Player Matchup

Cabrakan
Cabrakan
BossPrincess813
Cabrakan
Level 43
God Stats
12W - 40L
1,123 SR
Queue Stats
171W - 456L
1,080 Elo+
Party 1
Guan Yu
Guan Yu
BountyHuntez885
Guan Yu
Level 23
God Stats
15W - 40L
1,220 SR
Queue Stats
36W - 98L
1,178 Elo+
Party 1
Ravana
Ravana
yDredi
Ravana
Level 29
God Stats
0W - 1L
1,282 SR
Queue Stats
39W - 84L
1,230 Elo+
Solo
Team Averages
Level 32
1,208 SR
1,163 Elo+

VS

Team Averages
Level 88
1,421 SR
1,490 Elo+
King Arthur
King Arthur
 
King Arthur
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
Xx_Divinium_xX
Nemesis
Level 25
God Stats
6W - 7L
1,263 SR
Queue Stats
19W - 12L
1,482 Elo+
Solo
Zhong Kui
Zhong Kui
speed31560
Zhong Kui
Level 98
God Stats
3W - 7L
1,500 SR
Queue Stats
409W - 400L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
9
1 / 9 / 2
6,475
648
5,788
17,658
10,956
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

9
1 / 6 / 4
6,858
686
3,583
12,736
7,760
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Breastplate

Breastplate

+20
Physical Protection

Ravana
yDredi
Ravana
10
3 / 7 / 1
7,499
750
5,950
10,601
5,505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
7 / 0 / 15
8,999
900
14,757
11,510
9,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

13
10 / 2 / 11
9,390
939
7,758
6,588
2,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
speed31560
Zhong Kui
12
5 / 3 / 14
8,314
831
10,560
7,027
4,345
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
62
5
Kills
22
22
Deaths
5
7
Assists
40
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
7
0
15
14.5
L
Cabrakan
1
9
2
0.22
L
1
6
4
0.5
W
10
2
11
7.75
W
Zhong Kui
speed31560
Zhong Kui
5
3
14
4
L
Ravana
yDredi
Ravana
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,321
Damage
33,075
40,995
Taken
25,125
24,221
Mitigated
16,676
6,050
Healing
5,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
14,757
1,079
382
3,034
11,510
9,805
114
3,517
7,788
7,535
26,685
L
Cabrakan
5,788
844
129
1,921
17,658
10,956
0
5,431
11,625
13,084
0
L
3,583
622
926
2,030
12,736
7,760
0
3,924
8,380
0
15,154
W
7,758
4,450
0
635
6,588
2,526
1,691
1,659
4,723
0
25,494
W
Zhong Kui
speed31560
Zhong Kui
10,560
1,360
0
1,290
7,027
4,345
978
1,047
5,774
21,385
0
L
Ravana
yDredi
Ravana
5,950
1,357
0
1,044
10,601
5,505
0
4,184
6,130
0
22,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,832
Gold Earned
26,703
72
Minions Killed
102
3
Camps Cleared
5
466,831
Distance Traveled
560,166
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,999
900
41
4
1
199,738
1
L
Cabrakan
6,475
648
20
2
0
142,255
0
L
Guan Yu
6,858
686
26
3
0
169,200
4
W
Nemesis
9,390
939
32
3
4
202,131
0
W
Zhong Kui
8,314
831
29
3
0
158,297
0
L
Ravana
7,499
750
26
3
3
155,376
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role