Player Matchup

Medusa
Medusa
Diamond II
 
Medusa
Diamond II
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Masters
MrEMan9
Bacchus
Masters
Level 144
God Stats
51W - 9L
2,013 SR
Queue Stats
135W - 47L
2,429 MMR
Solo
Merlin
Merlin
Masters
Xelyph
Merlin
Masters
Level 160
God Stats
5W - 3L
1,650 SR
Queue Stats
188W - 52L
2,367 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 124
1,721 SR
2,099 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 61
1,780 SR
1,838 MMR
Chaac
Chaac
Gold II
Greeno1Mike
Chaac
Gold II
Level 104
God Stats
11W - 11L
1,840 SR
Queue Stats
41W - 40L
1,839 MMR
Party 1
Baba Yaga
Baba Yaga
Platinum V
ISoothSayerz
Baba Yaga
Platinum V
Level 42
God Stats
7W - 5L
1,806 SR
Queue Stats
28W - 28L
1,890 MMR
Party 1
Fenrir
Fenrir
Platinum V
Wazrow
Fenrir
Platinum V
Level 37
God Stats
10W - 6L
1,696 SR
Queue Stats
28W - 21L
1,785 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
0 / 6 / 0
9,190
541
5,164
12,010
4,643
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bacchus
MrEMan9
Bacchus
11
0 / 2 / 1
9,571
563
6,314
12,011
13,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Merlin
Xelyph
Merlin
12
1 / 5 / 0
9,204
541
9,481
9,643
4,123
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
AthenaSobekTiamatPersephoneGilgamesh

VS

Bans
CthulhuCabrakanThothOdinMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 9
9,879
581
7,555
11,378
13,782
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baba Yaga
ISoothSayerz
Baba Yaga
16
8 / 0 / 4
11,508
677
14,212
7,580
3,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Wazrow
Fenrir
15
4 / 0 / 7
10,784
634
8,317
14,616
13,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
33
1
Kills
13
13
Deaths
1
1
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
6
0
0
W
1
1
9
5.5
W
Baba Yaga
ISoothSayerz
Baba Yaga
8
0
4
10
L
Bacchus
MrEMan9
Bacchus
0
2
1
0.25
W
Fenrir
Wazrow
Fenrir
4
0
7
7.5
L
Merlin
Xelyph
Merlin
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,959
Damage
30,084
33,664
Taken
33,574
22,303
Mitigated
30,412
7,488
Healing
12,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
5,164
1,950
0
2,365
12,010
4,643
0
5,122
6,315
0
46,736
W
7,555
557
0
3,734
11,378
13,782
53
5,165
6,213
0
31,135
W
Baba Yaga
ISoothSayerz
Baba Yaga
14,212
542
0
4,046
7,580
3,153
654
3,921
3,659
59,562
0
L
Bacchus
MrEMan9
Bacchus
6,314
1,010
0
3,839
12,011
13,537
0
4,808
6,125
15,260
0
W
Fenrir
Wazrow
Fenrir
8,317
1,399
0
4,572
14,616
13,477
398
7,452
7,164
321
28,608
L
Merlin
Xelyph
Merlin
9,481
484
0
1,284
9,643
4,123
53
4,971
4,077
35,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,965
Gold Earned
32,171
182
Minions Killed
201
5
Camps Cleared
12
812,344
Distance Traveled
1,072,385
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,190
541
94
6
4
284,219
6
W
Chaac
9,879
581
52
3
4
358,125
4
W
Baba Yaga
11,508
677
105
6
7
341,446
5
L
Bacchus
9,571
563
19
1
0
266,783
1
W
Fenrir
10,784
634
44
3
1
372,814
6
L
Merlin
9,204
541
69
4
1
261,342
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role