Player Matchup

King Arthur
King Arthur
Sv-inkvizitor
King Arthur
Level 27
God Stats
0W - 2L
1,160 SR
Queue Stats
46W - 78L
1,221 Elo+
Solo
Kukulkan
Kukulkan
dtkirby13
Kukulkan
Level 13
God Stats
15W - 11L
1,466 SR
Queue Stats
22W - 20L
1,451 Elo+
Solo
Agni
Agni
thefirereven
Agni
Level 14
God Stats
1W - 3L
1,435 SR
Queue Stats
7W - 17L
1,195 Elo+
Solo
Team Averages
Level 18
1,354 SR
1,289 Elo+

VS

Team Averages
Level 39
1,342 SR
1,195 Elo+
Nemesis
Nemesis
IslaEvan
Nemesis
Level 13
God Stats
1W - 3L
1,026 SR
Queue Stats
1W - 4L
1,086 Elo+
Party 1
Fenrir
Fenrir
jamiem04
Fenrir
Level 84
God Stats
5W - 3L
1,500 SR
Queue Stats
147W - 193L
1,286 Elo+
Party 1
Hel
Hel
kcarm09
Hel
Level 19
God Stats
7W - 15L
1,500 SR
Queue Stats
24W - 53L
1,215 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Sv-inkvizitor
King Arthur
13
1 / 9 / 9
11,466
573
16,103
24,917
24,023
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
dtkirby13
Kukulkan
15
10 / 9 / 2
12,986
649
21,655
13,532
5,704
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
1 / 9 / 5
10,671
534
5,842
18,134
5,775
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
IslaEvan
Nemesis
13
2 / 3 / 4
11,537
577
5,576
19,104
9,206
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
jamiem04
Fenrir
18
21 / 1 / 6
15,824
791
33,289
25,088
27,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hel
13
4 / 8 / 7
12,432
622
7,103
19,675
12,837
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
44
12
Kills
27
27
Deaths
12
16
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Nemesis
IslaEvan
Nemesis
2
3
4
1.33
L
King Arthur
Sv-inkvizitor
King Arthur
1
9
9
0.61
L
Kukulkan
dtkirby13
Kukulkan
10
9
2
1.22
W
Fenrir
jamiem04
Fenrir
21
1
6
24
W
Hel
4
8
7
0.94
L
1
9
5
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,600
Damage
45,968
56,583
Taken
63,867
35,502
Mitigated
49,170
8,125
Healing
12,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
IslaEvan
Nemesis
5,576
795
0
2,775
19,104
9,206
409
10,320
8,784
0
17,062
L
King Arthur
Sv-inkvizitor
King Arthur
16,103
1,229
0
4,591
24,917
24,023
152
5,565
19,352
0
30,254
L
Kukulkan
dtkirby13
Kukulkan
21,655
4,979
0
503
13,532
5,704
220
1,335
12,197
48,456
0
W
Fenrir
jamiem04
Fenrir
33,289
10,974
0
3,679
25,088
27,127
1,090
7,693
17,395
0
65,661
W
Hel
7,103
2,200
427
5,581
19,675
12,837
552
9,998
9,677
25,439
0
L
5,842
1,422
0
3,031
18,134
5,775
694
620
17,514
15,305
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,123
Gold Earned
39,793
121
Minions Killed
94
4
Camps Cleared
2
962,744
Distance Traveled
1,093,477
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,537
577
16
1
0
367,051
0
L
King Arthur
11,466
573
33
2
1
330,787
0
L
Kukulkan
12,986
649
68
3
2
317,195
2
W
Fenrir
15,824
791
42
2
1
417,137
0
W
Hel
12,432
622
36
2
1
309,289
0
L
Agni
10,671
534
20
1
1
314,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role