Player Matchup

Osiris
Osiris
 
Osiris
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Axiiiii
Neith
Level 121
God Stats
17W - 14L
1,577 SR
Queue Stats
590W - 557L
1,606 Elo+
Party 2
Serqet
Serqet
Fireball2005
Serqet
Level 98
God Stats
3W - 3L
1,388 SR
Queue Stats
449W - 441L
1,557 Elo+
Solo
Ganesha
Ganesha
Shadowfax0401
Ganesha
Level 115
God Stats
56W - 34L
1,655 SR
Queue Stats
450W - 429L
1,566 Elo+
Party 2
Janus
Janus
itzan1999
Janus
Level 159
God Stats
22W - 21L
1,650 SR
Queue Stats
715W - 652L
1,588 Elo+
Solo
Team Averages
Level 128
1,554 SR
1,563 Elo+

VS

Team Averages
Level 102
1,446 SR
1,557 Elo+
Chiron
Chiron
LVK322
Chiron
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 12L
1,665 Elo+
Solo
Gilgamesh
Gilgamesh
LittlED92
Gilgamesh
Level 51
God Stats
0W - 3L
1,327 SR
Queue Stats
246W - 250L
1,516 Elo+
Party 1
Sobek
Sobek
lilrex1687
Sobek
Level 115
God Stats
1W - 4L
1,410 SR
Queue Stats
445W - 442L
1,522 Elo+
Party 1
Nox
Nox
rauletetee2000
Nox
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 54L
1,556 Elo+
Solo
Hercules
Hercules
Вугага
Hercules
Level 93
God Stats
15W - 17L
1,492 SR
Queue Stats
759W - 729L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
17
4 / 0 / 2
10,728
631
10,893
9,410
9,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
Axiiiii
Neith
16
3 / 4 / 3
9,863
580
8,911
10,994
3,505
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Serqet
15
3 / 1 / 8
9,157
539
8,574
11,422
5,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
13
0 / 2 / 12
8,042
473
4,955
13,893
12,729
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
itzan1999
Janus
18
9 / 0 / 3
10,819
636
11,908
7,247
3,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
LVK322
Chiron
14
3 / 5 / 2
8,689
511
8,473
13,787
4,786
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
LittlED92
Gilgamesh
12
2 / 4 / 0
7,627
449
3,694
13,434
6,758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
12
2 / 1 / 3
7,745
456
6,501
12,776
11,483
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
0 / 4 / 0
7,651
450
5,007
9,337
3,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
Вугага
Hercules
13
0 / 5 / 1
8,073
475
5,529
14,849
11,494
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
13
19
Kills
7
7
Deaths
19
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
4
0
2
5
W
Neith
Axiiiii
Neith
3
4
3
1.13
W
Serqet
3
1
8
7
L
Chiron
LVK322
Chiron
3
5
2
0.8
L
Gilgamesh
LittlED92
Gilgamesh
2
4
0
0.5
W
Ganesha
0
2
12
3
W
Janus
itzan1999
Janus
9
0
3
10.5
L
Sobek
2
1
3
3.5
L
0
4
0
0
L
Hercules
Вугага
Hercules
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,241
Damage
29,204
52,966
Taken
64,183
34,129
Mitigated
38,064
15,637
Healing
18,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
10,893
2,470
0
5,091
9,410
9,447
385
1,426
7,948
9,093
62,337
W
Neith
Axiiiii
Neith
8,911
2,500
0
3,573
10,994
3,505
0
1,354
9,600
0
77,132
W
Serqet
8,574
2,132
0
2,458
11,422
5,389
0
2,910
8,364
0
66,715
L
Chiron
LVK322
Chiron
8,473
2,833
380
4,203
13,787
4,786
24
2,552
11,093
0
58,271
L
Gilgamesh
LittlED92
Gilgamesh
3,694
1,078
0
4,573
13,434
6,758
0
3,136
9,806
0
50,149
W
Ganesha
4,955
949
0
1,440
13,893
12,729
0
3,039
10,828
16,618
0
W
Janus
itzan1999
Janus
11,908
892
422
2,653
7,247
3,059
0
3,144
3,985
84,469
0
L
Sobek
6,501
491
0
4,504
12,776
11,483
0
5,181
7,345
28,024
0
L
5,007
147
0
937
9,337
3,543
0
4,044
4,865
54,758
0
L
Hercules
Вугага
Hercules
5,529
1,587
0
4,393
14,849
11,494
0
2,400
11,762
2,988
43,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,609
Gold Earned
39,785
583
Minions Killed
465
0
Camps Cleared
0
1,746,940
Distance Traveled
1,571,627
26
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
10,728
631
137
8
0
356,170
7
W
Neith
9,863
580
147
9
0
288,378
5
W
Serqet
9,157
539
114
7
0
383,656
4
L
Chiron
8,689
511
113
7
0
284,232
4
L
Gilgamesh
7,627
449
84
5
0
320,584
7
W
Ganesha
8,042
473
5
0
0
340,083
8
W
Janus
10,819
636
180
11
0
378,653
2
L
Sobek
7,745
456
40
2
0
362,448
2
L
Nox
7,651
450
117
7
0
310,711
5
L
Hercules
8,073
475
111
7
0
293,652
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role