91
7
0
270,972
0
L
Guan Yu
7,396
569
107
8
0
222,296
3
L
Medusa
7,178
552
61
5
0
245,157
0
L
Thor
5,615
432
28
2
0
210,517
2
W
Thanatos
6,783
522
44
3
0
266,937
2
L
Chronos
6,065
467
57
4
0
220,272
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role