Player Matchup

Danzaburou
Danzaburou
AtrMays
Danzaburou
Level 17
God Stats
1W - 2L
1,557 SR
Queue Stats
6W - 5L
1,490 Elo+
Party 1
Chronos
Chronos
Little_Bunky
Chronos
Level 112
God Stats
14W - 25L
1,583 SR
Queue Stats
302W - 291L
1,516 Elo+
Party 1
Ares
Ares
NzImmortalG
Ares
Level 109
God Stats
2W - 0L
1,782 SR
Queue Stats
84W - 73L
1,553 Elo+
Party 1
Team Averages
Level 79
1,641 SR
1,520 Elo+

VS

Team Averages
Level 63
1,419 SR
1,119 Elo+
Hachiman
Hachiman
Binske
Hachiman
Level 17
God Stats
2W - 12L
1,170 SR
Queue Stats
6W - 30L
1,066 Elo+
Party 2
Chaac
Chaac
Quietly Hostile
Chaac
Level 88
God Stats
2W - 4L
1,785 SR
Queue Stats
154W - 314L
1,157 Elo+
Party 2
Merlin
Merlin
hathhornz
Merlin
Level 85
God Stats
3W - 21L
1,303 SR
Queue Stats
157W - 269L
1,135 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AtrMays
Danzaburou
12
4 / 1 / 9
8,017
891
8,066
7,503
3,127
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chronos
Little_Bunky
Chronos
12
9 / 0 / 4
8,423
936
4,808
3,990
1,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 1 / 11
7,426
825
4,115
8,072
8,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Binske
Hachiman
8
0 / 9 / 1
5,494
610
3,620
9,458
3,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
0 / 3 / 2
5,729
637
3,655
6,860
5,617
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
hathhornz
Merlin
10
2 / 4 / 0
6,477
720
5,058
5,218
1,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
5
16
Kills
2
2
Deaths
16
24
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AtrMays
Danzaburou
4
1
9
8.5
L
Hachiman
Binske
Hachiman
0
9
1
0.06
W
Chronos
Little_Bunky
Chronos
9
0
4
11
W
3
1
11
8.5
L
0
3
2
0.33
L
Merlin
hathhornz
Merlin
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,989
Damage
12,333
19,565
Taken
21,536
12,993
Mitigated
10,853
5,869
Healing
2,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AtrMays
Danzaburou
8,066
3,470
248
2,927
7,503
3,127
1,652
1,923
5,336
0
34,769
L
Hachiman
Binske
Hachiman
3,620
1,741
0
60
9,458
3,589
0
3,834
5,412
0
9,844
W
Chronos
Little_Bunky
Chronos
4,808
1,850
0
1,745
3,990
1,712
1,603
959
2,837
20,704
2,628
W
4,115
281
0
949
8,072
8,154
154
1,683
6,053
7,310
0
L
3,655
203
0
2,583
6,860
5,617
0
2,633
4,060
0
14,223
L
Merlin
hathhornz
Merlin
5,058
177
0
229
5,218
1,647
0
1,921
3,176
19,613
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,866
Gold Earned
17,700
103
Minions Killed
63
5
Camps Cleared
3
491,652
Distance Traveled
445,050
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,017
891
52
6
2
164,799
0
L
Hachiman
5,494
610
15
2
1
121,235
0
W
Chronos
8,423
936
46
5
3
171,447
4
W
Ares
7,426
825
5
1
0
155,406
1
L
Chaac
5,729
637
8
1
0
166,190
3
L
Merlin
6,477
720
40
4
2
157,625
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role