Player Matchup

Ares
Ares
FrostWillBite
Ares
Level 23
God Stats
22W - 26L
1,428 SR
Queue Stats
310W - 314L
1,468 Elo+
Solo
Gilgamesh
Gilgamesh
Hargreaven
Gilgamesh
Level 29
God Stats
0W - 1L
1,809 SR
Queue Stats
48W - 44L
1,532 Elo+
Solo
Artemis
Artemis
JenTheWeeb
Artemis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,463 Elo+
Solo
Arachne
Arachne
Joczovsky
Arachne
Level 28
God Stats
3W - 2L
1,642 SR
Queue Stats
95W - 84L
1,613 Elo+
Solo
Anubis
Anubis
MoYo85
Anubis
Level 23
God Stats
13W - 9L
1,602 SR
Queue Stats
23W - 18L
1,577 Elo+
Solo
Team Averages
Level 22
1,596 SR
1,530 Elo+

VS

Team Averages
Level 22
1,624 SR
1,526 Elo+
Sylvanus
Sylvanus
ANDROMA
Sylvanus
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 11L
1,455 Elo+
Solo
Skadi
Skadi
Alternatewings
Skadi
Level 23
God Stats
5W - 0L
1,749 SR
Queue Stats
15W - 10L
1,581 Elo+
Solo
Bellona
Bellona
Bababusch
Bellona
Level 11
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 3L
1,481 Elo+
Party 1
Fenrir
Fenrir
TeeKayRoach
Fenrir
Level 29
God Stats
2W - 1L
1,504 SR
Queue Stats
35W - 31L
1,465 Elo+
Party 1
Agni
Agni
sussy69baka
Agni
Level 17
God Stats
2W - 0L
1,869 SR
Queue Stats
37W - 22L
1,648 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 7
8,691
457
7,345
18,719
16,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gilgamesh
Hargreaven
Gilgamesh
12
2 / 6 / 5
7,946
418
5,341
15,357
5,703
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
JenTheWeeb
Artemis
11
1 / 6 / 1
7,120
375
3,160
8,473
2,185
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
Joczovsky
Arachne
16
6 / 5 / 3
10,136
533
14,745
19,219
9,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
MoYo85
Anubis
16
4 / 2 / 3
9,540
502
9,416
12,843
5,903
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ANDROMA
Sylvanus
13
2 / 3 / 7
8,651
455
6,280
10,460
9,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
3 / 2 / 2
10,513
553
5,170
8,843
2,679
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
Bababusch
Bellona
15
4 / 3 / 5
9,811
516
10,501
15,109
12,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fenrir
14
8 / 6 / 2
9,649
508
8,048
13,334
5,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

18
8 / 2 / 2
11,415
601
24,353
12,783
4,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
43
16
Kills
25
25
Deaths
16
19
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
ANDROMA
Sylvanus
2
3
7
1.83
W
3
2
2
2
W
Bellona
Bababusch
Bellona
4
3
5
2.17
L
3
6
7
1.08
L
Gilgamesh
Hargreaven
Gilgamesh
2
6
5
0.75
L
Artemis
JenTheWeeb
Artemis
1
6
1
0.25
L
Arachne
Joczovsky
Arachne
6
5
3
1.5
L
Anubis
MoYo85
Anubis
4
2
3
2.75
W
Fenrir
8
6
2
1.5
W
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,007
Damage
54,352
74,611
Taken
60,529
39,000
Mitigated
35,387
15,248
Healing
17,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
ANDROMA
Sylvanus
6,280
2,484
641
2,403
10,460
9,589
116
3,822
6,638
22,172
6,186
W
5,170
2,654
0
2,102
8,843
2,679
2,972
3,189
5,654
0
82,161
W
Bellona
Bababusch
Bellona
10,501
4,250
0
4,859
15,109
12,770
820
388
14,721
0
54,334
L
7,345
678
0
1,711
18,719
16,002
0
9,780
8,939
28,305
0
L
Gilgamesh
Hargreaven
Gilgamesh
5,341
1,166
0
2,533
15,357
5,703
46
2,041
13,316
0
32,337
L
Artemis
JenTheWeeb
Artemis
3,160
1,181
0
423
8,473
2,185
0
3,201
5,272
0
29,185
L
Arachne
Joczovsky
Arachne
14,745
8,967
0
5,333
19,219
9,207
0
7,001
12,218
0
68,369
L
Anubis
MoYo85
Anubis
9,416
226
0
5,248
12,843
5,903
0
7,762
5,081
56,345
0
W
Fenrir
8,048
2,510
0
3,168
13,334
5,887
275
2,272
11,062
0
37,263
W
24,353
2,721
0
3,912
12,783
4,462
555
7,157
5,626
102,309
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,433
Gold Earned
50,039
384
Minions Killed
520
0
Camps Cleared
0
1,590,113
Distance Traveled
1,763,595
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,651
455
50
3
0
331,835
0
W
Skadi
10,513
553
141
7
0
328,849
4
W
Bellona
9,811
516
115
6
0
349,582
0
L
Ares
8,691
457
27
1
0
316,774
1
L
Gilgamesh
7,946
418
72
4
0
273,198
0
L
Artemis
7,120
375
54
3
0
282,193
1
L
Arachne
10,136
533
114
6
0
366,940
0
L
Anubis
9,540
502
117
6
0
351,008
2
W
Fenrir
9,649
508
56
3
0
398,652
1
W
Agni
11,415
601
158
8
0
354,677
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role