Player Matchup

Sobek
Sobek
ArnaldoEloy
Sobek
Level 106
God Stats
1W - 0L
1,641 SR
Queue Stats
51W - 42L
1,474 Elo+
Solo
Terra
Terra
KidChaoz831
Terra
Level 81
God Stats
1W - 4L
1,500 SR
Queue Stats
431W - 425L
1,434 Elo+
Solo
Medusa
Medusa
SirOreoTheGreat
Medusa
Level 138
God Stats
6W - 5L
1,588 SR
Queue Stats
228W - 248L
1,463 Elo+
Solo
Bellona
Bellona
Slangemester
Bellona
Level 68
God Stats
3W - 2L
1,406 SR
Queue Stats
72W - 88L
1,430 Elo+
Solo
Agni
Agni
stormravyn
Agni
Level 114
God Stats
9W - 15L
1,245 SR
Queue Stats
852W - 866L
1,407 Elo+
Solo
Team Averages
Level 101
1,476 SR
1,442 Elo+

VS

Team Averages
Level 88
1,499 SR
1,435 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
HalfBlood5617
Ra
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 36L
1,450 Elo+
Solo
Athena
Athena
HitmanWithaTie
Athena
Level 85
God Stats
0W - 1L
1,624 SR
Queue Stats
3W - 8L
1,362 Elo+
Solo
Thanatos
Thanatos
S11itzNgiggles
Thanatos
Level 112
God Stats
9W - 14L
1,369 SR
Queue Stats
857W - 861L
1,397 Elo+
Solo
Scylla
Scylla
aeristhewhisper
Scylla
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 2 / 14
9,333
933
8,762
13,624
13,435
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
3 / 2 / 21
8,767
877
5,651
11,096
11,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
4 / 3 / 18
8,376
838
13,068
8,061
4,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Slangemester
Bellona
15
3 / 2 / 17
8,773
877
10,717
12,943
10,111
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
7 / 2 / 13
9,424
942
14,973
8,259
3,669
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
11
1 / 7 / 6
6,854
685
8,439
10,762
4,381
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
6 / 5 / 4
8,519
852
17,198
11,324
5,346
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
2 / 2 / 8
8,325
833
6,832
17,024
16,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Thanatos
13
2 / 6 / 4
7,518
752
3,800
8,585
6,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

13
0 / 6 / 9
7,149
715
4,632
10,051
3,771
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
42
26
Kills
11
11
Deaths
26
83
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
1
7
6
0.57
W
9
2
14
8
L
6
5
4
1.6
L
2
2
8
3
W
3
2
21
6.75
L
Thanatos
2
6
4
0.67
W
4
3
18
4.33
W
Bellona
Slangemester
Bellona
3
2
17
5.75
L
0
6
9
0.75
W
7
2
13
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,171
Damage
40,901
53,983
Taken
57,746
43,190
Mitigated
35,782
29,010
Healing
22,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
8,439
988
0
96
10,762
4,381
0
5,814
4,948
0
15,194
W
8,762
710
1,702
5,801
13,624
13,435
212
6,952
6,672
18,318
0
L
17,198
922
8,974
4,014
11,324
5,346
0
5,540
5,784
38,133
0
L
6,832
1,512
432
3,060
17,024
16,110
0
7,694
9,330
11,601
0
W
5,651
711
7,549
4,516
11,096
11,934
354
5,820
5,276
9,253
0
L
Thanatos
3,800
261
1,969
2,841
8,585
6,174
0
5,092
3,493
0
7,404
W
13,068
5,184
950
248
8,061
4,041
686
5,505
2,556
0
27,874
W
Bellona
Slangemester
Bellona
10,717
2,304
2,459
2,018
12,943
10,111
682
5,323
7,620
0
15,360
L
4,632
990
0
776
10,051
3,771
0
5,246
4,805
12,564
0
W
14,973
1,740
2,004
1,763
8,259
3,669
59
5,062
3,197
31,256
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,673
Gold Earned
38,365
109
Minions Killed
84
0
Camps Cleared
0
946,542
Distance Traveled
904,967
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
6,854
685
14
1
0
173,698
1
W
Sobek
9,333
933
16
2
0
208,623
0
L
Ra
8,519
852
35
4
0
176,493
0
L
Athena
8,325
833
3
0
0
212,602
0
W
Terra
8,767
877
3
0
0
190,119
0
L
Thanatos
7,518
752
11
1
0
181,506
2
W
Medusa
8,376
838
39
4
0
166,759
0
W
Bellona
8,773
877
13
1
0
213,207
1
L
Scylla
7,149
715
21
2
0
160,668
0
W
Agni
9,424
942
38
4
0
167,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role