Player Matchup

Ah Muzen Cab
Ah Muzen Cab
DevotionT23
Ah Muzen Cab
Level 47
God Stats
1W - 2L
1,082 SR
Queue Stats
17W - 27L
1,301 Elo+
Party 2
Ymir
Ymir
ItachiNagasaki
Ymir
Level 23
God Stats
33W - 17L
1,465 SR
Queue Stats
49W - 42L
1,358 Elo+
Party 2
Sol
Sol
PartParanoid
Sol
Level 89
God Stats
30W - 14L
1,672 SR
Queue Stats
237W - 216L
1,512 Elo+
Party 2
Team Averages
Level 53
1,406 SR
1,390 Elo+

VS

Team Averages
Level 23
1,599 SR
1,309 Elo+
Zhong Kui
Zhong Kui
Flakie77
Zhong Kui
Level 29
God Stats
35W - 24L
1,610 SR
Queue Stats
163W - 199L
1,355 Elo+
Party 1
Cthulhu
Cthulhu
GingeR_POV
Cthulhu
Level 16
God Stats
1W - 1L
1,684 SR
Queue Stats
3W - 14L
1,212 Elo+
Solo
Izanami
Izanami
Wayzee77
Izanami
Level 25
God Stats
46W - 44L
1,503 SR
Queue Stats
139W - 154L
1,361 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DevotionT23
Ah Muzen Cab
15
10 / 0 / 12
10,934
781
18,185
11,933
5,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 4 / 17
10,551
754
5,072
15,235
16,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Magic Focus

Magic Focus

+20
Magical Power

16
11 / 1 / 9
11,338
810
22,538
15,178
7,275
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Flakie77
Zhong Kui
11
1 / 8 / 1
7,972
569
12,594
17,982
12,770
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
GingeR_POV
Cthulhu
10
0 / 10 / 4
8,132
581
6,484
21,085
19,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Izanami
Wayzee77
Izanami
12
4 / 5 / 1
8,708
622
13,299
12,830
6,648
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
11
23
Kills
5
5
Deaths
23
38
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
DevotionT23
Ah Muzen Cab
10
0
12
16
L
Zhong Kui
Flakie77
Zhong Kui
1
8
1
0.19
L
Cthulhu
GingeR_POV
Cthulhu
0
10
4
0.2
W
2
4
17
2.63
W
11
1
9
15.5
L
Izanami
Wayzee77
Izanami
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,795
Damage
32,377
42,346
Taken
51,897
29,082
Mitigated
39,336
16,165
Healing
7,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
DevotionT23
Ah Muzen Cab
18,185
10,795
271
3,358
11,933
5,531
931
7,612
4,321
0
38,672
L
Zhong Kui
Flakie77
Zhong Kui
12,594
753
34
4,540
17,982
12,770
112
8,672
9,310
26,372
0
L
Cthulhu
GingeR_POV
Cthulhu
6,484
197
164
567
21,085
19,918
225
9,917
11,166
15,206
0
W
5,072
1,114
0
3,192
15,235
16,276
70
6,257
8,978
14,973
0
W
22,538
9,461
0
9,344
15,178
7,275
1,887
5,889
9,289
67,910
6,684
L
Izanami
Wayzee77
Izanami
13,299
5,646
0
2,347
12,830
6,648
0
7,961
4,869
0
40,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,823
Gold Earned
24,812
163
Minions Killed
125
9
Camps Cleared
3
759,629
Distance Traveled
641,067
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
10,934
781
49
4
0
245,222
3
L
Zhong Kui
7,972
569
49
4
0
216,961
4
L
Cthulhu
8,132
581
25
2
0
209,852
3
W
Ymir
10,551
754
14
1
0
256,573
2
W
Sol
11,338
810
100
7
9
257,834
4
L
Izanami
8,708
622
51
4
3
214,254
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role